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    D&D 5E (2014) Class Analysis: Fighter and Bard

    That's why I said specific mechanics. And those mechanic should be suitable to modelling a martial combatant, although of incredible might and prowess. Besides, the Eldritch Knight and Paladin are not up to scratch compared to a full caster at high level. There are two instances here: -...
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    D&D 5E (2014) Class Analysis: Fighter and Bard

    There is no 'magic'. Magic is flavor. There are just mechanics, and what a number of people here is asking for is having mechanics which are specific to each class allowing all characters to stand roughly on equal ground along progression. I know this is not an issue for everyone, and that's...
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    D&D 5E (2014) Class Analysis: Fighter and Bard

    But apparently superheroes in pijamas is.
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    D&D 5E (2014) Class Analysis: Fighter and Bard

    Those may have some good fluff for that, but in terms of balance at higher levels they don't do any better than the fighter I'm afraid.
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    D&D 5E (2014) Class Analysis: Fighter and Bard

    This is a good point. I too agree that providing a simple fighter option is a good thing for the game, for the sake of accessibility and ease of play - still I think more could have been done than the current incarnation of the Champion Fighter, even remaining on a low complexity paradigm...
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    D&D 5E (2014) Class Analysis: Fighter and Bard

    Better than what? The terms of comparison are martial classes, so yes, we are talking about the fighter, as it is a martial class. Ok. The fighter is better (at combat specifically) than any spellcaster without spells (or dead).
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    D&D 5E (2014) Class Analysis: Fighter and Bard

    As a matter of fact we are. The thread here is Class Analysis: Fighter and Bard And the fighter never has the perfect spell, or comparable option, white room or not.
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    D&D 5E (2014) Class Analysis: Fighter and Bard

    What if a fighter is knocked out, paralyzed or killed? These are ultimate conditions that completely disable any character. They are therefore beyond the point. It is like saying: what if the mage doesn't show up for the adventure?
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    D&D 5E (2014) Class Analysis: Fighter and Bard

    Just making this up on the fly: Killer Blow You can perform this on a target with 1/2 of its total HP or less. As a standard action perform a single melee weapon attack against the target taking disadvantage on it. On a hit the target is slain. This is an example of the kind of stuff you...
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    D&D 5E (2014) Class Analysis: Fighter and Bard

    This is a good insight. I play a variety of games, and I am personally ok with both approaches to progression. But whichever is chosen, I care for it to be consistent across characters (which is not to say it has to be done in the same ways for all). The OP is specifically about this issue: one...
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    D&D 5E (2014) Class Analysis: Fighter and Bard

    It was not that. The quote is "if one class has WAYS to bypass the HP system, then every class should". It did't say that it should be done in the same identical ways. This was for pointing out that if there is a ruleset, that should apply to all players in the game. If I play tennis, I may have...
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    D&D 5E (2014) Class Analysis: Fighter and Bard

    That's a good question. I can only give my opinion on that, which is I don't think so. Actually in my experience in 'real play' things tend to get worse, as the weaknesses of the system become magnified. The white room scenario actually works in favour of the martial class, which operates pretty...
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    D&D 5E (2014) Class Analysis: Fighter and Bard

    Me neither. But obviously that's not what we are talking about here. Being better in a field is something, being able to ignore restriction and challenge factors in a field is something else. The OP analysis shows how, beyond low level, the spellcaster class progressively outmatches the martial...
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    D&D 5E (2014) Class Analysis: Fighter and Bard

    I would try the other way around: keep the fighter as the baseline. Provide an option to strip out the magic system entirely and replace it with an alternative one which aligns with that. The game will get a more 'low-magic' feel (something alike SW probably), but would be more consistent all...
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    D&D 5E (2014) Class Analysis: Fighter and Bard

    I think you nailed it. The game experience from mid-level onwards is likely going to be similar to 3.x - possibly not that extreme, but close enough. Spellcasters in the hands of players who know what they are doing will dominate the game pretty much all around. Actually it's not even that: it's...
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    Savage Worlds: Casters Rule, Martials Drool?

    I'm not hugely experienced with the system, but from what I saw this is not an issue with it. Magic in SW is an option that is viable as much as others, give or take.
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    D&D 5E (2014) Class Analysis: Fighter and Bard

    Linear Fighter, quadratic... Bard! (sorry, couldn't resist) Jokes aside, this is one of my main concern about 5e. All seems nicely balanced on the math side when it comes down to damage and durability, but it's actually utility spells that may break the system down, for they cannot be measured...
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    D&D 5E (2014) Minor rant - y'ever just hate your players' characters?

    And that's fine, but here we have 3 players who have been given a 'brief' by the GM which none got on board with. So who's swimming against the tide? The there is a complain about how they build their characters, based on a ruleset which has been agreed upon, with also some house rules allowed...
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    D&D 5E (2014) Minor rant - y'ever just hate your players' characters?

    So you imparted your GM vision upon them, and it didn't go down as planned. Too bad. Now deal with it: if they are 'afraid to die', then remind them that they won't (if monsters only go KO at 0 HP, surely that'd be the same for PCs as well). If they are not really into the comic and goofy thing...
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    Dexterity-Based Fighter in 13th Age?

    I know what you mean. When I wrote my 'rogue' class (which is not even called a rogue) I gave it a more flexible feature to boost damage: exploding dice -> when you roll max on a damage die you roll it again and add to the total. To stay within the 13th Age framework, perhaps you may drop the...
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