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  1. Bilharzia

    Helmets: Under-Used but Over-Important

    so...using your imagination to imagine a character's hair is "weird" but not being able to play with helmets because you can't imagine your character without their hair flowing is not....ok! ....
  2. Bilharzia

    Helmets: Under-Used but Over-Important

    Unless you're actually compelling your players to cosplay their characters at the table/screen I think I'm capable of being a bit flexible with what I'm visualising, while knowing what a character is actually equipped with, isn't it a game of the imagination after all? Do you mean the fact...
  3. Bilharzia

    Helmets: Under-Used but Over-Important

    I'm using "f20" in the sense of all fantasy d20 games - all the d&ds, 13th Age, the Pathfinders, osr, etc. What I mean is that attack and defence in those games are resolved in a single roll, and that's why AC is used so that defence is subsumed within the attack roll. In BRP games attack and...
  4. Bilharzia

    The Dune RPG Has A Cover!

    90% of all ttrpg sales.
  5. Bilharzia

    The Dune RPG Has A Cover!

    Ouch.
  6. Bilharzia

    Helmets: Under-Used but Over-Important

    I get it, but I think this is absolutely and clearly wrong, why connect the two in the first place? As I've said, shields are a specialised type of weapon, armour is almost always a type of specialised clothing(!), including helmets. The point about shields is that you take action with them when...
  7. Bilharzia

    Helmets: Under-Used but Over-Important

    As Zarion has just illustrated, there are plenty helmets that do not limit vision and yet are incredibly study, if lacking in protection for the face, or full protection if they have a movable visor. You could build in all that variability into your game if you really wanted to, say if you're...
  8. Bilharzia

    Helmets: Under-Used but Over-Important

    Next you'll be saying peltast shields and javelins have gone out of fashion.
  9. Bilharzia

    Helmets: Under-Used but Over-Important

    Right, but the analogy doesn't really work, helmets, any kind of helmet, is not like a shield.
  10. Bilharzia

    Pop-Up Terrain: Is This The Best Thing Since Sliced Bread?

    Keranova make cheap models for medieval settings, if you like this sort of thing. https://www.amazon.co.uk/Keranova-Clever-Paper-Medieval-Puzzle/dp/B00GOWHNW6/ref=pd_sbs_21_5/262-8120721-1367324
  11. Bilharzia

    D&D General A different style of medieval fantasy game?

    You could try the Classic Fantasy supplement with your players. It uses Mythras as the core system (taking things like skills and the combat system) but then it translates D&D 2e tropes into the system - races, classes, the magic systems (Arcane & Divine), and the monsters. It's been very...
  12. Bilharzia

    Helmets: Under-Used but Over-Important

    I don't think of helmets, or any other armour as similar to a shield. Helmets are nowhere near as dynamic to use and move as a shield, with the possible exception of helmets with visors (like some sallet helmets) or maybe Corinthian helmets which do seem to have been frequently pushed-back, but...
  13. Bilharzia

    Helmets: Under-Used but Over-Important

    If you only have one item of armour, it's going to be a helmet, and before that, you will carry a shield. The helmet because a hit to the head can debilitate you in a way that a hit elsewhere might not, the shield because it can stop a hit before armour becomes a factor. If you don't model hit...
  14. Bilharzia

    Satanic Panic of the late 80's

    It has nothing to do with the moral panic of the 80s and beyond about RPGs. Did I miss a meeting? Because that's what I thought this place was about.
  15. Bilharzia

    Satanic Panic of the late 80's

    Absolutely nothing to do with RPGs, it was an American problem.
  16. Bilharzia

    Satanic Panic of the late 80's

    I was there at the time, as a teenager and playing RPGs. The satanic panic had zero impact on myself or on anyone I knew, but I was in the UK. I am dimly aware of the panic in the US at the time, for us it was just another example of how deranged we thought Americans were. My parents and school...
  17. Bilharzia

    What are your player behavior rules in F2F games?

    Is the OP 8 years old? That list is bizarre.
  18. Bilharzia

    Rivers of London RPG: An Interview

    I don't disagree the main Mythras rulebook went a bit overboard with the font size reduction, when it was RuneQuest 6 the text size was comfortable, but with the name change the page count was reduced by 200 pages! from 500 to 300. At the time it was for print cost reasons, but in the days of...
  19. Bilharzia

    Rivers of London RPG: An Interview

    Weapon length is very much present in Mythras, in the form of weapon Reach. Initiative replaces strike rank, it just doesn't use weapon length since Reach covers it. Action points and the cycle/round structure might seem like big change, but effectively there's not much difference if you default...
  20. Bilharzia

    Rivers of London RPG: An Interview

    Mythras' roots lie in RQ2 and all later editions of RQ and BRP. When it first released as the latest edition of RuneQuest it was called "RuneQuest 6", as such it was the the first time RuneQuest got a full re-write from the ground up since RQ2 itself 30 years earlier. The first version of...
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