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  1. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Thank you, I genuinely appreciate the sentiment.
  2. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    But there is a fictional environment in which the characters - PC and NPCs alike - inhabit, even if it's a undefined post-apocalyptic wasteland. That's a setting. Whether it has an elaborate, predefined history and geography like Forgotten Realms; a lightly sketched out one like BitD; is created...
  3. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I came to the same conclusion and am increasingly convinced that I will need curate a group of like-minded strangers to get the level of satisfaction I want.
  4. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't have Apocalypse World to check directly myself, but per John Harper (from the crossing the line article): This is a pretty trad delineation, and - unless you're an adherent of the Humpty Dumpty school of language - seems to conflict with your view.
  5. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    It seems the discrepancy could resolved for you if the runes remained a map (or way out, or whatever), even on a failure, but something else happened instead, like they were magically booby-trapped or something? But I'm not sure if such a thing would occur in @pemerton's game.
  6. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Indeed, one of the common complaints about BitD is that a score can turn into a comedy of errors if a GM doesn't exercise such discipline (combined with the earlier observations about maintaining character competence).
  7. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    In my understanding of the term, it absolutely should maintain the failure (the "fail" part), but that something else must happen to drive the narrative forward (the "forward" part). For example, with the following: The door remaining locked is perfectly appropriate, but perhaps the rogue (or...
  8. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'll admit, I've not kept up with the 2024 version. I wasn't a fan of some of what I saw in the playtest material.
  9. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I believe @AlViking is using the term as set out in the article by John Harper I mentioned.
  10. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I have observations on this, but I'm not sure it would be conducive to a healthy discussion.
  11. JConstantine

    Tomb Raider RPG Cancelled For Creative Differences

    Indeed, that's what I linked to earlier.
  12. JConstantine

    Tomb Raider RPG Cancelled For Creative Differences

    Yes. I linked it earlier in this thread. Matt Gaston, a senior employee of Crystal Dynamics, made his own Tomb Raider RPG as a passion project, which was released on Crystal Dynamics' own website, but they've since purged it, ostensibly due to the one being developed by Evil Hat.
  13. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Bidet of Endless Water and Loofahs of Prestidigitation. Totally going in my next Eberron game.
  14. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    You know, this puts your username into an entirely new light. Good that you're staying hydrated, though.
  15. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think the reason for this is that with friends, we're friends with them for a reason - shared interests, shared values, etc. - so we have a tendency to presume we share more in common than we actually might, whereas with strangers, we make so no such assumptions. This contributed to the...
  16. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Please stop with the absolutes. This is very much (one of) the sort of thing I enjoy doing in RPGs. Admittedly, I don't always get to indulge in it because others at the table aren't really into it and I don't want to hold them hostage as it were, but that's a playstyle clash/table culture problem.
  17. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    You seem to be suggesting that if you can't align on X game, then don't play any game with them at all; while @Micah Sweet is suggesting that if you can't align on X game, but can on Y game, then play Y game. I suppose it's a matter of how much energy one wishes to expend on such things.
  18. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Metacurrencies are a resource in the same vein as spell slots, power points, X uses per day abilities, etc. There's an entire strategic layer to their use that is absolutely gamist. Edit: I've seen @Thomas Shey said much the same thing, and your reply, so I'll assume said reply also applies here.
  19. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Those engaging in this thread, but I'm sure you realised that. Only you can answer that. It wasn't a trump card, merely that not even (seemingly) Narrativist-leaning persons are in agreement on how Edwards or Tuovinen define simulationism, nevermind persons who claim to be...
  20. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    In 5e (2014) at least, the attacker absolutely can (if using a melee weapon) get to decide if the enemy they reduce to 0HP lives or dies. Per the PHB:
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