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  1. L

    "Run away! Run away!" ... what if they don't?

    Personally, not such a fan of the TPK, whenever avoidable. But think about it, where would Star Trek TOS have been without their Red Shirts in the landing party, to make the situation tense?
  2. L

    Would you allow this?

    This is a cool idea. Great concept.
  3. L

    Would you allow this?

    My problem with this issue would be three-fold. First, there's no documentation that Aasimar can re-grow or regenerate wings which have been severed or scorched off. Second, the sudden sprouting of full-strength-wings regenerated that quickly? Third, the PC can now use these wings, without any...
  4. L

    "Run away! Run away!" ... what if they don't?

    The TPK can be a way for the campaign to live on. New characters in the module can now buy the partial map of the dungeon from a NPC at a local tavern, for instance. Some halfling, or goblin, who was intent on robbing the party, may have seen the whole episode, and have crucial info for sale...
  5. L

    "Run away! Run away!" ... what if they don't?

    I'm just trying to wrap my mind around a game where almost nobody gets killed, and when they do, it's NEVER because of a decision they have made, and when the PC dies, the player learns absolutely nothing, and gains no experience. Every PC gets killed in a manner which involves bad luck and...
  6. L

    "Run away! Run away!" ... what if they don't?

    Whereas I've seen the problem of players getting totally sidetracked from the campaign by some niggling detail, rather than dealing with the campaign head-on.
  7. L

    "Run away! Run away!" ... what if they don't?

    No, I'm not saying it's the "average" player "in my games", OTOH, I find it odd you haven't experienced it at least once. Nobody ever got greedy, or impatient, on a crawl? To borrow a term from a mighty, logical one, "fascinating"...
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    Death and Storytelling

    OTOH, lower level players are vulnerable, and easily replaced. Sometimes, given the right circumstances, crushing a LVL 1 PC can be hilarious. As to resurrections, IMO, (and IME) they have been, and should be, very, very rare. As someone else stated earlier, if you bring everyone back to life...
  9. L

    "Run away! Run away!" ... what if they don't?

    One thing which is glossed over, with killed characters, or TPKs, is the average player puts in his week of work, home, commute, then he gets to D&D, where he's just looking to relax, and have a good time, wants a confrontation, for the XP, loot, just for the fun of it, so a person who doesn't...
  10. L

    "Run away! Run away!" ... what if they don't?

    We must have radically different play paradigms, generally, I learn something, as a player, when I lose a PC. Granted, sometimes it's unavoidable, bad rolls or luck. IME, it's usually a combination.
  11. L

    Death and Storytelling

    Notice here also, the story here is the campaign, i. e. Babylon 5. It's not the story of one character. I have a campaign where the sacrifices of past PCs now affects the story. NPCs in town have pieces of maps of the dungeon. Information like 'muffle the supper triangle, in the great hall, in...
  12. L

    Forgotten Rules Remembered Too Late

    The same things happen in real life, not usually life-and-death situations, but definitely shoulda-coulda-woulda or you-snooze-you-lose situations. This is one of the reasons I prefer to play characters which I'm familiar with, and keep the aces-in-the-hole in easy access pockets. IMO, one of...
  13. L

    "Run away! Run away!" ... what if they don't?

    Not built in, for the PC, but the PLAYER has the experience of losing the character, and will be more cautious, with whatever new character he plays. It's not meta-gaming when the player gets more skilled at playing PCs. Granted, if a player inserts a new character into a campaign where the...
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    Monsters - older edition more challenging?

    I've always contended the postulation that different monsters presented different challenges, as toucanbuzz mentioned in the OP. The whole point is to force a party to use teamwork to defeat the given monster, and use what is available, in different ways. Seems like the whole point of such a...
  15. L

    "Run away! Run away!" ... what if they don't?

    If you're approaching three Stone Giants, I doubt it will be a secret, or hard to detect early. Giants aren't the most quiet or subtle creatures in the book. IMO, it would be a given, if you have any stealthy characters in the party, you would have about three turns to decide to fight or flee...
  16. L

    "Run away! Run away!" ... what if they don't?

    No, a dead character gets no experience. However, the player learns a valuable lesson, (only if it's not to push the die button) and also gains experience. As per post #39, PC death is the ultimate player meta-game experience/lesson. The knowledge and wisdom imparted to the player is far more...
  17. L

    "Run away! Run away!" ... what if they don't?

    I've never done a TPK, but if the entire party chooses to push the die button, so be it. A big part of D&D encounters is making good decisions. That said, I've had weak parties make some crazy decisions. "Let's clear this dense forest of Giant Spiders! Then we can collect all the dropped...
  18. L

    D&D 3.x are old Living Greyhawk modules avaiable anywhere?

    I'm not going to read thru every single post here, has anybody tried Ebay?
  19. L

    Everybody Cheats?

    IMO, one of the most difficult aspects of the game, for a DM, is to do something which the players don't like(which, basically, is what you are there to do, with the tacit agreement they will accept it) and NOT give them the perception they have been cheated. Imaculata, as to unlucky streaks...
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    Wait, is THAT how that works?!

    AD&D Armor Class and THACO explanation had to be read three to 61 times, in order to get it straight.
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