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  1. J

    Dark*Matter to D20 Modern?

    Second this. Giddy, GIDDY with this project.
  2. J

    Welcome to the Halmae (updated 2/27/07)

    Oh, not too, evil, although thanks for all the prep you helped me with for my little guest appearance this weekend. Everybody's saving throws, weaknesses, magic items, spell DC's... you HAVE been making the checks for them to notice how they're being scryed for an ambush, right? Hate to get a...
  3. J

    DarkMatter D20: Drunk Southern Girls with Guns ... UPDATED - 8/18/05!

    Thanks all -- which is the main reason I've not been posting. Running a TV show is damn close to a grown-up job. Will do my best to catch up soon.
  4. J

    D&D 3.x Spell Lists for 3.5 DnD ?

    Just download the SRD, (top of these messages) there are complete spell list sin the spell sections.
  5. J

    armor spikes

    Hey all, quick question I couldn't resolve from the FAQ. Do we think armor spikes ADD to unarmed damage in a grapple or REPLACE unarmed damage in a grapple. The description of the equipement says "extra" damage, so I'm leaning toward the former.
  6. J

    Martial Arts Mayhem vs Blood and Fist

    I give B&F a slight edge if you;re only going to get one, but I concur -- at &15, collect 'em all!
  7. J

    DarkMatter D20: Drunk Southern Girls with Guns ... UPDATED - 8/18/05!

    Youi've still got points to burn off from InSanta Clause, buddy. I take my tiny, tiny wins where I can ...
  8. J

    Non d20 resources for d20 Modern

    The Global Frequency trade paperback, coming out in January.
  9. J

    DarkMatter D20: Drunk Southern Girls with Guns ... UPDATED - 8/18/05!

    DARK CANADA, EH? Chapter 1 One dark, snowy night, on the fourth floor of a prestigious Toronto museum, in one of the smaller gallery rooms, a young journalist regarded his reflection in the display case and sighed. Flynn had just met up with an old University friend. The fellow had put on...
  10. J

    Piratecat's Updated Story Hour! (update 4/03 and 4/06)

    Ah, I finally get to see how another group handled this trick. I've got an insanely evil RBDM variant I'm going to try in Dark*Matter soon ... Of course, it sounded like KidC handled things a little better than Jo, but then again, Nolin's just in the past -- Jo thought she was going crazy in...
  11. J

    Americanarchy [Updated 8 March, 2004]

    Don't be silly! Canadians certainly do not have contingency plans and back-ups in case the Yanks go after our clean, clean water when the Colorado reserves go dry and covet the massive hydro plants already providing 90% of the NorthEastern power grid ... Just remember, when the...
  12. J

    What's a good HQ for a team of scientist-explorer-adventurers?

    How about a portal system they don't quite understand, a la The Authorities' "Bleed"? That way you get a non-moving home but access to everywhere.
  13. J

    Scarred Lands: None Dare Call Them Heroes (updated 12/07/03)

    Hmm, never really keep track of that. I tend to structure the Story Hours based on the best possible cliffhanger or image rather than sessions. To the best of my recollection: Session 1: Escape to Cambragia Sesson 2: Accept the job, clean out the Charduni ... Session 3: Deal with Belloc...
  14. J

    Where have you been all my life? (Spycraft)

    The some-would-say epic Pulp WW 2 Story Hour below was run with Spycraft rules and a slight variation of gadgets for Nadia Tesla. But yeah, man, all the expansion books have rules I'm dropping into games left and right. They hadle complex skill checks better than D20Modern, the chase rules are...
  15. J

    Build your own Gamma World

    I'd say, blow the money on the Darwin's World 2 hardcover. It's not even one of my favorite genres, and I think it's one of the best books of the year.
  16. J

    Darwin's World 2E Opinions

    If we're talking about the new hardcover -- weil, it's a heckuva thing. As I went through it, I was like "Steal THAT for my modern game" and "Hey, that's for my future setting" and then "these mutation rules are the supers FX rules I've been mucking with but never fixed"... Honestly, don't...
  17. J

    Scarred Lands: None Dare Call Them Heroes (updated 12/07/03)

    CH. 10: "Wherein our heroes discover Green Acres is not the place to be..." After a hard L-turn, the canyon resolved into a dead-end. There, nestled against the back redstone wall was the Tree. It wasn’t the tallest tree any of them has seen, but it had an unmistakable presence. Its girth...
  18. J

    GR's putting out a feats 'n skills Psychic class book

    Weird about that, eh? The Star Wars Force rules are one of the best feat/skills FX systems out there, but because its buried in a franchise game most people aren't aware of that.
  19. J

    Battletech d20

    So for a Mechassault/Battletech style campaign, you'd go d20Mecha? Have you played under the rules? I;m really curious, love to throw my group a curveball.
  20. J

    Scarred Lands: None Dare Call Them Heroes (updated 12/07/03)

    The original line was "You can use our T1 line to find Sailor Moon porn, you can do this." Damn Paramount. And yes, the campaign is broken into 5-level "series". Very Buffy, with one big-bad per arc. That way, get an emotional investment, but feel likes there's regular payoffs. They started...
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