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  1. SunGold

    D&D 5E (2014) The Dwimmermount [OOC]

    I'm also happy to rest for a week, but ideally in Muntberg. Not sure the grieving family needs us kicking around, and we could use the time to sort out long-term living arrangements in town. I'd also like to pick up some components for a level 2 spell, and it may take some time to acquire them.
  2. SunGold

    D&D 5E (2014) [OOC] Uller's Out of the Abyss

    Magnificent ��
  3. SunGold

    D&D 5E (2014) Ironfang Invasion (IC)

    Stealth: 1D20+4 = [8]+4 = 12
  4. SunGold

    D&D 5E (2014) Dwimmermount [IC]

    Shara stops in her tracks once she sees the state of the body, her heart sinking. She knew this was the likely outcome, but she'd still hoped. She approaches the body slowly and bends down on one knee beside it, closing her eyes. "Pelor guide you to your rest, young one" she says, making a...
  5. SunGold

    D&D 5E (2014) [OOC] Uller's Out of the Abyss

    I would definitely prefer something more narrative-based. Meaningful fights are cool, but in general, combat just doesn't shine in PbP.
  6. SunGold

    D&D 5E (2014) Ironfang Invasion (IC)

    Corsa nods to Harb and draws her daggers. "Works for me. And I think you're right that we should check the building, Vin," she says with a glance to the bladesinger. "If we can get to it without those on the bridge noticing, I'm game for that. But we may not be so lucky." She turns her gaze to...
  7. SunGold

    D&D 5E (2014) Dwimmermount [IC]

    Once the wolves turn tail and run, Shara tosses her rope aside and drops down off the wall. She makes a run for the body they'd seen on their approach, trying to stay hopeful that it wasn't too late.
  8. SunGold

    D&D 5E (2014) [OOC] Uller's Out of the Abyss

    I am preemptively jealous of the fact that you get a kitty. ;_;
  9. SunGold

    D&D 5E (2014) The Dwimmermount [OOC]

    Please please use your movement to get up one of the ropes. Mikel can take the other. (Corwin climbed without one.) You've only got 9 hp, we're all out of healing, and if you drop the rest of us will have to stay down there and fight. If you and Mikel come up now, Hunter and Magen can get out...
  10. SunGold

    D&D 5E (2014) Ironfang Invasion (IC)

    Corsa runs to the trough and fills a bucket with water, then hurries back and hands it up to Vin. She'll keep repeating this while Lal lowers his rope and helps people out. Did the survivors show up in the back room? Any indication of their numbers or them trying to make their way up to the hole?
  11. SunGold

    D&D 5E (2014) Ironfang Invasion (IC)

    Corsa shamelessly enjoys the view as Vin climbs, then helps the barbarian up after him. Once they're both up, she steps quickly to one of the small windows. "Pssst! Hey! Head to the back of the building! We're friends of Aubrin, here to get you out!"
  12. SunGold

    D&D 5E (2014) Ironfang Invasion (IC)

    Corsa looks up at the roof. "I'm not much of a climber, but I can help one of you up." She sheathes her swords and locks her fingers together, offering a makeshift stirrup of sorts, and looks at Vin. "If you can get up and hack out just a small section back here, I'll go to one of the windows...
  13. SunGold

    D&D 5E (2014) Ironfang Invasion (IC)

    What's the AC/"HP" for thatched roof? If we could just hack out a bit of it here in a back corner, surely they could find something in there to stand on and hop out. Would avoid going out front and making a commotion banging down those boards and moving the cart.
  14. SunGold

    D&D 5E (2014) Dwimmermount [IC]

    Shara pulls the coil of rope off the side of her pack and throws one end down the wall. "Come on! You'll all die if you stay out there!" Will use Warding Flare if attacked.
  15. SunGold

    D&D 5E (2014) [OOC] Uller's Out of the Abyss

    Finished updating my RG post. Summary: Dex goes up by 2 (to 18). AC goes up by 1 (Unarmored Defense). AC is now 17 normally, 18 if dual-wielding. HP total is now 48.
  16. SunGold

    D&D 5E (2014) [OOC] Uller's Out of the Abyss

    Yeah. HP increase: 1D12+3 = [5]+3 = 8 If there are no signs of life left at Sloobludop, I'd be in favor of taking a look for boats/supplies, and possibly doing a long rest nearby if it seems safe.
  17. SunGold

    D&D 5E (2014) Ironfang Invasion (IC)

    Corsa nods to Flint and looks about to sneak off, but then stops. She turns back and takes her pack off, pulling out a sack and handing it carefully to the dwarf. "The stump remover. In case I get caught." She shoulders her pack again and heads off quietly. Heading around the building looking...
  18. SunGold

    D&D 5E (2014) Ironfang Invasion (IC)

    Do we see a way in? And can anyone who speaks goblin tell what they're saying?
  19. SunGold

    D&D 5E (2014) Ironfang Invasion (IC)

    Oh I meant to go ahead and walk down the alleys to the blacksmith, not just peek. If we get there without incident, do we see a way in?
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