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  1. M

    Roll20 Report / Ironfang Invasion

    “Rejoice puny humans! You are now thralls of the Ironfang Legion!” growled the lead hobgoblin, whilst his companion pointed a loaded crossbow into the crowd. “Bugger that for a bag of squirrels!” Aubrin the Green cried. “Sergeant, shoot that lippy cripple!” Twang went the crossbow. Blood...
  2. M

    Roll20 Report / Ironfang Invasion

    Phaendar is a small agricultural town situated on a small hill overlooking the Fangwood forest. Every two months, a large market festival is held in the town square, drawing in merchants and visitors from further afield. Small children run from stall to stall, tugging at their mothers dressed...
  3. M

    [Story Hour] Daring Tales of Adventure

    Savage Worlds / Daring Tales of Adventure / Chaos in Crete / Part Two The seaplane touched down on the gently rolling surface of the water. Beyond the docks and warehouses sprawled the sunny, Mediterranean city of Heraklion. Brett Hardcastle killed the engine and glanced back at his passengers...
  4. M

    [Story Hour] Daring Tales of Adventure

    Savage Worlds / Daring Tales of Adventure / Chaos in Crete / Part One Several months after the events over Washington, Emilio was invited to a meeting with the curator of the Boston Memorial Museum. ”Ah, Lord Valentine, I’m so grateful that you could join me on such short notice,” the curator...
  5. M

    [Story Hour] Daring Tales of Adventure

    Savage Worlds / Daring Tales of Adventure / To End All Wars / Part 8 Trailing a plume of oily smoke, Doc Gizmo rocketed after the falling journalist. An insistent beeping sound drew the inventor’s attention to the fuel gauge on his pack. The needle hovered ominously over the zero. Gizmo...
  6. M

    [Story Hour] Daring Tales of Adventure

    Savage Worlds / Daring Tales of Adventure / To End All Wars / Part 7 By the time the heroes reach the airstrip, Starkweather’s zeppelin is already in the air. “Goddamnit!” Emilio swore (in Spanish), striking his fists against the wheel, “We’re too late!” “No yet we’re not,” said Brett, “I...
  7. M

    Conversion Notes - Sunless Citadel for D&D5

    AREA 42: COMPOST HEAP - Cavern at the bottom of the shaft dimly illuminated by prosperous fungi growing on walls, this is true of the whole level. A large compost heap breaks the fall of anyone falling down the shaft (no damage). Two robed figures are turning the compost with pitchforks, these...
  8. M

    Conversion Notes - Sunless Citadel for D&D5

    continued... (I've made a few changes to the stuff I posted last night, will maybe post the finalised document after I've play tested it). :D 31: CALTROP HALL - The southern door into the passage is rigged with a bell that alerts the goblins in Area 32 if it is not disabled. DC.10...
  9. M

    Conversion Notes - Sunless Citadel for D&D5

    Sunken/Sunless, I've made the change to the title. Thanks for pointing that out. I'll post more as I do it.
  10. M

    Conversion Notes - Sunless Citadel for D&D5

    Sunless Citadel (D&D5 Conversion Notes) I am working on a conversion for Sunken Citadel and beyond. These notes are mostly for my own benefit (my laptop is unreliable and I'm worried I might lose the stuff saved to the hard drive, so I wanted to put a copy online for reference if it does...
  11. M

    Mummy's Mask Adventure Path

    2 out of 5 rating for Mummy's Mask Adventure Path Starts slowly (book 1), gets better (books 2,3 & 4) and then turns to crap (books 5 & 6).
  12. M

    [Story Hour] Daring Tales of Adventure

    Savage Worlds / Daring Tales of Adventure / To End All Wars / Part 7 By the time the effects of the paralysing agent had ended, Adler’s goons had the heroes seated in – and securely tied to – a circle of chairs in the cool, dry wine cellar beneath Starkweather’s mansion. Brett strained his...
  13. M

    [Story Hour] Daring Tales of Adventure

    Thanks for posting, it's gratifying to know someone has been reading. :D You're not the first person to comment on the the dodgy translations, someone on the Pinnacle forums has offered to help. Considering the amount of Nazis you fight over the course of the 16 Daring Tales of Adventure, I'll...
  14. M

    [Story Hour] Daring Tales of Adventure

    Savage Worlds / Daring Tales of Adventure / To End All Wars / Part 6 Emilio pulled the roadster up against the curb and killed the engine. This was the address that Valerie had given them. Brett whistled appreciatively. The three-storey house beyond the gates was magnificent. Bright light...
  15. M

    [Story Hour] Daring Tales of Adventure

    Savage Worlds / Daring Tales of Adventure / To End All Wars / Part 5 “Well, they know we’re here now,” Brett grumbled, ducking instinctively as gunfire from the factory floor shattered the window he had been watching from, “Which part of “lets keep things quiet” did you not understand, Lord...
  16. M

    [Story Hour] Daring Tales of Adventure

    Daring Tales of Adventure / To End All Wars / Part 4 At 16:10, the roadster performed a sluggish circuit around the perimeter of Starkweather Labs. Emilio clutched the steering wheel with white knuckles and struggled to maintain the torturously slow pace. This was unbearable - his baby was...
  17. M

    [Story Hour] Daring Tales of Adventure

    Daring Tales of Adventure / To End All Wars / Part 3 Using Miss Braveheart’s business card as a psychic focus, Nicolas directed Emilio through the steady flow of noontime traffic. “Straight ahead…. Left at the next junction, then right…. We’re getting closer, I can sense it…. Stop!” Emilio...
  18. M

    [Story Hour] Daring Tales of Adventure

    Savage Worlds / Daring Tales of Adventure / To End All Wars / Part 2 In the plush, leather interior of Emelio’s expensive Italian sports car, Brett Hardcastle was wracked with torturous indecision. Instead of racing off after the assassins, should he not have stayed behind to help Jim - or at...
  19. M

    [Story Hour] Daring Tales of Adventure

    Tonight we played our first game of Daring Tales of Adventure for Savage Worlds. Around the table were; Pat (the GM) Mike (my good self, playing British mesmerist Nicolas C. Raven) Gary (playing wealthy, Italian playboy Emilio Valentine) Malcolm (playing eccentric inventor Doctor Gizmo) and...
  20. M

    D&D 5E (2014) Kicked off my 5e campaign last night!

    All PC's should go on a quest to regenerate their genitals at least once in their career.
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