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  1. touc

    D&D 5E (2014) When you've made the battle too much to handle...

    Interesting! I like giving every class a chance to have the spotlight, and the only arcane caster might have figured out how to grab ahold of the tether and reverse it, albeit possibly at the cost of his life. That sounds like how heroic tales are made! He put a lot of spirits in soul jars and...
  2. touc

    D&D 5E (2014) When you've made the battle too much to handle...

    Always good advice. The Boss is having to keep a lot of balls juggling after having just woken up and losing much of his powers. He's (1) got a base in the Plane of Vacuum that needs wards maintained to keep everyone from being instantly annihilated, (2) minions that aren't undead to keep...
  3. touc

    D&D 5E (2014) When you've made the battle too much to handle...

    It was clear they were going against something powerful and undead and wizard-like. They're on a time crunch and have been told that the Boss's base is on the Plane of Vacuum, and if he dies, the protections on the base go away and everything dies. Even so, they are willing to take him on...
  4. touc

    D&D 5E (2014) When you've made the battle too much to handle...

    Oh, my players know I don't. We've had deaths over time. Yeah, I've seen that too. It's an "atrophied" lich, a 3.5/Pathfinder creature. It's basically a lich that hasn't used its magic for a really long time and lost many of its powers. Still formidable. In this story, the lich was trapped in...
  5. touc

    D&D 5E (2014) When you've made the battle too much to handle...

    Initially yes, he wants info on the new world he woke up to after a 10,000 year forced slumber. His race enslaved all other races and now he's curious about a changed world in which his people don't rule, and humans build cities. To him, that's like dogs driving cars. He was gathering info by...
  6. touc

    D&D 5E (2014) When you've made the battle too much to handle...

    The Boss is ravaging their capital town (they run a barony) with a large sphere of annihilation because they started trashing his base, so they don't feel they can flee because he'll just start doing it again. There's a lengthy backstory to all of this, but actions of the PCs convinced the Boss...
  7. touc

    D&D 5E (2014) When you've made the battle too much to handle...

    Been doing this for a long time, but inevitably there will come a time when you'll setup a battle that you thought was appropriate and it's simply too much for the PCs to handle. I'm at that moment, between sessions, looking for advice, with what I thought was a deadly, but manageable, boss...
  8. touc

    A Question of Religious Character

    I'm going to give that part a go in Session 0 in our pending Dragonlance campaign where the disappearance of the gods and having faith (without having powers) is a big deal. The timing of the article hit home with what we're aiming to do. It's almost a roleplay challenge: who's up to RPing a...
  9. touc

    A Question of Religious Character

    Isn't that the nature of gods, to be all-knowing? The OP is tossing out brainstorming ideas, but underlying it is the idea that out of all other classes, the Cleric (and perhaps Paladin) is unique in that they serve a greater idea than their personal, selfish needs. Yes, you may want to draw...
  10. touc

    D&D 5E (2014) What makes boss fights memorable?

    Changing and dynamic events + long-lasting. Just standing and trading punches = boring. The boss should never be alone. The party needs low-level minions to mow through; The environment should change such as an earthquake that causes rubble to fall from the ceiling upon combatants and a...
  11. touc

    D&D 5E (2014) Movement in whirlpool control Water weird dash action issue

    If movement worked as the Player wanted, versus this spell any player could say "I'm moving 5 ft." to trigger a check, then "I'm moving another 5 ft." to trigger a check, and so on until they're out of movement, thereby getting multiple attempts to resist. That'd be abusive at any table. As the...
  12. touc

    D&D 5E (2014) Decoupling Smite from spell slots?

    We're going to give A5E a spin once my books come in, but it's been a reality at my table that every paladin player has saved their spell slots for smiting. I can't recall the last time one actually used anything from their list.
  13. touc

    D&D 5E (2014) Why use initiative?

    This thread resurrects itself every 3-4 months and generally bogs down into the "that won't work and I'd never use it" and "we use it and it's great" camps. First, let's get past the 2 big points. Disclaimer: I've been using a variant of what the OP discussed for 5+ years. It's great. Rules...
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  15. touc

    D&D 5E (2014) Dark Sun 5E Campaign Guide & Monster Manual (link)

    I have about 1% proficiency in coding and no subscription to Adobe for making ordinary PDFs searchable. I've been happy to link/open up the underlying coding to whoever wants to tinker with it, but our campaigns have moved to other settings and I haven't returned to update anything.
  16. touc

    Dragonlance Dragonlance - Dragons of Despair alternate start

    So after I ran this possible idea by my gamers, I got feedback from what I'll call our "most avid" roleplayer, and he endorsed the original hook, said it made him far more excited to play than being given too much up front: A group of friends parted ways 5 years ago to seek out proof of the...
  17. touc

    D&D 5E (2014) Play out this scene

    Hehe, it would probably piss the players off quite a bit to have all that flavor text and the room didn't have one mystery in it. If I'm making this adventure up as I go... To the Rogue: The floor is well maintained and ground level. It doesn't squeak. You don't find any keys to the desk in...
  18. touc

    Dragonlance Dragonlance - Dragons of Despair alternate start

    That might be a novel approach to it all. Alternately they might keep the staff and seek to freedom fight anyways. While they can't realistically win (when a flight of dragons can simply raze the troublesome area like long-range bombers), they could keep resources trapped to this zone for a...
  19. touc

    D&D 5E (2014) Play out this scene

    That's where the stained gloves came to mind. They could purely be a red herring, but a good investigation should always have them. I tend to avoid letting players "get away" with using their brains by making a "skill check." That sucks a lot of the fun out of it. Instead, I'd ask them...
  20. touc

    Dragonlance Dragonlance - Dragons of Despair alternate start

    Two things to accomplish with this post. (1) Share an idea for any DL enthusiasts and (2) seek out ideas to convert spell slots to abilities for divine characters who don't get their powers to start the game but should be able to do something. DLE1, Dragons of Despair, is an AD&D adventure...
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