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  1. Argyle King

    EU Vice-president says once a video game is sold, it is owned by the customer.

    First, I'm not a lawyer. Secondly, I do not currently live in the EU, so it may be parsed differently there. That being said, I do have some experience with how wording can matter when it comes to legality, rules, and regulation. I currently work for a government agency; the specifics of how...
  2. Argyle King

    Realistic Combat that's Simple(ish)

    The medic comment is true. Last I heard, the Army moved away from the idea. But, while I was in, there was a time when they would select a few people per squad to train as a "combat life saver." The idea was to teach a few things (i.e. how to give an IV; using a j-tube on a throat) that were...
  3. Argyle King

    EU Vice-president says once a video game is sold, it is owned by the customer.

    That a purchase occured is not something that would be disputed. What it is that the purchased product actually is or actually isn't (usage license vs ownership) is what I believe companies might try to argue. However, that's a good question. I don't know. Back when physical games were more...
  4. Argyle King

    EU Vice-president says once a video game is sold, it is owned by the customer.

    I'm not sure that the ruling would really matter. The wall of text that most people skip when starting a new game says that you're not being sold the game; instead, you're being sold a (limited) license to be allowed to use the game. Not saying that I agree with game companies. Just saying...
  5. Argyle King

    Break Canon: New Adventures in Known Universes

    I sorta did that. I didn't so much break canon as I put the players into a bubble that was outside of canon. I ran a FFG Star Wars game that was heavily inspired by the plot of Star Trek Voyager: The campaign started with the players (some Empire and some Rebel) being on an imperial ship...
  6. Argyle King

    Realistic Combat that's Simple(ish)

    I can relate to that. Once upon a time, I did some moonlighting in a gentleman's club. Could be. I can't say that I feel the choice of optics made much difference to me, but others may feel differently. I can somewhat relate to something you said toward the end. After one of my tours, I was...
  7. Argyle King

    Realistic Combat that's Simple(ish)

    I would agree that the willingness needs to be there. I would also say that what people verbally say they are willing to do often does not align with what they actually do when faced with the situation. Some of the most boisterous people I have met have also turned out to be the ones who froze...
  8. Argyle King

    Spoilers Superman Spoiler Thread

    I saw it yesterday. Overall, it was okay. I do agree with what @Epic Meepo said about there being a lot of exposition. ...a lot of telling instead of showing. I think it was an okay movie for a Sunday matinee. Had it been competing against something else, I may have chosen a different movie...
  9. Argyle King

    Realistic Combat that's Simple(ish)

    Years ago, I read a book that talked about how increased accuracy (post Vietnam) was due to psychological factors in training. The hypothesis is that changing from the abstract square and circle targets to the head and shoulders silhouette of a person helped to make soldiers more comfortable...
  10. Argyle King

    D&D General Did 5e 2024 Not meet the economic goals set, and if not, why not?

    I think 2024 has struggled to establish a coherent identity. Purely anecdotal evidence on my part, but some things I've heard from discussions with various game groups: •2024 simultaneously changed too little and too much: where change was wanted (i.e. feats) it wasn't enough because the...
  11. Argyle King

    Realistic Combat that's Simple(ish)

    It may be that we're all weird in our own way. I've been told by others that it is unusual that I can think from a perspective that is different than my default own. (Related: I don't believe that the Thermian Argument is necessarily a fallacy. I'm of the mind that it is a greater fallacy to...
  12. Argyle King

    Realistic Combat that's Simple(ish)

    I can't speak for Celebrim. For me personally: •Suspension of disbelief is something I can get from games. That I can buy into the world that the game is presenting to me and think from a perspective that is more of the character's perspective; make decisions from the perspective of what makes...
  13. Argyle King

    About how artists learn. (And how it differs from AI)

    I don't feel that my own subjective experience matches the OP, but it's still interesting to gain an understanding of the process that others experience.
  14. Argyle King

    Realistic Combat that's Simple(ish)

    I don't feel that I agree with your assessment. I won't say that I "disagree" because your experience is what it is, and we all have our preferences. Even as someone who ranks GURPS as one of my favorite systems, I admit that there are some tweaks and houserules that I use. (I also don't think...
  15. Argyle King

    Realistic Combat that's Simple(ish)

    I'm not sure if this is an adequate response. It's more just related thoughts that were on my mind as I was coming out of the gym. I would agree that many games (especially more recent ones) do not allow for a character to die in one hit. However, some do. (Heck, in Dungeon Crawl Classics...
  16. Argyle King

    Realistic Combat that's Simple(ish)

    Depends on what exactly you're asking. Lethality and actions having consequences isn't necessarily synonymous with characters dying. For example, even if I dial up some of the optional GURPS rules that make things harsher, that doesn't necessarily mean that PCs die frequently. It means that...
  17. Argyle King

    Realistic Combat that's Simple(ish)

    Different flavors of icecream... In some games, your character can't survive being hit by a Giant's axe. My default view is that any size of axe to the skull or face of a character should generally be deadly. I'm also of the belief that verisimilitude need not perfectly model realism...
  18. Argyle King

    Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head

    Thank you for answering. The example of not knowing the release date of BG3 sheds a lot of light on things. From my own subjective viewpoint, that's alien to how I would have thought things worked. I'm more accustomed to 'backwards planning': having a set end date for the goal and then...
  19. Argyle King

    Realistic Combat that's Simple(ish)

    I love GURPS (and agree that it's not nearly as complex as it seems,) but I think it would violate the OP's desire to boil everything down into one roll. I vaguely remember D&D 3rd Edition's Unearthed Arcana book having a variant rule that did something similar to what you posted about Arcanum.
  20. Argyle King

    Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head

    If you're allowed to answer this... Under the previous structure, what prevented the different chunks of the business from working toward established franchise-wide initiatives? I understand that the different parts were run as their respective senior leads saw fit, but I'm curious why that...
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