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    Is the DM the most important person at the table

    One of my main hesitations revolve around indirect PvP. In my experience, authorship devices will be used to exacerbate player conflict. In two different Ars Magica campaigns, several PCs were lost because a player played a Whimsy Card to make a bad situation worse. Whereas only one PC was...
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    Is the DM the most important person at the table

    The players knowing there was a frame on the crown prince would certainly have changed the tone of the adventure completely. They wouldn't have told the king he was in fact guilty, for one. They might even have caught the actual perpetrator for another. That was an unexpected outcome that...
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    Is the DM the most important person at the table

    I've had similar things happen at my table. In many campaigns, I introduce Lion Rampant's Whimsy Cards which are player tools for applying force/authorship. The players get creative with "Abrupt change of events", "Moral dilemma", and "Unexpected Ally" a fair bit.
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    Signatures

    I'm not sure why it keeps changing for you. I can only find one view signature control under preferences and it seems to always show them.
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    Signatures

    Other Xenforo forums I'm on have a signature link where the new Cover Photos link is. Perhaps something went wrong when that was added.
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    Signatures

    I still see it. Have no fear.
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    Dungeon World and Social Conflict

    Sounds good! 3 up vs 2 down is quite doable and having an easy to see tracker is worth it! Disadvantage is really rough though. Better not fail your first gambit. If you want to be kinder 0 and 7 as end conditions. Or make it a d8 and start on 4.
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    Dungeon World and Social Conflict

    I like Consort expansion and using Wis. They map pretty well to the Persuade, Intimidate, Conversation, and Seduction set found in Hero. I do not want you to have you rethink basic mechanics so feel free to disregard. Two clocks would work best if the two sides have indirect competing goals...
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    Dungeon World and Social Conflict

    The Sway rejoiner should be no harder than a soft move though, should it not? You are prevented from applying a hard move because failure is off the table. So you're pretty much limited to hard bargain or ugly choice as they tick the clock. Since the player can decline to take the bargain...
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    Dungeon World and Social Conflict

    OK! I was thinking allies don't take up cause was a more specialised success type. Makes sense.
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    Dungeon World and Social Conflict

    Looking at the set of 3, as they are written, I'd use Consort -- spending my first success to reveal what is important to them and then every other move would be Sway. I can no longer get a Hard Move failure and it will take 2-4 rolls to succeed.
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    Dungeon World and Social Conflict

    Consort has a default negative that can be erased with a success (being offended by your advance or openness). Assert doesn't. Is a partial success just "not quite as good" success?
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    Internally logical magic systems?

    Based on the new information, drop the top two and add Elric/Strombringer in their place. There, all magic items are bound demons and spells are really pacts with incredibly powerful beings. Hero/GURPS can still do it (and it would be easier to set up there than a kitchen sink style magic)...
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    Internally logical magic systems?

    Sure! But most games don't present any or even suggest the GM should give it a thought. And you know what happens when there are competing theories? Someone tries to figure out if any are true usually by discovering where one or more are false. I built an underlying magical framework for 1E...
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    D&D 4E Presentation vs design... vs philosophy

    You know, I've actually seen that argument but in reverse. Mearls working on 4e sabotaged it to get a preferential system. That one doesn't make any sense either.
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    D&D 4E Presentation vs design... vs philosophy

    My guess is they looked at 5e's positioning with respect to the OSR crowd and felt it was way too overcrowded a market. The less served market was between 5e and 4e and so that's where they aimed. It's also possible that their addiction to APs leads them to want a system that more strongly...
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    Internally logical magic systems?

    Since magic as a a force is manipulatable and exploitable, it is less like gravity and more like electricity. How does one generate it? We have answers. If we use it, does it replenish? We have answers. Can we measure how much there is at a particular spot? Yes. Can we convert to other...
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    D&D 5E (2014) Super Deadly 5E?

    I had players not roll their death saves until someone checked. Until then they simply counted rounds and noted rounds they took damage.
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    No PvP vs. Stealing loot

    Nagol, my M-U/Thief reverse pickpocketed gifts all the time and would become outraged if accused of it. "Don't blame me! We must have camped too close to the faerie kind last night!" "We spent last night in a temple." "Maybe the god's spirits like you?"
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    Internally logical magic systems?

    Somewhat though damaging effects scale their difficulty with their effectiveness. 4th edition has a baseline for different effects so one could reasonably contrast the difficulty of going invisible with killing someone. I recommend glancing at those baselines and making adjustments to better...
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