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    Kill 'Em All: A Slayer's Guide (by lordduskblade)

    Kill 'Em All: A Slayer's Guide To the last: kill them all. -Space Marine Chaplain, Dawn of War So I hear you greenhorns have come to me because you want to learn how to kill. I'll tell you right now, though: killing's not easy, and it's not pretty, either. There's a reason the people who are...
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    This Party is Off the Hook! A Miniguide to Party Optimization (by GelationousOctahedron) plus 10 Rules of Party Optimization (by Rancid_Rogue) and Rad

    Miscellaneous Role Chatter Originally posted by lordduskblade: You're talking giant basic attacks, yet the Slayer and Barbarian aren't mentioned (especially the former)? What's up with that? I know that Sneak Attack is cute and all, but you still have to get combat advantage to get it, and...
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    This Party is Off the Hook! A Miniguide to Party Optimization (by GelationousOctahedron) plus 10 Rules of Party Optimization (by Rancid_Rogue) and Rad

    Party Composition: Which Roles When? (by Rancid_Rogue) Originally posted by Rancid_Rogue: While updating my party optimization guide(x), I realized that I had distilled a great deal of debate on party selection, drawn conclusions, and just built the latest guide without going into any detail...
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    This Party is Off the Hook! A Miniguide to Party Optimization (by GelationousOctahedron) plus 10 Rules of Party Optimization (by Rancid_Rogue) and Rad

    Originally posted by Rancid_Rogue: ARCHIVED FOURTH REVISION This post has gone through three major revisions. Here is the fourth (and probably final, barring small improvements) draft, which approaches the topic from a new angle based on thought prompted by the feedback in this thread. It also...
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    This Party is Off the Hook! A Miniguide to Party Optimization (by GelationousOctahedron) plus 10 Rules of Party Optimization (by Rancid_Rogue) and Rad

    Originally posted by Rancid_Rogue: FIFTH REVISION 25MAY11: So today there was a thread asking about party optimization and I thought, "What's my one and only guide, chopped liver?" Only in checking it for the first time in ages I discovered the s-blocks were all f-locked up. And in fixing that...
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    This Party is Off the Hook! A Miniguide to Party Optimization (by GelationousOctahedron) plus 10 Rules of Party Optimization (by Rancid_Rogue) and Rad

    Originally posted by GelatinousOctahedron: Party Size What is the ideal party size? 4E is designed around having 5 characters in a party.  Other sizes work fine, and most people on this discussion board have had good experiences with parties from 3-6 characters in size.  Less than 3 tends to...
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    This Party is Off the Hook! A Miniguide to Party Optimization (by GelationousOctahedron) plus 10 Rules of Party Optimization (by Rancid_Rogue) and Rad

    Skills Which skills are most important? You want to have all of the skills covered if possible, but some skills are more valuable than others.  Some are also better to have combined in one character such as: Scouting/exploring: stealth/thievery/perception/athletics (need dex/wis/str) Social...
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    This Party is Off the Hook! A Miniguide to Party Optimization (by GelationousOctahedron) plus 10 Rules of Party Optimization (by Rancid_Rogue) and Rad

    Originally posted by GelatinousOctahedron: Range vs. Melee What is the proper ratio? You need melee characters to build a front line in most parties. You also need ranged characters to take care of flying enemies and enemies that are otherwise at a distance you can't reach through melee...
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    This Party is Off the Hook! A Miniguide to Party Optimization (by GelationousOctahedron) plus 10 Rules of Party Optimization (by Rancid_Rogue) and Rad

    Originally posted by GelatinousOctahedron: Roles Which is most important and why? The general charop consensus seems to be that the two most important roles are leader and striker, with defender coming in a respectable third and controller last.  Others put defenders in front of strikers and...
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    This Party is Off the Hook! A Miniguide to Party Optimization (by GelationousOctahedron) plus 10 Rules of Party Optimization (by Rancid_Rogue) and Rad

    Originally posted by GelatinousOctahedron: This Party is Off the Hook! A Miniguide To Party Optimization 4E is a team game. You can create characters in a vacuum if you want, but the most effective characters are those in parties are here the characters are created to work in a group and...
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    The Art of Controlling: Controlling 101 (by alien270)

    Miscellaneous Posting P2 Originally posted by akhorahil: This is incorrect. Helpless means that you can be Coup de Graced, that's all. Which means that the target fights on, except that it's really, really vulnerable. With Sleep, you're rid of the monster in the meanwhile and can CdG to your...
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    The Art of Controlling: Controlling 101 (by alien270)

    Miscellaneous Posting P1 Originally posted by angrymojo: I'd actually put being blinded as a more crippling condition for ranged creatures than melee. If you're a melee creature and you're blinded, you gain major penalties and have a hard time hitting and doing damage. If you're a ranged...
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    The Art of Controlling: Controlling 101 (by alien270)

    This section is probably the most outdated at the moment, as it was written before many of the later books Originally posted by alien270: Controller classes Druid  Overview: Primary stat: WIS; Secondary stats: DEX, CON The Druid is unique, in that it is currently the only melee controller...
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    The Art of Controlling: Controlling 101 (by alien270)

    Originally posted by alien270: Tips, Strategies, and Tactics Aspects of Control (or, what to focus on) There are many different ways to control the battlefield, and different techniques usually have different goals in mind. Controllers have the potential to use all of these methods, but...
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    The Art of Controlling: Controlling 101 (by alien270)

    Originally posted by alien270: Controller abilities Area and Zones: Controllers are all about affecting as much of the battlefield as they can, and a major way that they accomplish this is through Area Effects (bursts and blasts). These are usually not very damaging for each individual enemy...
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    The Art of Controlling: Controlling 101 (by alien270)

    Originally posted by alien270: The idea for this thread was inspired by mkill's guide, The Art of Defending. The Basics So you've decided to become the bane of your DM. You've chosen the right role. Nothing is more frustrating to a DM than to have their monsters not be able to do what...
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