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    D&D 5E (2014) What is the highest possible spell save DC?

    There are a plethora of ways to increase attack bonus, and it starts at 10 + proficiency + primary stat. In contrast, spell save DC starts at 8 + proficiency +primary stat, and the options to increase it of which I am aware are one magic item that is limited solely to warlocks, and another that...
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    D&D 5E (2014) A Warlock/Wizard concept

    At 14th Level, GOO's Create Thrall is better than Fey's Dark Delirium. At 10th Level, I think you are more likely to be targeted by charm than psychic attacks, making Fey's Beguiling Defenses the better choice. At 6th Level, Fey's Misty Escape gives you free teleport and invisibility, which is...
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    D&D 5E (2014) Big Battle, Exciting Victory, 36 seconds.

    This. I suppose the "abstract/narrative 'scene' passage of time" really is the only way to go. As BookBarbarian pointed out, 5e combat really does lack the time spent sizing up opponents, and characters are expected to almost always know what to do all the time, both allies and enemies. There...
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    D&D 5E (2014) A Warlock/Wizard concept

    I like your concept. Here are my thoughts: Fey looks more useful in the long run that Great Old One, though having some free telepathy (basically the Message cantrip) is pretty fun. Based on your stat choices, it looks like you are planning to go full-time Warlock after your two Wizard levels...
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    D&D 5E (2014) Big Battle, Exciting Victory, 36 seconds.

    I think the length of real time we take is a combination of newish players, questions, and clarifications. We're getting quicker as we become more familiar with the game. The 15-minute length seems much more plausible for the sake of realism. I like the highlights explanation. I suppose a lot...
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    D&D 5E (2014) Big Battle, Exciting Victory, 36 seconds.

    As seems to be the norm with 5e combat, our party went through an encounter yesterday that took us about two hours to complete. Between 6 PCs, 1 friendly NPC, 1 BBEG, and 10 minions, we had 18 participants. Each round of combat is 6 seconds, and all of these had a turn in each round, moving...
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    D&D 5E (2014) Warlock: The Raven Queen Patron

    Here's the real fun: "If [the raven] is slain by a creature, you gain advantage on all attack rolls against the killer for the next 24 hours....The raven vanishes when it dies, if you die, or if the two of you are separated by more than 5 miles. ...At the end of a short or long rest, you can...
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    A Complete Collection of Half-Races, fixed Yuan-Ti, and a new race, Turtlefolk

    Do intelligence skills have to line up with booklearning, or can they be knowledge gained form experience? Also, I see that some skills are not thematic enough. Would giving expertise on more thematic skills be too much? For humans, I was mostly trying to come up with something else other than...
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    A Complete Collection of Half-Races, fixed Yuan-Ti, and a new race, Turtlefolk

    Thank you! I didn't know. I fixed it and will watch out for that in the future.
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    A Complete Collection of Half-Races, fixed Yuan-Ti, and a new race, Turtlefolk

    I see where you are coming from. I have made some modifications to try to keep things more thematic and limit the extra ASIs on the monstrous races. Also, I've removed most of the language bonuses and made the skills specific. For the Dragonborn breath weapon, I added an overcoming damage...
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    A Complete Collection of Half-Races, fixed Yuan-Ti, and a new race, Turtlefolk

    Cool! Thanks for your feedback! I'll consider it as I continue modifying. :D
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    A Complete Collection of Half-Races, fixed Yuan-Ti, and a new race, Turtlefolk

    Note: This is my first attempt at Homebrew. Note: This post is also located at GiantITP. It is posted here to gain feedback from different people. Herein lies a half-race for every official 5e race in the PHB, EE companion, SCAG, and Volo's. Most features of these races are given only by name...
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    D&D 5E (2014) In Defense of the Lore Wizard

    Spell preparation takes "at least one minute per spell level for each spell on your list." If a Lore Wizard were required to prepare spell variations on already prepared spells, it would make sense that he could do so in less time than one minute per spell level of the spell. It is worth noting...
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    D&D 5E (2014) In Defense of the Lore Wizard

    I agree. I think it is really fun! For my Alchemical Casting modification, here is another take that makes it closer to Channel Divinity and less like Metamagic. Note that both Channel Divinity increases at 6th level and the Cleric also gets an additional class feature at 6th level. Greater...
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    D&D 5E (2014) In Defense of the Lore Wizard

    I see what you are getting at, but your change changes not just feel but power. Since the objection was to issues of feel only, I think that this nerf is unnecessary. I've tried changing the wording some more to retain the potency but modify the feel: Spell Secrets At 2nd level, you master the...
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    D&D 5E (2014) In Defense of the Lore Wizard

    To change the feel, what if Spell Secrets were reworded like this? Spell Secrets At 2nd level, you master the first in a series of arcane secrets uncovered by your extensive studies. When you prepare your spells, you practice several slight variations on each spell to produce different damage...
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    D&D 5E (2014) In Defense of the Lore Wizard

    Considering that wizards generally focus on control spells rather than blasting anyway, what makes Spell Secrets OP? - The save change is once per rest forever; in comparison, a cleric's Channel Divinity gets up to three times per rest, and can be very powerful (max lightning and thunder...
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    D&D 5E (2014) In Defense of the Lore Wizard

    A few have mentioned something along the lines of, "If Lore Master was official, why would anyone play anything else?" I'd say, because it doesn't boost your survivability (abjuration) or make you crazy lucky even with the slightly better save options (divination), nor give you great summons...
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    Magic Missile vs. Other Spells

    Magic Missile hits with its 1d4+1 damage (3.5 average) every time (except against Shield). How does this compare with other spells like Blight, Disintegrate, Scorching Ray, and Vitriolic Sphere that do high average damage but with attacks or saves to overcome? Along the same lines, how likely...
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    D&D 5E (2014) What are good ways to create cover?

    What are good ways to create cover? Spellcasters in particular can benefit from cover. What creative ways can characters use cantrips, spells, and abilities to quickly and effectively create cover when combat begins, or is expected to begin?
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