Search results

  1. Bilharzia

    "Better" Combat Systems in RPGs - Feedback Welcome!

    The RQ6/Mythras rules that you go prone if you dodge (called Evade) generated enormous wailing and gnashing of teeth (going prone has bad consequences), although you can achieve some measure of swashbuckler-style dodging with professional skills or a combat trait, parrying is still superior...
  2. Bilharzia

    "Better" Combat Systems in RPGs - Feedback Welcome!

    Aha, as great as Ali is, Dokes is only going for his head, he's not trying to, for example, kick him! From what I've read, the dodging trope has come out of RPGs, and not out of any practical martial art, perhaps the idea is influenced by Errol Flynn (who actually parried quite a bit) and...
  3. Bilharzia

    "Better" Combat Systems in RPGs - Feedback Welcome!

    Correct, however such a strike could be combined with a "Bleed" special effect, which if not resisted will cause increasing round-per-round fatigue, then unconsciousness and ultimately death if not treated immediately. Such a strike might also be represented by a critical hit, which could...
  4. Bilharzia

    "Better" Combat Systems in RPGs - Feedback Welcome!

    Great, I'm not 'concerned', I was curious how you were making it work because it doesn't make sense (eg multiplying the hit location by 5 doesn't work if you then roll a d100 you won't know where you hit since there's 100 results... This is a pretty obvious problem!). You're under no obligation...
  5. Bilharzia

    "Better" Combat Systems in RPGs - Feedback Welcome!

    Ah ok, I can see what you're doing with humans, but it doesn't work so well outside of humanoid locations, and it starts to meta-game the mechanics. From what I've seen WFRP fudges hit locations a bit beyond the humanoid body type and multiplying the d20 locations is not going to work because...
  6. Bilharzia

    "Better" Combat Systems in RPGs - Feedback Welcome!

    A few questions about this - first, why? :P why not use the d20... I'm not sure what's gained here, and doesn't do this then fix to certain locations depending on whether you roll low or high? How does this translate to non-human locations? or are you dividing by 5? :confused: I recognise the...
  7. Bilharzia

    Rate my bookshelf

    I don't know what the hell you think you're playing at, but every single one of those shelf labels is blank. Fail. 0/5 take it down and do it again.
  8. Bilharzia

    How to find a good Freelance writer?

    Try here - Game Industry Shop Talk
  9. Bilharzia

    "Better" Combat Systems in RPGs - Feedback Welcome!

    RQ/Mythras essentially revolves around a unified percentile skills system. Character generation is split between Culture, Career, and player choice. A character's initial combat skills are going to come out of this process. The most important combat skill is "Combat Style" which varies across...
  10. Bilharzia

    "Better" Combat Systems in RPGs - Feedback Welcome!

    Haha! yeah it's not the most inspiring of images. After finding the character sheet from Top Secret that John mentioned I realised I've gone down that direction myself, this is the character sheet of my mega-boss from a climatic encounter, (a 9-headed hydra Mushushu, each head with a different...
  11. Bilharzia

    "Better" Combat Systems in RPGs - Feedback Welcome!

    That sheet might look a bit overblown when it comes to the locations, another way of expressing the same thing would something like this:     5/5 0/4   2/7   0/4 1/5   2/6   1/5 As I used to write in my school textbooks... once you know what you're looking at it's easy to read.
  12. Bilharzia

    "Better" Combat Systems in RPGs - Feedback Welcome!

    Sure, this is from RQ6/Mythras: Looking at this section from a character sheet, you see the PC has piecemeal armour, the strongest is the helmet with "AP 5" (Armour points 5) this will protect against 5 points of damage. Each of the 7 hit locations has it's own armour, AP and hit points, HP...
  13. Bilharzia

    "Better" Combat Systems in RPGs - Feedback Welcome!

    The idea that anything with HP is the same as D&D is a bit of a red herring because of piles of hit points and escalating levels adding to it, not everything that uses HP has that problem. I've found another issue with "narrative" systems which is 'narrative fatigue', not only can you describe...
  14. Bilharzia

    "Better" Combat Systems in RPGs - Feedback Welcome!

    There are a couple of descriptions of RQ6/Mythras that give a sense of the system, this one is from a thread called "Sell RuneQuest 6 for Savage Worlds players" (Sell RuneQuest 6 for Savage Worlds players) And another account of a brief but fairly detailed combat (back in its Mongoose...
  15. Bilharzia

    "Better" Combat Systems in RPGs - Feedback Welcome!

    Well that's good to know, and certainly how decisive Mythras can be is a shocker to some players, it can all be over in the first cycle. On the subject of calculations, the only tricky maths area with Mythras is working out difficulties on the fly, for Hard, Formidable or Easy, Very Easy. I am...
  16. Bilharzia

    Opinions on Warhammer Fantasy Roleplay 4ed?

    I only have a brief experience with wfrp4e but my experience as far as it goes matches what @CapnZapp has described. Advantage in particular seems like a baffling in-elegant solution in search of a problem. Overall it felt like it had lots of areas of inconsistency and an odd cobbled-together...
  17. Bilharzia

    "Better" Combat Systems in RPGs - Feedback Welcome!

    Luck Points can work well in a system that is typically lethal, but you're right that the balance is delicate. Older RuneQuest had the reputation of being ridiculously lethal where limbs would go flying every fight, while this might be fairly realistic it could be grim for players. The game got...
  18. Bilharzia

    "Better" Combat Systems in RPGs - Feedback Welcome!

    The Mythras parry combines some elements of footwork and an actual weapon parry, there's effectively no "dodge" unless you evade which you almost never want to do. There are no damage types, just damage. Unlike previous weapon skills in RQ, the one combat style skill covers attack and parry with...
  19. Bilharzia

    "Better" Combat Systems in RPGs - Feedback Welcome!

    I like your list of principles but number (1) is tricky, because for some people combat itself is not fun at all, or they want it resolved as abstractly as possible and that's all that counts, other players will enjoy the detail and the moment to moment action. Anyway, my point being this is...
  20. Bilharzia

    Help me choose a VTT

    That makes sense, Microsoft Teams might be worth a try, it can share the application and not the screen, at least on PC.
Top