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    AD&D 2E Wait, what? (Spell memorization in 2nd ed AD&D)

    Absolutely, I preferred (back in Ye Olden Daze of 2E) the opposite approach to encourage making items and to encourage spells research. For the former, just get your mates and go on an adventure for whatever you needed and as to the later, do it during downtime. My house rule, never used as...
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    AD&D 2E Wait, what? (Spell memorization in 2nd ed AD&D)

    Getting a 19 INT was not as hard as you might think since any MU 8th level and above could learn to make things like elixir of youth and the less useful potion of longevity. There was also IIRC a Tome of Clear Thought which could be made. Potions gave extra decades for the MU to adventure and...
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    Worlds of Design: When Technology Changes the Game

    There are only three people in space right now out of a population of 7.8 billion humans. I'd say its a very small afterthought. Divers are more common but there is money to be made and its useful to use humans. Its still not that common. Space fiction OTOH needs to have human or humanish...
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    D&D General Nerfing Wizards the Old Fashioned Way: Magic User in 1e

    The thief was a class pushed into the game by players . Some combination of attribute rolls, surprise rolls and player ingenuity were supposed to handle those tasks. The cleric , monk and others were also like this. The classes of course suffered for it as until 3E D&D had mediocre mechanics...
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    Where's the American Fantasy RPG?

    My understanding is that REH was downright progressive for his era though and a very unusual person. Lovecraft wasn't super popular in his day though maybe a bit strong for some parts of the country though he was not exactly an Anti Semite (wife was Jewish) His views on homosexuality were...
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    Where's the American Fantasy RPG?

    Me either. Less Cthulhu, more faerie princesses please But Lovecraft s American in every way that matters. And yes his racism and xenophobia though not extreme for his time grate on some modern audiences, a hundred years ago was a different country and assuming that people in the past would...
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    Worlds of Design: When Technology Changes the Game

    Pretty much. If you want a harder feeling game there are alternatives Blue Planet is one planet/wormhole Avatar on water world and feels plausible . It has its own system and a GURPS book and GURPS Terradyne while older and "solar system" is pretty cool. Otherwise Firefly and Aliens and no...
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    Worlds of Design: When Technology Changes the Game

    For realistic settings I must cordially disagree do to the enormous distance vs speed and fuel ratios. The battles in the Expanse for example have more than a little realism baked in but do not resemble aircraft fights in my eyes at least. They also aren't ultra realistic but good as TV is...
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    Worlds of Design: When Technology Changes the Game

    There are so many calculations, how much fuel vs how fast you can accelerate (in some circumstances either could be what I meant by faster) weapons related, hull related stuff and so on it makes realistic SF far from fun. Sure I could fake it with good charts or an old copy of Triplanetary but...
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    Worlds of Design: When Technology Changes the Game

    My opinion varies from theirs a bit as I'm the speed vs firepower category. . Also I'm not sure it would be possible to easily force an engagement against a fast vehicle with the kind of kinetic kill weapons or lasers. I may well be wrong though. We'll find out if/when it every happens I...
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    Worlds of Design: When Technology Changes the Game

    In a hard SF setting armor good enough for serious defense is probably impossible since every ounce of armor means less propulsion and that faster ship can just run away from you by burning longer and faster than you can or your missiles can manage . Something like the hull plating for...
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    Worlds of Design: When Technology Changes the Game

    Know your group and its interests is for any game good advice but double it for SF as its a broad category with huge differences and style and taste. In my experience players also don't seem enjoy too Hard SF. My personal sweet spot is Firefly/Aliens with limited planets, essential no FTL and...
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    Worlds of Design: When Technology Changes the Game

    Drawing inspiration from TV is fun and all but the trick is to start looking at SF as pragmatic like many novelists and your players did and do. Its a realistic world with different tech and different social assumptions. Allowing your PC's to use the settings features to their benefit is a...
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    Worlds of Design: When Technology Changes the Game

    I had the same thought at first. I was still going to read it. I mean its Lew Pulsipher , the man is a legend to us old grogs.
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    Worlds of Design: When Technology Changes the Game

    Being a game Judge/GM requires a flexible enough mind to keep up with players who are a notoriously devious lot. This is why a lot of people back in the day wouldn't even bother and always a Judge/GM never a player was a thing. As a general rule it helps to make sure that anything the...
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    Where's the American Fantasy RPG?

    The funny thing is crikey was strong language in that period. Pretty edgy for kids books.
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    D&D General For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk

    Does the current market support a world with Greyhawk's assumptions? My impression is that its gritty, money grubbing, somewhat post apocalyptic setting (the Colorless Rain of Fire and all that) with elements of the Western and more than a tablespoon of gonzo. It might be a bit too based in...
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    D&D General How Did You Learn to Play?

    We were really young and had Holmes D&D which was like 48 pages long . We read it and basically just guessed, After a couple of three sessions we figured out how the rules were supposed to work and never looked back. Since we already had done "let's pretend" games as kids it was a natural fit.
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    Where's the American Fantasy RPG?

    I think this s because super hero RPG's don't feel like comics very much. Even when you can lock your player's down and get them into the mechanics and the genre assumptions like say no Iron Age Azrael types in a Silver Age game, game play isn't very super. And while say Mayfair Games DC/MEGS...
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    D&D General (Anecdotal) conversations with Asian gamers on some problems they currently face in the D&D world of RPG gaming

    I don't watch Avatar much so I can't say for certain but if you renamed the show Shukenja and made it about D&D style "Japanese" note the quotes elemental casters, I'll be you could make a pretty good show. Sort of Avatar meets Inuyasha. However what matter is "what will sell" all else is...
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