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  1. Bilharzia

    Gamemastering advice on preparing adventures for Sword & Sorcery campaigns

    "Acolyte of Darkness" Adomthra Gaus, the treacherous captain of the guard was as good as his word, apart from a few dozen screaming and fleeing peasants he has guided your small group safely and swiftly through Zhul-Bazzir's maze of back-alleys all the way to the tower of Abon-Tha. Now you...
  2. Bilharzia

    Gamemastering advice on preparing adventures for Sword & Sorcery campaigns

    It feels like you are flogging a dead horse at this point. It's really not that hard, not much more than a basic sandbox setup, ie. one settlement, a wilderness, some adventure locations, a couple of antagonists, a rumour table. Sword and Sorcery is not that complicated, and coming up with an...
  3. Bilharzia

    Gamemastering advice on preparing adventures for Sword & Sorcery campaigns

    Perhaps not :P I'm more thinking of typical PCs here ...
  4. Bilharzia

    Gamemastering advice on preparing adventures for Sword & Sorcery campaigns

    This might help: http://grognardia.blogspot.com/2008/10/picaro-and-story-of-d.html
  5. Bilharzia

    Gamemastering advice on preparing adventures for Sword & Sorcery campaigns

    Written for the "Hyperborea" rpg but will work with any system RANDOM SWORD & SORCERY ADVENTURE GENERATOR Written by Ben Ball http://www.hyperborea.tv/uploads/4/4/6/6/44662451/asshrandom-adv-gen.pdf
  6. Bilharzia

    Gamemastering advice on preparing adventures for Sword & Sorcery campaigns

    I am not even sure "village" and "townsfolk" especially fits that well with sword & sorcery. The protagonists are frequently in cities, in the wilderness, desert, ruin, temple, tomb, not so much knocking around with the standard d&d locations of 'village and castle' or spending too much time...
  7. Bilharzia

    Gamemastering advice on preparing adventures for Sword & Sorcery campaigns

    Are you sure about that? Sorcery can do big stuff and look very flashy in S&S.
  8. Bilharzia

    Discussing Sword & Sorcery and RPGs

    Monster Island, an excellent campaign supplement for RuneQuest6/Mythras (and most BRP games) has some suggestions in its Campaign chapter. The chapter discusses these at length but these are the headlines: First, this campaign supplement happens to be a sandbox which has its own definitions...
  9. Bilharzia

    What Can We Learn from Computer RPGS?

    I am sorry, but you need to do some more research into tabletop RPGs if you think computer games invented that mode of play. Even your own link demonstrates this.
  10. Bilharzia

    What Can We Learn from Computer RPGS?

    The term 'sandbox' was popularised by computer games, but it was in use long before any computer game, and the implementation when it did happen was inspired by RPGs. Aside from a mode of RPG play, which was well established in the 1970s, there were campaign books published which supported...
  11. Bilharzia

    What Can We Learn from Computer RPGS?

    Nothing which I can see has not already been said in other media. All computer rpgs do is take a sample slices of RPGs and re-present them in some form. There is no "lesson" I have seen coming from a videogame which might be useful for a TTRPG which could not be found in earlier games or other...
  12. Bilharzia

    Magic Systems with Magic Points?

    RuneQuest and all BRP games use some kind of magic points based on the Pow attribute (Power), even Call of Cthulhu. Mythras (was RuneQuest 6) uses magic points in different ways for most of its magic systems. Folk Magic and sorcery do. Mysticism uses magic points but consumes them very fast...
  13. Bilharzia

    Which cover is your favourite?

    #2 - Spirits of Trademark Infringement is clearly the best image. #1 is too busy, too much in there and/or the composition is messing it up. #3 is too simple a rip-off which says "we have absolutely no imagination". #4 says "your characters flee on bikes while the interesting stuff is happening...
  14. Bilharzia

    1920 Pulp Dinosaurs?

    In a world of dinosaurs, don't forget the giant insects ... [Warning: extreme insect horror]
  15. Bilharzia

    1920 Pulp Dinosaurs?

    http://realmsofchirak.blogspot.com/2013/07/runequest-monster-island-overview.html Includes: (list taken from Realms of Chirak above) Adaro (shark men, samebito) Ahuizotl Alan (moon bats) Alicanto Allosaurus Ankylosaurus Giant Ant Lion Carnivorous Ape Arumco (hellfrog) Assassin Conch (terrifying...
  16. Bilharzia

    The JRR Tolkien Pronunciation Poll

    He pronounced it tol-keen.
  17. Bilharzia

    Do you modify/write-in your game books?

    There are three kinds of book owners. The first has all the standard sets and best-sellers—unread, untouched. (This deluded individual owns wood-pulp and ink, not books.) The second has a great many books—a few of them read through, most of them dipped into, but all of them as clean and shiny...
  18. Bilharzia

    Mundanity for Adventure/Campaign Inspiration

    You could run a satisfying game of Night's Black Agents without the vampires, you just need to create a non-vampire conspiracy setup that's interesting enough. The "Mythic Britain" campaign is almost low-magic enough to run as a purely historical campaign as it is, the same could be said for...
  19. Bilharzia

    Optimisation in PC building

    ...
  20. Bilharzia

    Any Buzz For Dungeon Alchemist?

    I don't use location maps like that anymore. If I use an image it will be an impression of the scene, not a map. That said this looks like a good approach as one of my objections to stuff like this is that its a tremendous amount of work to faff about making fancy maps, especially if you don't...
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