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    Is it... too simple? (Related experience inside)

    I think the emotional size of a +3 bonus may vary with personal experience, so I'll concede that my own d20 history may not be representative of how it "feels." But I think I can still use some specific examples to make my overall point a little clearer. Let's say we take that 1st level...
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    Is it... too simple? (Related experience inside)

    I can understand your intention to avoid too much gaming of the system, but the way it is seems to be too far in the other direction. It's TOO random. But what I really mean by that is that it's too random for resource expenditure. If it were just the skills and assets - all the static bonuses -...
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    Is it... too simple? (Related experience inside)

    I can't find the review I read about this several months back, but it made a point about the math of the game that would pretty much break my enjoyment of it. The review made the observation that - assets and skills aside - there is always a 3-point "sweet spot" on the d20 roll where you have...
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    Can words have power without gods?

    No, it doesn't make OBJECTIVE sense. You are arguing that there is a way that magic always works (the key to the handcuffs). You are claiming it only works when it has a divine source, that "gods" are the key in terms of magic. But magic doesn't work. It is fiction. It is made up. Your analogy...
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    Can words have power without gods?

    Ooookay. So Dethklok, I have a simple question: Do you believe magic really exists? If you don't, then your handcuff analogy (and this entire argument) makes no sense. There is no "real" way that magic works, so there is no reason one system should be any more plausible than another. No...
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    Can words have power without gods?

    You just became my favorite person for today.
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    Can words have power without gods?

    I misunderstood. I thought you were looking for ideas, not a debate. I have no interest in trying to convince you of the validity of one fictional system over another. (Because magic tied to gods is ALSO FICTIONAL.) That way lies madness, and I will not join you in it.
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    Can words have power without gods?

    A couple of other literary examples to consider: In the Eddings series The Belgariad/The Mallorean (and additional books), the system used is referred to as "The Will and the Word." It requires the magic user to both visualize an intention and then to give it voice. The word there is primarily...
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    Chicago Gameday 36 is October 19th: SIGN UP TO PLAY!

    Hey Buzz! My friend Colin tried to post but is having forum issues. He would like to be in Trouble for Hire and Steamscapes.
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    Chicago Gameday 36 is October 19th: SIGN UP TO PLAY!

    Sign me up for Trouble for Hire.
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    Chicago Gameday 36 Event Planning

    Time: afternoon (3:30 p.m.) slot; System: Savage Worlds Title: Steamscapes: North America, Rivalry Plot Point Campaign Description: You have been hired by Wells Fargo to escort a very important automaton prototype across the deserts of Texas to San Francisco in the Rocky Mountain Republic...
  12. Steamscapes North America Cover - small.jpg

    Steamscapes North America Cover - small.jpg

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    Chicago Gameday 35 is July 13th: SIGN UP TO PLAY

    Thanks to Buzz, Games Plus, and especially my players for a great first Gameday experience. I definitely hope to come back for more!
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    Chicago Gameday 35 is July 13th: SIGN UP TO PLAY

    If you want to sleep in but come in before the afternoon session, you could always jump into our second round of Steamscapes in the morning. Those are each 2-hour scenarios, so I'm expecting to start the second one at about noon.
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    Chicago Gameday 35 EVENT PLANNING (G35 is on July 13th)

    I realized I hadn't uploaded an image, so here you go!
  16. Steamscapes North America Cover - small.jpg

    Steamscapes North America Cover - small.jpg

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    Chicago Gameday 35 EVENT PLANNING (G35 is on July 13th)

    Thanks! Looking forward to it!
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    Chicago Gameday 35 EVENT PLANNING (G35 is on July 13th)

    This was mentioned to me by Kurt at Games Plus, and I would love to grab that last slot if possible. Time: Morning slot (Two separate 2-hour scenarios with a short break between) Game system: Savage Worlds Event Title (1): Steamscapes: Automatic Murder Description: An inventor's exhibition of...
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