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    D&D 5E (2014) What's Divine Smite Worth?

    I'd argue it's not generic at all. The free action usage gives it the potential to wreck the action economy harder than any spell. If the goal is to reign in Divine Smite so Paladins stop being the burst damage kings, I suggest simply inserting a "once per turn" limitation on the ability.
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    D&D 5E (2014) Help me optimize a Giant Frog/Toad build!!!

    If you're going to grab wizard levels, probably want diviner so you can force those Reduce saves through. I'm a little concerned about what happens to your frog when Reduce wears off, though... So a Giant Toad might be the option that leads to fewer ruptured amphibian organs. I'm a little fuzzy...
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    D&D 5E (2014) Two Weapon Fighting

    You pretty much have it. Wizards and sorcerers can two-weapon fight with daggers for a little less damage. It's not broken at all though. Two-weapon fighting is more effective with Hex, Hunter's Mark, Sneak Attack and Smite, but you'll notice two of those require a bonus action to apply, so...
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    D&D 5E (2014) spells for a mage-hunting sorcerer?

    Absorb Elements isn't on the sorcerer list, sadly. Blindness/Deafness. Hard to target a spell when you can't see. It targets Con, which most casters don't get proficiency in, and doesn't require concentration. Shocking Grasp. Use with Quicken to eat their reaction, then you can cast a full...
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    D&D 5E (2014) In Your Opinion: Should Amnesia Impair Class Abilities?

    Usually the tired amnesia cliche (oops, editorializing from too many Japanese video games) only involves a loss of identity, not a loss of skill, though the character may not know what skills she possesses. A character might be ignorant that she was a detective, for example, but take her to a...
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    D&D 5E (2014) [GUIDE] Arrive on Time - A General Guide to Wizardry

    Yeah, if you hit half of an enemy force with Hypnotic Pattern, and the bad guys take their turn immediately after and wake everybody up, you've basically traded your turn for the turn of the entire enemy team. That's a good deal. I'd spend a 3rd level slot for a 1 round Time Stop that lets my...
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    D&D 5E (2014) some tweets

    Oh look, another fiddly rule distinction that penalizes monks! But more often it's a question of whether your character runs afoul of the clunky hand rules or not. :p
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    D&D 5E (2014) The Blade Lock- A Mini Guide.

    Sadly, Elemental Affinity only adds +CHA to one damage roll per spell, so only +5 per GFB. Also the problem with GFB is that if there's no secondary target to cleave, you're down to only 18.5 damage in your scenario. Even a +5 from Elemental Affinity will leave you behind the GWM bladelock who...
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    D&D 5E (2014) GWM/SS alternative mechanics to the -5/+10 bonus?

    I say cut out the math and just make it a flat +2. Instead of getting +1 to hit and damage of an ASI, you get +2 damage and a side benefit (cleave or range/cover bonus) to a particular class of weapons. It's still good, but maybe not definitively better than the ASI. You lose out on +1 to hit...
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    D&D 5E (2014) Sentinel+Polearm Master+Quarterstaff+Lance+Mount?

    I'm talking about the frog. That's where the restrain and disadvantage come from (well that and Entangling Strike). I get that the crab doesn't apply disadvantage so readily. We seem to be missing what the other is saying a lot. Really disagree with your reading on the frog. "...and the frog...
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    What's the best class for mind control abilities?

    All the arcane casters have good mind control options. Might be best to decide based on what other abilities you want with your mind control. And nobody's mentioned sorcerer yet. Spell list is a little limited (no Modify Memory or Rary's Telepathic Bond), but Twin Spell lets you hit two...
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    D&D 5E (2014) The Eldritch Knight...what am I missing?

    I'd probably go 7/5. Or at least 3 levels of sorcerer. I'd want metamagic more than Eldritch Strike and even 3rd attack. Sorcerer 5 gets you Haste and other 3rd level goodness.
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    D&D 5E (2014) Sentinel+Polearm Master+Quarterstaff+Lance+Mount?

    Misunderstood you when you said "stay". I thought you meant stay after breaking the grapple instead of moving off, not stay *in* the grapple and continue attacking the tank. If the target wants to sit in the grapple and make attacks with disadvantage against an AC 20 ranger, I call that...
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    D&D 5E (2014) Sentinel+Polearm Master+Quarterstaff+Lance+Mount?

    Yes, I expect grapple to break. Target can stay, but I don't see how it can attack you apart from legendary actions. It's action was just used to escape the grapple, so it can't multiattack. Snare it again on your next action if it doesn't oblige by trying to escape. Restrained is a better...
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    D&D 5E (2014) The Eldritch Knight...what am I missing?

    EK is the toughest fighter, thanks to abjuration spells like Shield, Absorb Elements and Counterspell. Also worth looking at illusions like Blur and Mirror Image for a bonus pick. The evocations aren't much worth it, IMO, but AOE is something other fighters don't get. EK can multiclass...
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    D&D 5E (2014) Sentinel+Polearm Master+Quarterstaff+Lance+Mount?

    Yeah, I wouldn't build my beastmaster with strength and polearms, either. What's the point of beastmaster if the beast doesn't fight? At level 12 you're leaving out a bonus attack with a cool special effect if you're just using the beast as a mobility buff. Build Dex sword and board to avoid the...
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    D&D 5E (2014) Sentinel+Polearm Master+Quarterstaff+Lance+Mount?

    The reason it's important to melee with your beast companion is so you can protect it with feats like Sentinel and Mounted Combatant. That's why you choose to be small, so you can ride it. Ranged beastmasters pretty much have to watch their companion die and their damage boost and battlefield...
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    Build Challenge: Highest First+Second Round Single Target Damage, No Magic Items/Surprise Round

    Other than death effects like mellowred points out, probably a fighter 2/wild sorcerer 18 with a generous DM. Note I'm assuming that every use of Empowered spell turns a 1 into an average die roll (+2.5 damage on d6, +4.5 on d10). First, use Tides of Chaos on your initiative roll. Cast...
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    D&D 5E (2014) Warlocks & Patrons

    One idea is that the player could in fact be stealing this power from his "patron". Using dark rituals gleaned from a forgotten text to draw power which is only meant for true believers. This could put the player on the patron's #1 most wanted list, or it could be an elaborate scheme to claim...
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    D&D 5E (2014) Polymorph and Questions

    You've crushed my dreams of Polymorphing one of the soldiers in a goblin horde into an Ebola outbreak.
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