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  1. FarBeyondC

    D&D 5E (2014) Are Wizards really all that?

    Where's the irony? I see Max saying the game is balanced around a certain amount of encounters before a long rest, someone else saying that the stated number of encounters is hard to consistently implement in a way that makes sense, and him replying with a suggested change that could make...
  2. FarBeyondC

    Spelljammer Spelljammer Ships and Damage

    Keep in mind that 18d10 is the amount of damage they officially suggest for being hit by a crashing flying fortress and 24d10 is what they suggest for being crushed in the jaws of a monster the size of the moon. 16d10 is generous for that cannon's damage; it's the ships that are either absurdly...
  3. FarBeyondC

    D&D 5E (2024) What do we call One D&D?

    How have all of you missed the obvious answer?! Clearly, the new version of D&D 5e should have but one name: D&D 360 I'll... see myself out.
  4. FarBeyondC

    D&D 5E (2014) Can you cast an Area Damage Spell if you are under the "Hopelessness" Symbol?

    Adjudicating Areas of Effect on page 249~250 of the Dungeon Master's Guide seems to disagree with you.
  5. FarBeyondC

    D&D 5E (2014) Does Prestidigitation Break the Law of Conservation of Energy?

    Clearly, magic is fueled by vacuum energy, which is why our universe - estimated to be deficient of said energy to the tune of 120 orders of magnitude or so- is bereft of magic.
  6. FarBeyondC

    D&D 5E (2014) Vs Vecna battle simulations.

    No magic items is fine (something could have happened to them on the way to where Vecna is), but turning off Vecna's immunity to non-magical attacks kinda makes this a wash as far as being a remotely useful simulation is concerned.
  7. FarBeyondC

    D&D 5E (2014) Using booming blade on a reaction attack with sanctuary question

    The Range of Self in this instance clearly refers to the point of origin of the spell, and not its target.
  8. FarBeyondC

    D&D 5E (2014) Paralyzation rules tweak

    This is a thread from before the Rules for Grapple were errata-ed to include that line.
  9. FarBeyondC

    D&D 5E (2014) What Does a Strength 20 Look Like (In Real Life)?

    I don't know what type of science, engineering, or statistics you do in real life, but clearly it's not suited to the task of properly comparing or converting real world feats to a stat block under the 5th edition D&D rules system.
  10. FarBeyondC

    D&D 5E (2014) What Does a Strength 20 Look Like (In Real Life)?

    Given that player characters can- by default, anyway- drag, lift, or push 30x their Strength score in weight for a stupidly long time (hours and hours and hours) before getting a chance (and only just a chance) of being exhausted, I've always found the idea of people taking the PHB numbers as...
  11. FarBeyondC

    D&D 5E (2014) Why is animate dead considered inherently evil?

    Creating something that wants to end life as its primary motivation is evil, and the ability to mitigate this doesn't change that.
  12. FarBeyondC

    D&D 5E (2014) Fear spell, bonus action and form of dread

    I personally don't agree with it, but one potential avenue that may prevent this from working is the bonus action rule which states that anything that deprives you of the ability to take actions also prevents you from taking a bonus action. Equating being forced to take a specific action with...
  13. FarBeyondC

    D&D General Playstyle Enjoyment: Build Optimization or Play Optimization?

    The only thing 'odd' here is the seeming insistence that there's only one way to optimize. General performance/power isn't the only thing one can optimize for, and often isn't even the most fun thing to optimize for. The relevant parts of the game entirely involve the rules system because the...
  14. FarBeyondC

    D&D General Playstyle Enjoyment: Build Optimization or Play Optimization?

    Why are you even playing/using a given system (instead of another, or even no system at all) if the tools it provides don't facilitate the game you're trying to play/run? How are you engaging with the world your character is a part of if you don't even fully understand how to engage with...
  15. FarBeyondC

    D&D General Playstyle Enjoyment: Build Optimization or Play Optimization?

    Not optimizing = not fully engaging with the system. This is fine (definitely not forbidden), but isn't really worth discussing to any deep extent.
  16. FarBeyondC

    D&D General Character Building

    Idea / inspiration is first, always. Anything / everything else comes afterwards and depends solely on the first.
  17. FarBeyondC

    D&D 5E (2014) Why do you use Floating ASI's (other than power gaming)? [+]

    Yes. Granted, the ability to take other things in place of redundant armor/weapon proficiencies should have been in the game from the beginning, like it already was for Skill and Tool proficiencies, but...
  18. FarBeyondC

    D&D General D&D doesn't need Evil

    The only thing useful that entry on Yeti tells me is that no one actually has any definitive information on Yeti in whatever setting that text comes from.
  19. FarBeyondC

    Rules FAQ How Many Spells Can You Cast in a Round in D&D 5E?

    I'm familiar with the concept of a solution in search for a problem, but this is probably the first time I've encountered a non-solution in search for a non-problem.
  20. FarBeyondC

    Rules FAQ How Many Spells Can You Cast in a Round in D&D 5E?

    Only 2 cantrips and two 1st level spells (Thief Rogue doesn't factor into spell slots here in any way, so you just have the slots from Eldritch Knight), plus any potential spells from whatever items you may have by this point (Use Magic Device is a wonderful drug ability). Marilith is a go-to...
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