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    D&D 5E (2014) Spelljammer Errata

    It must be great to work as a designer at WotC knowing that it will shield you from personal responsibility for your mistakes with anodyne press releases about how "we" naughty word up. And your fans will give you, the designer, the benefit of the doubt on judgments that would ruin any other TRPG...
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    D&D 5E (2014) Spelljammer Errata

    The same Ray Winniger who presided over WotC's race-related controversies over the past couple of years involving black WotC freelancers? The guy who was Crawford and Perkins' boss during that time and who put those guys in charge of 5.5e, the D&D's most important project since the release of...
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    D&D 5E (2014) Spelljammer Errata

    Who's going to hire the sensitivity consultant? Jeremy Crawford and Chris Perkins, two of the three credited writers for the book including the Hadozee?
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    Jonstown Review: A Rough Guide to Glamour

    Oh, right, I forgot all about that until you added those details! That's probably a closer to fit to this description. Not perfect, but ballpark. It's worth noting that many of the character images and descriptions shown in this thread (including Queen Penelori) are for a Glorantha political...
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    Jonstown Review: A Rough Guide to Glamour

    An example of why this sort of comparison should be downplayed rather than splashed across your product's cover.
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    Jonstown Review: A Rough Guide to Glamour

    I should have spotted something earlier. Look at the text describing Tom Hanks, i.e. Jaxarte Whyded, in this image: It reads, in part, "think Jimmy Stewart in Mr. Smith Goes to Washington." That's not a direct comparison to Tom Hanks, but it makes sense to think of Tom Hanks as a modern Jimmy...
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    Jonstown Review: A Rough Guide to Glamour

    I don't know that part of Glorantha well enough to say for sure, although I'm curious to know the answer and I'm going to do a little digging. What I feel more confident saying is that it's very likely that an association between Lucy Lawless (as Spartacus or, perhaps, Xena?) is intentional as...
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    Jonstown Review: A Rough Guide to Glamour

    For better and worse, Glorantha's reputation stems from its ersatz academic style. When set loose, the setting's fans love to talk about grand myths and history rolled inside an immensely complex theology. It's all gods and demigods and Ancient Heroes doing stuff on the Gods Plane, told in very...
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    Torchbearer 2nd ed actual play

    I've played a lot of Torchbearer 1e and some 2e, both as a player and GM. When I GM TB, I always give the players the benefit of the doubt when their light's running out. If a Twist results in a change in the situation that requires immediate action, i.e. another Test, I'll let their light carry...
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    D&D 5E (2024) What would your ideal rest mechanic look like?

    In 13th Age, you level up after four long rests. It's clean and simple. ;)
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    D&D 5E (2024) What would your ideal rest mechanic look like?

    Yeah, that's how 13th Age does it. Maybe that's where you got the idea from. Just embrace the other half of this approach and use their rest system, too, like I do. ;)
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    D&D 5E (2024) What would your ideal rest mechanic look like?

    You've got it. It does stretch out recovery during long journeys. We must fix in our minds that "rest" is really "recovery of in-game resources". If an event or situation was resolved without using in-game resources (hit points, bardic inspiration, spells requiring spell slots, hit dice, etc.)...
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    D&D 5E (2024) What would your ideal rest mechanic look like?

    I appreciate the impulse to design some sort of new mechanical system that will find the sweet spot between metagame resource management and in-game narrative. That's a bit of a distraction, though, from what I consider the bigger flaw in your idea: players still largely control when rests...
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    D&D 5E (2024) What would your ideal rest mechanic look like?

    I always allow players to determine how much in-game time their short and long rests use. They rarely choose anything other than "instantaneous". Once in a while, some players make an argument for a certain rest (short or long) to take a particular amount of time for reasons that fit the...
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    D&D 5E (2024) What would your ideal rest mechanic look like?

    It's worked for multiple, different groups of players. I often encourage DMs to try it because it usually reveals just how little the players care about in-game time between rests. It seems like it would feel artificial, but it produces enough fun play that people tend to forget worries about...
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    D&D 5E (2024) What would your ideal rest mechanic look like?

    It's hard to understand the most important function of the rest system: control of the game's pacing. It's an artificial restraint on the recovery of the characters' limited resources. It makes the game challenging and rewarding. The biggest hurdle to accepting this idea comes from players and...
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    D&D 5E (2014) Moving out of concealment to attack - when is stealth broken?

    Remarkable that the "principal rules designer of Dungeons & Dragons" couldn't come up with rules to solve D&D's alleged tradition of problematic stealth rules.
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    D&D General Your thoughts on "Social Combat" systems

    What social conflict systems have you tried in your 10+ years of experience? How exactly did they fall flat, and why?
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    D&D General Extract information from hostile NPCs - DM tips?

    This is exactly right. The OP's starting position, that there's information that the BBEG would never reveal, needs to be retired. If there's information that will help move your game and story forward, it's the DM's job to think of multiple ways that it can get into the players hands.
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