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    D&D 5E (2014) Group Stat Rolling

    Right on both counts. Picking by committee works for some groups, especially those who know each other better and don't have dominating personalities, whereas the snake draft gives a similar balance and group feel, but with structure for groups that don't know each other well or have...
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    D&D 5E (2014) Group Stat Rolling

    Many players like rolling for their ability scores because they can get higher scores than through point buy. However, DMS frequently find that all player miraculously overcome the laws of probability and have better than average arrays. Rolling with the DM present mitigates this, but problems...
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    D&D 5E (2014) Neo Point Buy

    When I was playing around with this idea, I came up with the following point buy. From 12 going up, matching the point buy guidelines in the PHB, each score cost is equal to its modifier plus the next lower score's cost. From 7 going down, each score cost is equal to its modifier minus 1 plus...
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    D&D 5E (2014) How often have you played D&D 5e over the past year?

    I noticed that nobody selected "once every three weeks". I suppose we have a natural aversion to counting in threes when dealing with four-week months. Interesting.
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    D&D 5E (2014) A mechanical solution to the problem with rests

    One of the obstacles to level-based resting is non-combat use of rest-based abilities. What if rest-based abilities outside of combat were free? At the DM's discretion, Activity that is intended to influence combat encounters, or is very likely to, such as gaining hit points, would suffer its...
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    D&D 5E (2014) [Poll] Ranger Satisfaction Survey

    The newest Revised Ranger from UA seems just about right for making the Ranger a fun, competitive class. The only improvement it needs on the surface is to open up beast companion options to all those available in the PHB Ranger rather than the select four or so they offered in UA.
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    D&D 5E (2014) A mechanical solution to the problem with rests

    I see. Doesn't using unmodified XP imply that encounters are easier than they actually are, when there are more monsters? This in turn would drain player resources more, and limiting rests would make it much harder to make it through the level. As an aside, I think it's weird that harder...
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    D&D 5E (2014) A mechanical solution to the problem with rests

    Long Rest Rule: The rules for long rests specify that you can only gain the benefits of a long rest once per 24 hours. If you create an adventure that has more happen in 24 hours, nobody can squish out an extra long rest. New Short Rest Rule: Why not simply add a similar rule for short rests? A...
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    D&D 5E (2014) A mechanical solution to the problem with rests

    I had this thought, too. Did anybody actually respond to this idea?
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    D&D 5E (2014) Pacifist Class Concept

    This is an interesting idea. The Sanctuary spell does this. What others are there?
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    D&D 5E (2014) A Warlock/Wizard concept

    If choosing between level 3 and level 4, I would choose level 4. Either way, you don't get 3rd level spells until level 5, but waiting to 4 to start wizard gets you level 2 spells earlier. You delay your mostly-utility wizard cantrips and spells for a level, and you gain your Tome cantrips and...
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    D&D 5E (2014) Pacifist Class Concept

    No, spells would still be prepared or known. I mean only that his class's spell list would include all spells.
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    D&D 5E (2014) Pacifist Class Concept

    Yeah, this is the sort of direction I was thinking.
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    D&D 5E (2014) Pacifist Class Concept

    No. Anything that reduces hit points to disallowed.
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    D&D 5E (2014) Pacifist Class Concept

    Spells would still be limited by level, as normal. Summoning a monster that you don't directly control would still constitute willing damage. My wording needs improvement. The idea is, you cannot take any action that would intentionally/knowingly/willingly cause damage to an enemy. Obstacles...
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    D&D 5E (2014) Pacifist Class Concept

    I am working on a homebrew pacifist class having the following features: - You are a full caster with access to all spells in the game. - You cannot willingly/intentionally damage anyone nor direct someone else to damage someone. - If you cast a spell that would directly deal damage, no damage...
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    D&D 5E (2014) Cleric's Divine Intervention

    The cleric player would have no damaging spells, and would not request a specific spell but a desired outcome. The DM would choose what spell or spell-like effect to implement as in the RAW Divine Intervention. It would be a matter of DM storytelling, which would line up with the cleric's...
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    D&D 5E (2014) Cleric's Divine Intervention

    Thanks for your insight! You have added a lot to me thought process. I had not considered this consequence, but what you are saying makes perfect sense. I suppose that I figured divine intervention would still be limited to once per day, and that it could be things other than damaging spells...
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    D&D 5E (2014) Cleric's Divine Intervention

    Yeah, that's a good point. I figure it can't really be OP at any level since the DM is in charge of determining what happens. This question came from a thought experiment on making a completely pacifist cleric who would refuse to do damage. The only damage that could be dealt through the...
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    D&D 5E (2014) Cleric's Divine Intervention

    Thoughts on Divine Intervention: What would be the impact of changing Cleric's Divine Intervention to roll a d20 rather than percentile dice? (When I first read the description, this is what I thought it was, and thought, "Hey! That's pretty cool!" When I found that it was actually percentile...
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