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  1. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I prefer it when mechanics and narrative align myself, too, but it seems a more granular system would be more to your tastes (which you've alluded to yourself), so I'm curious why you stick with 5e (if you've elaborated before, I've missed it).
  2. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Putting aside the political connotations of the word, conservatism is simply about wanting to maintain some form of status quo, so if you're wanting to avoid changing anything about your game and how you run it, it's conservatism in a very literal sense. (It should go without saying, but just...
  3. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I've seen @The Firebird corrected that they meant director stance, but if it helps understanding in the future, it's worth noting that due to it's propagation outside the Forge, "director stance" and "author stance" are often conflated and sometimes even merged.
  4. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    In some cases, yeah. That's not the gotcha you seem to be trying to present.
  5. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    This seems contradictory to what you've said here: The setting is the purview of the GM in Apocalypse World, right?* I'm genuinely trying to reconcile these two views and struggling. *Hence the whole crossing the line article
  6. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Didn't realise Tuovinen was posting in this thread. If you interpreted my post as trying to pick a fight, you may have read more antagonism into it than was there.
  7. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    By this token, BitD and AW would be GM-driven/centred in your view, no?
  8. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    This was basically what I was getting at with my question about BitD and such, but you put it more succinctly.
  9. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    If we're being accurate (read: pedantic), Watsonian vs Doylist originated as a framework for literary analysis in terms of in-world reasoning vs meta-reasoning, as Watson was effectively Doyle's self-insert, but in the context of RPGs, yes. I think I've said this before in response to @pemerton...
  10. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes, which is why I noted people might not agree with the specific examples. Where "the line" is clearly differs between individuals as demonstrated by this thread, but I think the sentiment is sound.
  11. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Agreed. I noted earlier in the thread that if one is going to use a threefold model, then it's better as a ternary diagram rather than separate boxes.
  12. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    To be fair, there's a difference between monster hunters in the vein of Dracula vs those in Buffy (including Xander post Halloween).
  13. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes, I prefer when metacurrencies are diegetic like Willpower. Destiny in FFGSW kinda falls into this for me due the framing of it representing the Force, even though it's really no different from say, SW's Bennies.
  14. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Except they're frequently used for manipulation of the rules/mechanics. Inspiration in 5e can be spent to gain advantage or impose disadvantage; Destiny in FFGSW can be flipped to improve your dice pool by converting an ability die to a proficiency die (or adding an ability die if your pool is...
  15. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think there's value in a worldbuilding guide, but I think a dungeon masters guide should probably, you know, guide people in how to DM. The 2014 DMG does nothing to help new DMs.
  16. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I was just being flippant. But I've read it now. Yesterday got away from me and I didn't have time to engage this thread actively. I'm torn between treating it like a real time conversation and responding as I read to give honest reactions complete with potential changes in thought/views, vs...
  17. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I apologise if it came off demeaning, that certainly was far from the intent. I assign no value judgement to the term as I think is evidenced by acknowledging my own idiosyncrasies. You've talked about preferences yourself, and I was using the word with a similar intent.
  18. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The immediate thing that comes to mind is leading questions and how some GMs/players/games cross the line with them. (The link is John Harper's thoughts on it in the context of Apocalypse World. I'd encourage the trad/sim crowd to read it if they haven't already because I think they'd agree...
  19. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Right. In my V:TM sandbox, I insist that players come up with goals and ambitions for their characters and expect them to pursue them. Sure, I've got 100 or so NPCs pre-created with their own desires that may or may not conflict or align with those of the PCs, and so the players may or may not...
  20. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yeah, this is something I've done for knowledge checks and the like, myself.
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