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    D&D 5E (2014) Neuroglyph's "30 Minutes with Mike Mearls" Interview

    He is either delusional or lying. They admitted the final few 3E books were the playtest for 4E and everyone playing them felt the dissonance. No one felt they were an incremental addition. You ended up with hitting people with a sword which would non-magically cast Heal while in an anti...
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    D&D 5E (2014) Half Elf vs Human

    The word is racists.
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    D&D 5E (2014) Things That Make a DM Say "Whoa?!?!"

    The advantage doesn't stack. Having 3 melee in your party take 6 levels of paladin however...
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    D&D 5E (2014) Flanking

    Advantage on flanking would suck as advantage is a horrible mechanic that doesn't work with itself. Barbarians and monks giving themselves advantage every round would get nothing from it.
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    D&D 5E (2014) Is it just me or does it look like we are getting the "must have feats" once again?

    Dropped cows do bludgeoning damage, exploding cows to piercing damage, mad cows cause disease. Not many cows do flesh damage. Also fire spells have very little to do with control and a lot to do with instant 'splosions!
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    D&D 5E (2014) Is it just me or does it look like we are getting the "must have feats" once again?

    You might want to pick an example where the writers themselves didn't think the idea so boring and bad that they made the main character, the avatar, able to use more than 1 element... And again, you are intentionally gimping a character. You're not being a precious snowflake by being...
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    D&D 5E (2014) Wildshape tactics

    So a CR 6 beast will be a good form for a level 20 druid? We'll have to wait and see.
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    D&D 5E (2014) Is it just me or does it look like we are getting the "must have feats" once again?

    It doesn't double your damage even in that 10%, you're still taking it over a +2 INT bump or some other damage boosting feat. And then only if you have literally NOTHING loaded but one element for all your spells. The overarching theme isn't fire in that case, the theme is mental...
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    D&D 5E (2014) Still no information on WotC's digital plans

    A lot do, however it has had little impact on whether or not they buy the book. Now that more and more people can bring that PDF to the table with a tablet things might change a little. It would be nice if WotC would get in front of it and just sell a PDF, preferably an easy-to-use one that...
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    D&D 5E (2014) Feats / Multiclassing

    MC yes, it's the only way to do any mechanical customization of a character before 4 so they don't play identically to every other character of the same class. And the classes as is are pretty darn boring too. Feats you really can't not use. Sub classes are just pre-chosen feat packages...
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    D&D 5E (2014) Two-Weapon Fighting Style seems ... bad

    The fact that it is not only your best choice at low level, but that at high level you wouldn't even use it if you had it, makes me really hope they have retraining rules.
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    D&D 5E (2014) Review of New Players Handbook Posted at Acts of Geek...

    I think I'd prefer more ease of use. Give me a 200 page PDF with all those pics removed. They're nice to look at once and then they're just a waste of paper.
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    D&D 5E (2014) Second Wind

    What your argument boils down to is that you have to go and murder something to be allowed to rest again. No other activity can be used to separate short rests. And... enjoy your game, it's neither how the rules are written, how they're intended, or makes any sense at all.
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    D&D 5E (2014) Second Wind

    Uh huh. Then the players, after an hour, end their rest by doing something more strenuous than eating or drinking. Maybe pass some time with a barmaid. And then they rest for an hour. I mean, seriously. You're just being intentionally difficult, dare I say, ridiculously so.
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    D&D 5E (2014) Second Wind

    So after fighting something in the sewers and returning to the inn for an hour rest, the party can not then rest another hour, they must go to the thief's guild and murder a few people, THEN they can rest another hour. Absolutely ludicrous. That is a good example of the bag of rats. Having...
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    D&D 5E (2014) Second Wind

    You can only rest for 8 hours once per 24. So your "8 hours rest" may involve waiting 23 hours before then resting 8, or 31 hours. And yes, people paying any sort of attention realize the rule should have been once per 16 hours. There is nothing what so ever in the rules about needing...
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    D&D 5E (2014) Wizard with 20 CON and the Durable feat

    Only if you can't follow the math. And when that extra complication is several orders of magnitude less than the existing complication you can say that realistically, no, it doesn't.
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    D&D 5E (2014) Second Wind

    You guys can house rule it that way, but that is not what the rules say. It is perfectly legitimate to do multiple short rests. In fact it is very strange for you to say that resting longer doesn't give greater benefits. It is not only against the rules but against common sense.
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    D&D 5E (2014) Wizard with 20 CON and the Durable feat

    LOL, well, they're NOT even CLOSE to being balanced to be the same as a +2 stat. Durable is quite a bit worse. Heavy Armor Master and Great Weapon Master are quite a bit better. There were a few, quite laughable and wrong, reasons given for the jumbo feats. However given that class...
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    D&D 5E (2014) Second Wind

    Why, because saying "can we rest for 4 hours rather than 1? " "ok". Takes... 2 seconds? It's not an odd duck, it's standard operating procedure. The party that insists the fighter go into combat wounded or uses up limited resource cure wounds rather than resting longer is the extreme.
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