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  1. FarBeyondC

    D&D 5E (2014) Does anyone else feel like the action economy and the way actions work in general in 5e both just suck?

    Cantrips aren't faster than leveled spells of the same casting time- they're simpler. They are spells that a caster has practiced so often and so repeatedly that their second nature to them, and thus require no resource expenditure or real effort to implement. It's not stated anywhere, but it...
  2. FarBeyondC

    D&D 5E (2014) Does anyone else feel like the action economy and the way actions work in general in 5e both just suck?

    How is time stop maimed, exactly? Comparing it to the 3.5 SRD version, I'd much rather have the 5e version.
  3. FarBeyondC

    D&D 5E (2014) Natural Attacks

    That's technically expanding/explaining what all falls under weapon attacks (as opposed to spell attacks), not saying that natural weapons (or manufactured items that aren't actually weapons) count as weapons everywhere the game refers to a weapon.
  4. FarBeyondC

    D&D 5E (2014) Natural Attacks

    Which part is that? Because I couldn't find it in my monster manual. I mean, on page 10~11 I see this:
  5. FarBeyondC

    D&D General Hit Points—What the *Bleep* Are They?

    You know that old quote, "It's not the size of the dog in the fight, it's the size of the fight in the dog."? Hit points are essentially the size of a specific creature's fight. In other words, they're a measure of how much you can take and keep fighting - of how long you can withstand adverse...
  6. FarBeyondC

    D&D 5E (2014) Battle Master without Superiority Dice (house rules)

    Do you allow more than one bonus action or reaction in a round in your games? Because otherwise, the 15th level feature is practically worthless. Also, as a general side note, I feel it'd be more elegant to have the battle master bonus be equal to proficiency modifier. (Actually, I'd prefer a...
  7. FarBeyondC

    DDAL [DDAL] Need help deciding: flavor vs (a bit of) function

    I'd personally keep both, if it's possible, and dual wield the Goblin Render and Ild Rune weapon. But that's definitely not optimal. Alternatively, keep both (again if possible) and switch between the two depending on the circumstances. If you have to choose to keep only one, though...
  8. FarBeyondC

    D&D 5E (2014) PHB Errata Nerf Unarmed Strikes!? WHY??? :(

    About that list... Half-Orc Savage Attacks - This still works Two-Weapon Fighting (even if you consider Unarmed Strikes "light) - This doesn't work, go get martial arts if you want a bonus action unarmed strike Barbarian Frenzy (Path of the Berserker) and Divine Fury (Path of the Zealot) -...
  9. FarBeyondC

    D&D 5E (2014) messy's 5e newbie questions thread

    Prices for most magic items aren't explicitly given; instead suggested magic item value ranges are listed based on said item's rarity. These value ranges are: Rarity Minimum Suggested Value Maximum Suggested Value Common 50 gp 100 gp Uncommon 101 gp 500 gp Rare 501 gp 5000 gp...
  10. FarBeyondC

    D&D 5E (2014) Channel Divinity: Sacred Weapon - Does the action to activate it make it weak?

    It's a really dramatic fight opener, and potent/useful buff in the event you can't or don't want to meaningfully engage someone in the first round of combat.
  11. FarBeyondC

    D&D 5E (2014) Eldritch Blast and Repelling Blast - One time or Each Hit?

    Assuming the target is still in range after getting knocked back by the first hit, they'd get knocked back by the second. If the target's still in range after getting knocked back by the second hit, they'd get knocked back by the third. And so on. Which means, to answer your question, the...
  12. FarBeyondC

    D&D 5E (2014) Making monks cool again

    As someone who plays a lot of monks, I thoroughly reject the idea that monks (in their current incarnation) aren't cool.
  13. FarBeyondC

    Survivor: THE PORTABLE HOLE STORED ONE YEAR'S WORTH OF SURVIVOR COMPETITIONS!

    As a side note, what disaster happened to let these items be the cream of the crop? More like cream of the crap. Anyway... Amulet of the Planes 20 Bag of Tricks 20 Elven Chain 20 Frost Brand 23 Helm of Comprehending Languages 20 Horn of Valhalla 20 Mace of Disruption 21 Portable Hole 22 Ring of...
  14. FarBeyondC

    D&D General Should a low level character know to burn a troll?

    Should any character (low level or otherwise) know to burn a troll? Depends on how common and well known trolls are in the area/region/world in question. Honestly, if I was trying to kill something (i.e. running away isn't an option) that mundane / standard weaponry is obviously not dealing...
  15. FarBeyondC

    D&D 5E (2014) The "Bonus" Turn for high Initiative

    If I ever decide to get a homebrew game off the ground, I was going to do something similar. In my case, anyone with an initiative of at least 30 would get two turns every round (a full turn on their initiative count and a reduced turn (half speed + action or full speed + bonus action) on their...
  16. FarBeyondC

    D&D 5E (2014) Does a Beholder need to "see" you to use it rays on you?

    Technically speaking: The Eye Rays action (for both Beholders and Death Tyrants) specifies it can only affect targets it can see. So a Beholder / Death Tyrant does need to see you to target you with rays using that action. The funny / evil thing is that, because the none of the rays...
  17. FarBeyondC

    D&D 5E (2014) Double Dash

    I allow as many Dashes as a given character can possibly take, because the game by default doesn't put a restriction on it. So if someone showed up with a hasted rogue fighter and wanted to Quadruple Dash (Cunning Action Bonus Action Dash, Normal Standard Action Dash, Haste Standard Action...
  18. FarBeyondC

    D&D 5E (2014) Warlock Spell Slots and Multiclassing

    Pact Magic spell slots are different from normal Spellcasting spell slots, and thus the multiclass into wizard has no effect on the spell slot gained from warlock. A multiclassed 1st level warlock / 1st level wizard would have a total of three 1st level spell slots (two from the Spellcasting...
  19. FarBeyondC

    D&D 5E (2014) Why the Druid Metal Restriction is Poorly Implemented

    I know there's a principle thing going on here (one I don't agree with), but I'm thoroughly confused as to why people keep trying to get the druid to get into the metal armor to sneak into the castle. Like, why not turn into a rat or some other innocuous little creature and ride in another...
  20. FarBeyondC

    D&D 5E (2014) Why the Druid Metal Restriction is Poorly Implemented

    Assuming the druid fails their save, they put on the armor. And then, immediately after they put on the armor (and the Suggestion ends), they take the armor right back off. You know, since they're no longer under the effect of something that subverts their will.
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