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  1. rpgresearch

    Hypothesis of the Role-playing Gamer Floater

    The public versus private portion would be a correlative series of studies, not causal studies. The causal studies are multi-stage, multi-variable, and longitudinal. Thus overall it is a lengthy explanation. The short version (which leaves out a lot of important details) would include...
  2. rpgresearch

    Hypothesis of the Role-playing Gamer Floater

    Sorry if you are having trouble understanding. The multiple causal stages of the project are detailed on the rpgresearch.com website and in multiple essays on the site. Feel free to peruse the site for such information. The public/private gamer topic of this forum thread would be a...
  3. rpgresearch

    Hypothesis of the Role-playing Gamer Floater

    Well, prior research kind of agrees, but I think not in the way that you meant. For example, studies from the 80's and 90's showed that tabletop role-playing gamers had 1/5th to 1/10th the suicide rate of the general population, another study that they had significantly fewer feelings of...
  4. rpgresearch

    Hypothesis of the Role-playing Gamer Floater

    To reiterate, the long term goal of the over all RPG Research project is to establish the causal effects of role-playing games upon participants (with long-term, controlled studies), but there are many steps prior to that stage, as listed on the front page of the aforementioned website, see...
  5. rpgresearch

    Hypothesis of the Role-playing Gamer Floater

    I'm not certain if you are asking regarding just the "public" versus "private" hypothesis, or the overall RPG Research project, so I'll attempt to answer both, by beginning with the latter first. The RPG Research Project's goals include attempting to establish the causal effects of...
  6. rpgresearch

    Hypothesis of the Role-playing Gamer Floater

    The ban on link posting, is also why the original post is so long. I wanted to summarize, and then link to the lengthier version for those that wished. :-)
  7. rpgresearch

    Hypothesis of the Role-playing Gamer Floater

    I don't (yet) have hard, empirical data about how many of the non-gamers have such exposure/knowldge, just my observations and interviews over the decades, in speaking with hundreds of gamers (thousands now?), and hundreds (thousands?) of non-gamers about role-playing gamers. If people do not...
  8. rpgresearch

    Using Role-Playing Games to Treat PTSD at the VA Hospital

    Timothe Loya served six years as a U.S. Marine, also serving in Iraq, and has proposed using tabletop role-playing games to treat returning veterans struggling with Post Traumatic Stress Disorder (PTSD) at the VA Puget Sound Health Care System. I first began interacting online with Timothe...
  9. rpgresearch

    Using Role-playing Games To Assist Recovey of Traumatic Brain Injury Patients

    Originally presented as a slide show presentation for Eastern Washington University class "Recreation Therapy for People with Disabilities". This video is a presentation on the hypothetical use of role-playing games to help a patient with Traumatic Brain Injury (TBI) progress through various...
  10. rpgresearch

    Hypothesis of the Role-playing Gamer Floater

    I have a new hypothesis as to why the stereotypes about role-playing gamers have become stronger over the decades rather than being disproved over time (as all the research indicates). I call it a hypothesis of the "Role-playing Gamer Floater"... Since first proposing this...
  11. rpgresearch

    Research about table top RPG

    Ongoing RPG Research project Just in case people were not already aware, there has been an ongoing role-playing gaming research project that includes a series of longitudinal, multi-stage, multi-variable studies specifically on the therapeutic and educational aspects of role-playing gaming...
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