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    Assassin, Battlemind, and Vampire

    As someone who plays an OAssassin, I think I can help with identifying the problems. Now I love my Assassin. They have fun mid-ranged powers, and can easily stick to there target, either teleporting with-in reach or blasting him form mid-range and also has really nifty encounter powers (Which...
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    The Plain of Sighing Stones

    Do that, in a low-lit room and the PCs will surly be on edge. If you have any rash PCs I'd suggest planning stats on the stone for whenever they plan to attack it. A good way to play on the their fears would to build an encounter where the PCs just think there being attacked. Have the PCs make...
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    How would you run a defend-the-building type oneshot?

    I'd give them the XP, and then prepare an optional one shot just for fun. While traveling abroad, PC will get the option to either stay at an over priced inn in the middle of no where, or just make camp. If the PCs talk to someone at the inn, or make a history check they will hear (or have...
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    Pixie in heavy armor: Penalty to fly speed?

    I'd say it depends more on how you view flight. Most abilities that allow one to fly are magical, and therefore shouldn't be affected by armor. So the general rule would not affect a flying ability, while a house rule for creatures that gain wings (Dragonborn paragon path) might take a negative...
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    Cheap sources?

    While the topic is open, I'm looking for modern/super hero-ism minis for a 4E game. Any suggestions?
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    GO GO Might Morphing Primal Rangers!

    So in my campaign, my PCs are about to find out that in their past lives they where members of a group know as the Mighty Morphing Primal Rangers. After speaking with Melora, they will be gifted with totems that hold the power of their past lives. The Totems give them magical armor, with really...
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    A small preview of the new barbarian build in Heroes of the Feywild

    For the record, I'm not against Barbarian's being a defender role. I the idea, and it makes since it's one of their traditional roles. Barbarian's are beef-tanks. I don't like how they made it a martial class. Kinda feels like there back-stabbing the whole primal thing. 4E's Primal classes are...
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    A small preview of the new barbarian build in Heroes of the Feywild

    My guess is that they mixed the Fighter class with Barbarian fluff. Not sure how to feel about that. I mean why not just have a Berserker build for the Fighter? Meh, whatever. At least I have one more reason to get the book.
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    The Tomahawk Project: Ranged Barbarians

    While this seems like a good idea, I can see this being easily broken because Barbarians can take a feat to treat any one-handed weapon as a heavy thrown. A class based on throwing bastard swords? Ow.
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    Abjurer, a ranged defender

    Pretty Cool idea. I like how he has both melee and ranged attacks. I do think they should have simple weapon proficiency in case someone wants to use something other than a spear or staff though. I also like the shield ability, and want to see more like this. I always thought that a ranged...
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    Player's Option: Sub-skills

    I like the idea, But I think this would be better if they went off ability modifiers instead of skills already made. Plus some of these don't make sense, like how Appraisal (Ones ability too know the price of an object) goes off off Thievery (Nimbleness of fingers and ect.)
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    Unicorn: A Terrible, Adorable Idea

    Unicorn Monk. 'Nuff said.
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    I don't want 5E, I want a definitive D&D (the Monopoly model)

    I know this is probably late, But there is a monopoly version of DND, and ir's called Heroes Quest.
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    The First 4th Edition Clone!

    So are you leaving out the Essentials stuff? Or saving that for later?
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    Encounter - good ally for some ogres?

    A horde of dire rats.
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    Should a DM buy the player splats?

    The difference is that some people are passionate about DND as a hobby, and will put hours into building a character while others are just playing a game. For example, I'm part of the first group, and will write up a back story filled with drama or conflict. I give my characters a mission and...
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    Mordenkainens Weapon Emporium ??

    That kinda makes sense seeing how AV1 is no longer in print, and most people willing to sell a copy are like '$60 or GTFO.'
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    Should a DM buy the player splats?

    Thing is, there are two kinds of players. Those who DND seriously and those who take DND as just a game. The people who take DND seriously will end up buying there own stuff, but what about those who just want to play a game? There not the type to sit around studying a DND book all day, and...
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    What should a DM buy?

    Must: Monster Manual 1 and a Dungeon Masters Guide. If your players don't have one, Then Players Handbook 1. These are the core books and I can't see a game getting far without these. Highly Recommended: Monster Manual 2-3, Player Handbooks 2-3, and Dungeon Masters Guide 2. Follow ups to the...
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    So I've never Power gamed before.

    1: I have a pretty large selection, so changes are if you mention it, I can find it. 2: This game is going to be running for about 1 or 2 months, only playing 1 day every other week. Not really familiar enough with 3.5 to know how far that will get me. 3: In short; My character's father was a...
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