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  1. p_johnston

    Level Up (A5E) Injury and Death

    Oddly enough I've never seen this system devolve into a death spiral. In my experience most of the injuries are minor enough that they make combat slightly more difficult while still enabling characters to work. Only if you lose a major body part (about a 1/200 chance) is it actually...
  2. p_johnston

    Level Up (A5E) Injury and Death

    So the DMG has a really interesting rule on page 272, Injuries. In short whenever a PC gets knocked to 0 hp, takes a critical hit, or fails a death save by 5 or more they get an injury. The problem is that the chart they give in the book basically reads 1,2,3 become crippled 4-20 ignore the...
  3. p_johnston

    Level Up (A5E) Mini Feats.

    So one of the things I implemented in my game to make things more fun was a feat system more like 3.5/pathfinder. The basic idea is that instead of choosing between an ability score increase or a feat a player can get both. 1) Whenever a character gains a feat they gain a +1 to any one ability...
  4. p_johnston

    Level Up (A5E) Changes to Advantage

    Thanks! I will admit that darkness, fog cloud, and the like still have some use through devils sight, blindsight, and truesight. It does make it much harder for characters to utilize them though because the only easily available way to get one of those three is through a warlock invocation. So...
  5. p_johnston

    Level Up (A5E) Changes to Advantage

    I Would also point out that any sort of stacking disadvantage/advantage makes spells like darkness and fog cloud largely useless. The purposes of spells that end up blinding everyone is that since everyone is blinded they all have advantage and disadvantage. This means everything equals out to...
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