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  1. L

    Would you allow this?

    I would be a little more concerned with the player seizing the narrative. The DM's role is to state the narrative. When the player narrates the story, he takes the initiative from the DM.
  2. L

    Would you allow this?

    We're looking at it differently.
  3. L

    Everybody Cheats?

    It's interesting to see the characters different people create with the point buy system. Sometimes even more interesting to see what they consider the "dump stat" for different heroes.
  4. L

    Everybody Cheats?

    I admit to being a bit of a whore to point-buy, who wants a dull, boring character? And I'll also accept or use any other mechanic which makes the game more fun. But we just love to roll the dice, and the game just wouldn't be the game, without it.
  5. L

    Wait, is THAT how that works?!

    Obviously depends upon the dagger, and who is wielding it. A mundane dagger, carried by your average NPC is going to do far less damage than an Adamantine dirk, used by your hi-DEX rogue.
  6. L

    Everybody Cheats?

    Part of the point of the game, at least for us, is to "roll the bones". I guess what you do must be fun (?) but it wouldn't be the same without dice. Some of us harken back to before the planet's crust cooled, and we used 4D6 as the basis for all rolls, in the early times, before polyhedrals...
  7. L

    Would you allow this?

    All the more reason for the members to work together, in order to survive a TPK level threat. Taking the initiative as narrator is a little unusual, especially for a sudden and unusual development, but IMO, whenever the party shows cohesion and teamwork, they should be given a +bonus, in...
  8. L

    Wait, is THAT how that works?!

    Down here in Florida, we call Stirges "Mosquitoes"...
  9. L

    Everybody Cheats?

    The DM is supposed to hide things, that's why he generally sets up, and plays behind a screen. He's tasked with narrating, and I doubt very many folks would be very interested in a DM who openly explained all his math and motives. Not many players I know would. Do you want the DM to say, at the...
  10. L

    Death and Storytelling

    Doesn't sound like D&D, to me. Do you battle monsters? Do you plunder valuable,rare, and highly sought-after treasures? Do you spend any time in a dungeon, sneaking about town, investigating anomalies? Do you ever fare poorly in an encounter? Do you ever have a critical failure? Does a plan...
  11. L

    Death and Storytelling

    You are delving into morality, which is not the issue here. The point is it's a hard-knock life, and people have a higher accelerated death rate than the norm. It, as I tried to explain, unsuccessfully, before, has nothing to to with morality and ethics, "right or wrong". It has to do with...
  12. L

    Death and Storytelling

    Shy of straight-up Murderhoboing, there is a name for what we all participate in, on a D&D quest: We kill the bad guys, yes. (and who would be able to say if that's strictly legal, given any such setting) but we also plunder for loot. There's a real world name for this behavior, "Brigandage"...
  13. L

    Where do neutral characters go when they die?

    Chili's, for Nachos and Beer?
  14. L

    Everybody Cheats?

    IME, many a player has worked the PHB and some others, in 3 and 3.5, seeking an advantage for their PC. IMO, if you discuss it with the DM before the game, and it's OK with the party and DM, it's not cheating. If you wait till the middle of a crisis to spring some new or unknown surprise...
  15. L

    Players who think out of the box

    "Perfect Plan" goes with "DM cheating", in my book. Any plan is an abstract construct, in order to deal with a complicated problem: 1. "perfect" is almost a meaningless concept, in that plans almost never go the way you intend them to. So, IME, there are good plans which work, bad plans which...
  16. L

    Everybody Cheats?

    IME, there is always a way to develop a trait, or advantage, over time, with work and character molding. But I have to agree there are things which can't be built into a character at the outset, which must be optimized, by feats, skill, magic, in essence, a player's resources, as they rise...
  17. L

    Flipping the Table: Did Removing Miniatures Save D&D?

    My limited experience with fireballs in the past indicated they were aimed, and damaged things in their path, not "everyone nearby".
  18. L

    The roots of 4e exposed?

    I approached 4e with an open mind. I was fully unaware that WoTC was leading us, like cattle down a chute, toward online play. Nobody else I knew was aware the game was set up almost solely for online play, either. So, when we plonked down the money for a 4e PHB, it looked, for all the world...
  19. L

    Spoiling Secrets

    It's pretty much a foundation plot thread that the secret was going to out eventually. Regret and early outing are now just two more things to work into the story.
  20. L

    Would you allow this?

    Most DMs I have played under would be reluctant to accept such a radical suggestion or development from a player, without more foundation. It's easy for everyone here to say, "Yeah, I'd go along with it.", but a little different, when it's in your game. That said, given the choice of this, or a...
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