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    D&D 5E (2014) Christmas Tree Enemies

    But it works even better with them, which is why every edition has lots of them as do video game adventures and RPG. Having another way to reward players, to motivate players, to provide plot hooks and to customize characters is great.
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    D&D 5E (2014) Christmas Tree Enemies

    This would only be true if all items required attunement. Which may be a good house rule.
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    D&D 5E (2014) Limiting cantrips - advice needed

    5E is based around having ~7 combat encounters. 2E is not. If you stick with 2E's fewer but harder encounters the players will naturally use their more powerful spells and not rely on their cantrips. If you limit cantrips but keep 7 fights/day then you'll just end up with wizards hitting...
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    D&D 5E (2014) Breaking down the Fighter archetypes.

    More like: "I use all my cool maneuvers in 1 round doing a super nova then whine at the party to take a short rest for the rest of the session."
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    D&D 5E (2014) DMG Creating Monster Disparity

    More than 4 counts as a "deadly" fight, although it probably isn't. A couple flying snakes at "hard" though can wreck a party.
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    D&D 5E (2014) Advantage when two allies are in melee with the same enemy?

    Also makes several barbarian, fighter and monk abilities and a feat relatively worthless. Hurray advantage mechanic! - Doesn't stack with itself! - Gives a bigger bonus than a character gets from proficiency going from level 1 to level 20! - One size fits all benefit perfect for representing...
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    D&D 5E (2014) DMG Creating Monster Disparity

    The breath can potentially do 24 damage and at d10+2 the wyrmling can crit for 22 damage with it's bite, either of which is lethal from full HP to most characters. Even a normal hit after an average breath weapon is potentially lethal to most characters. The problem isn't that the fight...
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    D&D 5E (2014) Evasive Footwork???

    Don't go by the name. Disengage 9/10 is used by rogues while not engaged and for rushing past enemies to get to the weaker ranged ones behind or to step in, attack and step back.
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    D&D 5E (2014) DMG Creating Monster Disparity

    It's pretty clear you're playing them like INT 3 suicidal lemmings locked in a 10x10 room then. With legendary movement and resistance it should be practically impossible to kill them in 1 round even for a high level party. The charm is utterly devastating for characters that aren't immune...
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    D&D 5E (2014) Making a magic item.

    There are several spells and abilities that explicitly make a weapon magical so random spells like heat metal, darkness, light etc. implicitly don't.
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    D&D 5E (2014) DMG Creating Monster Disparity

    Vampires are INT 17 meaning they're probably WAY smarter than the DM. They can move 120 feet and make 2 charm attacks per turn. They ignore 3 CC effects with legendary resistance. Any party that can't deal with the high movement is effectively facing infinite HPs due to regen. A vampire will...
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    D&D 5E (2014) Minor Illusion question

    The description for the illusion school is that many are images and only the most insidious are in the mind. Things like Phantasmal Force/Killer and Fear, spells which usually have targets and saves, are mind effects. Things described as creating images aren't. If you create an image of a...
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    D&D 5E (2014) DMG Creating Monster Disparity

    A lot of it comes down to how the DM plays it too. If the DM plays monsters as all wanting suicide by adventurer then they tend to be a lot easier. Vampires, for instance, if played suicidally, are **very** easy to deal with, but if a DM uses them intelligently, like a creature that wants to...
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    D&D 5E (2014) Minor Illusion question

    Theorycraft isn't about no one doing it, but it being too hard to do or too infrequently useful. Lack of rules expertise or cleverness among players doesn't turn a highly abuseable little rules packet into theorycraft. While I agree that the "I can put a box around a light" isn't nearly as...
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    D&D 5E (2014) Evasive Footwork???

    The rules on when you can use it are fairly open. I wouldn't restrict it to the character's turn so for example would allow it if the character got shoved into a spike pit for instance. That may not be the intent but I don't see the wording stopping it.
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    D&D 5E (2014) Minor Illusion question

    It isn't theorycraft, it's just that most people won't figure something like that out or the massive abuses Warlocks can put Silent Image to. Illusions are turning out to be 5E's polymorph.
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    D&D 5E (2014) Minor Illusion question

    The enemies wouldn't just think the room is dark for them, it would be dark for them. The spell isn't mental. You're also assuming of course all light sources are stationary in a 5x5x5 area. If the enemies didn't bring their own light source, they probably didn't need one to begin with.
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    D&D 5E (2014) Convince me we're doing the Warlock wrong

    I can't parse that. What abilities do temp HP have? I don't have a narrative, I'm commenting on a rule, so I'm not sure where you're getting that either.
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    D&D 5E (2014) Convince me we're doing the Warlock wrong

    5E is pretty clear that temp HP aren't HP, going so far as to say they won't bring you back to consciousness and only work to absorb damage. I wouldn't count them as HP for anything. Compared to 3E they work completely differently, so you may have to take a step back to adjust.
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    D&D 5E (2014) Evasive Footwork???

    That. There are some oddities with attacks triggered from things like riposte that will force you to decide to stop or require you to continue moving. But it really just comes down to "When the attack is declared, if you still have useable movement left that you will use, you get the bonus AC."
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