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    D&D 5E (2014) Thug Rogue

    A lot of rogue abilities beef up Cunning Action. A bonus action Intimidate check to gain advantage on your next attack or bonus action trip attack might be appropriate. Thug's ought to be better than most at manhandling, and of course Athletics Expertise is a good way to handle that, but...
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    D&D 5E (2014) Making my player's warlock more fun!

    Sure the warlock has novas. Two per short rest, cast at max spell level. Eldritch Blast is the steady DPR and those spell slots are the warlock's Action Surge. Hex isn't a nova spell, but a well-placed and timely Shatter can really tidy up the battlefield at third level. Hits every target about...
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    D&D 5E (2014) Making my player's warlock more fun!

    Boring, and adding a few extra d6s here and there may not be as effective a use of a slot and concentration as, say, crippling a BBEG with Hold Person or slowing and blinding an enemy force with Hunger of Hadar. But it's the lowest hanging bonus action available, and efficient if you can...
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    D&D 5E (2014) Making my player's warlock more fun!

    I know the feeling. I play a sorcerer without Quicken or any bonus action spells. Until I hit level 7, my only bonus action was dual wielding daggers when I got caught in melee, and a 1d4 offhand attack makes you wonder why you bother. The signature warlock bonus action that he seems to be...
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    D&D 5E (2014) Illusionist - is it as weak as it seems?

    Illusionists are pretty strong. Not as strong as necromancers, who are so powerful that their mysterious death-defying powers apply even to internet forum threads, but pretty strong. Yeah, I doubt any DM is going to let you create illusory singularities, but this example does a good job of...
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    D&D 5E (2014) [Poll] Tides of Chaos frequency: how do you rule?

    I voted based on my actual play experience with my wild sorcerer, rather than what I would do as DM. Have had 3 wild surges in 8 levels of play. Two were mildly amusing, but none have materially affected the game, other than recharging Tides of Chaos. I selected "Occasionally" but that rate...
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    D&D 5E (2014) Buffing up Greatweapon fighting style a little

    You're looking at the fighting styles in isolation, but they're balanced for the system as a whole. Two-handed weapons tend to gain more from feats, buffs and extra attacks, so it's fine if weapon styles are the one place where single-handed weapons can regain some ground. If you don't think...
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    New Sorcerous Origin - Arcane Soul

    This basically comes down to a difference of opinion. One of my problems with the sorcerer class is a dependance on long rest resources and an almost total dearth of at-will or short rest abilities. I want to solve the problem by giving the base class more at-will or short rest features. You...
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    New Sorcerous Origin - Arcane Soul

    Okay, some impressions: First off, double sorcery points. I've long thought of sorcery points as equivalent to Arcane/Natural Recovery, and for this reason I think of sorcerers, wizards, and land druids as "super casters." They have more than their share of slots compared to other full casters...
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    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    How valuable CON is depends a lot on table dynamics. Is your group good at protecting wizards? Does the DM go for the guy in a dress preferentially, or does she obligingly strike the frontline warriors first? Are you good at keeping your head down? Do few enemies have ranged or AoE attacks that...
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    D&D 5E (2014) Should Crits be x2 Damage? (And Champion Sucks)

    Bigger spike damage affects more than just players. Those dragons will get an extra 7 or 8 damage on a crit, so I hope all your teammates invested heavily in CON futures (as in: If you want to have a future, load up on CON).
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    D&D 5E (2014) Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?

    I'm pretty late to this party, but I'm going to come at it from a different angle: The sorcerer's near-total lack of at-will and short rest abilities, which combines poorly with the incredible rate at which they can burn long rest resources. It's more than minimal hit points and proficiencies...
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    D&D 5E (2014) UA Ranger Actual Play Report

    I don't see much of a difference in actions, actually. Both versions the beast gets to move for free. Old BM gets 1 bonus action plus up to 3 attacks, plus 2 reactions = 6 things to do. New BM gets 1 bonus action, 1 attack, 1 beast attack or whirlwind, plus 2 reactions = 5 things to do. The...
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    D&D 5E (2014) UA Ranger Actual Play Report

    Hm, do you think it would help if the beast simply went on the same turn as the master? Yeah, the beastmaster is still positioning two characters and taking more actions, but since he's doing it all at once, it's not much worse than a caster trying to puzzle out what spell to cast and where to...
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    D&D 5E (2014) Two Builds - Barbarian/Rogue & Rogue (trickster)/Wizard (Illusionist)

    With regards to the first build, brutal critical and assassinate don't really synergize that nicely. I mean, if you want to sneak attack, you're using nothing bigger than a rapier, so you get a bonus 1d8 per attack, but for every two levels of rogue, you get another 1d6 on your sneak attack...
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    D&D 5E (2014) Things that make no sense rp wise

    Druids aren't the type to play shuffleboard at the retirement home. If they're having trouble living on their own, they'd probably allow a pack of wolves to tear them apart or take a lethal dose of nightshade at the roots of a grand oak or something. Second point seems more like an existential...
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    D&D 5E (2014) Encouraging Independent Thought

    I'm not sure. What would you do to encourage independent thought?
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    D&D 5E (2014) Halfling non-magical damage options in the first tier of play

    Hm, medieval beat cop, eh? You'll probably want proficiency in Insight and Investigation, then. Insight is pretty easy to get, but Investigation isn't covered by the official backgrounds, and of the martial classes, only rogues and rangers have access to it. You wouldn't be the first person who...
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    D&D 5E (2014) Halfling non-magical damage options in the first tier of play

    With the 3rd Ed Forgotten Realms setting, halfling paladins became a thing. Made sense because the big patron goddess of halflings, Yondalla, is lawful good. Even better, halfling paladin/monks became a thing, and had their own order. Fists of justice, baby! Okay, back to the original...
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    D&D 5E (2014) Why don't Arcane Tricksters get access to Bigby's Hand?

    Rangers could cast wizard spells back in 1st Ed. So not even then.
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