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  1. EarthSeraphEdna

    Immortals Handbook - Ascension Discussion

    Okay, so I managed to get an Immortals Handbook page set up on a friend's wiki: www.big-metto.net/RP_Wiki/index.php?title=Adslahnit%27s_Immortals_Handbook_Monstrosities From there I'll probably get to statting some stuff in my free time, although it might be a futile effort with 4th Edition...
  2. EarthSeraphEdna

    Immortals Handbook - Ascension Discussion

    Hey U_K, I'm going to go stat the tetrad Tetragrammaton, the ogdoad Domodon-Doxomedon, and if I'm really up to challenging the Mortiverse, the 72-lord Logos. Would you like to request any particular HD for each of them? I was thinking of using prime numbers to make them immune (for now) to...
  3. EarthSeraphEdna

    Custom divine abilities, portfolios, etc.

    To tell you the truth, I made this ability solely to help out statting a character who could become utterly invincible for about a minute each day (by floating above reality). I didn't want to make the character an elder one, because the character is approximately just a lesser deity in terms of...
  4. EarthSeraphEdna

    Custom divine abilities, portfolios, etc.

    It may give you god mode, but only for a limited amount of rounds per day. Note that very few abilities have a per day limitation. But I can see how it would be overpowered, especially since it still allows you to attack. How about this then: Cosmic Ability: DIMENSIONAL HAVEN (SU) You can...
  5. EarthSeraphEdna

    Custom divine abilities, portfolios, etc.

    Cosmic Ability: DIMENSIONAL HAVEN (SU) You can briefly float above reality itself, making you impervious to all forms of attack. Prerequisites: Dex 70, Self-Concealment 50%. Benefit: As a free action, you can continuously float above reality while still maintaining a conscious grip on it...
  6. EarthSeraphEdna

    Immortals Handbook - Ascension Discussion

    Why not make it cost 72 or 108 divine ability slots then? You already made Lord of Individuality cost 72 divine ability slots, the equivalent of 2 transcendental abilities.
  7. EarthSeraphEdna

    Immortals Handbook - Ascension Discussion

    Alright, here's a compilation of the [Material] Body abilities, now with the revised Orichalcum Body and Neutronium Body as well. Also, I honestly think that Neutronium Body is too weak to be an omnific ability (I feel sorry for the neutronium eternal who has to fight the omnidimensional eternal...
  8. EarthSeraphEdna

    Immortals Handbook - Ascension Discussion

    Take note that it can give you two or three virtual size categories, depending on your current Strength score. For example, if you started off with 26 Strength, +43 Strength would boost your Strength up to 69, giving you two additional VSCs. However, if you started off with 32 Strength, +43...
  9. EarthSeraphEdna

    Immortals Handbook - Ascension Discussion

    But U_K's virtual size category system is so deeply entwined in exact mass multipliers that it's somewhat necessary. And I don't want people jumping on me for implying that pure iron has a density of 8.00 g/cm^3.
  10. EarthSeraphEdna

    Immortals Handbook - Ascension Discussion

    The only difference between Platinum Body and Gold Body is that the former gives you +45 Strength while the latter gives you only +43 Strength. So you can go ahead and take Gold Body if you really want to, since +2 Strength won't make THAT much of a difference.
  11. EarthSeraphEdna

    Immortals Handbook - Ascension Discussion

    The problem there is that U_K's virtual size category system is purely based on density, and that includes Strength and natural armor. Since adamantine has the exact same density as iron, the only difference is their hardness. Gold has a density of 19.3 g/cm^3, which has a material Strength...
  12. EarthSeraphEdna

    Immortals Handbook - Ascension Discussion

    I really think that Iron Body and Adamantine Body are a bit too powerful for divine abilities, since they end up giving you a considerably high Strength bonus. They should be redone into Stone Body and Iron Body, because a lot of complications arise when adamantine comes into the picture...
  13. EarthSeraphEdna

    Immortals Handbook - Ascension Discussion

    There's a discrepancy when it comes to material Strength modifiers and virtual size categories which stems from U_K's assumption that the human body has an average density of 1.2 g/cm^3. That's wrong, because the human body actually has an average density of 1.0 g/cm^3, roughly the same as...
  14. EarthSeraphEdna

    Immortals Handbook - Ascension Discussion

    Does Dead Zone nullify the supernatural abilities of you and your allies? As it is, it doesn't affect the items and artifacts of you and your allies, which is strange, considering that Dead Zone nullifies your innate supernatural abilities, yet it doesn't nullify supernatural abilities contained...
  15. EarthSeraphEdna

    Immortals Handbook - Ascension Discussion

    Okay, so since Superior Summoning and Perfect Summoning end up letting you summon creatures more powerful than you even without the rules for outsider advancement, and since Improved Summoning grants something that's very common in the immortal levels anyway, why not revise them to give feats...
  16. EarthSeraphEdna

    Immortals Handbook - Ascension Discussion

    U_K said a while back that the maximum spell level an immortal can cast is equal to 1/2 his caster level (rounded up). A 25 HD quasi-deity has a caster level of 29th, so he should be able to cast 15th-level spells. 6 free levels of metamagic on a 9th-level spell gives you a 15th-level spell, so...
  17. EarthSeraphEdna

    Immortals Handbook - Ascension Discussion

    I noticed that there's a big problem when it comes to summoning creatures with extra HD. Let's take a quasi-deity 25th-level human cleric (ECL 45) with double Evil portfolios. He has Automatic Metamagic Capacity x6, which he can use to heighten his summon monster ix spell-like ability to a...
  18. EarthSeraphEdna

    Immortals Index (Pantheons, Mythology Discussion)

    Say, U_K, how do you decide on the HD for immortals? Simply dividing the 1E hit points of an immortal by 4 to get their 3E HD like here (www.immortalshandbook.com/freestuff2.htm) isn't really consistent, especially considering that in the 1E Deities and Demigods book, there were several gods...
  19. EarthSeraphEdna

    Immortals Handbook - Ascension Discussion

    The pseudonatural template is truly ridiculous for creatures with high HD (such as immortals), even much more so than the paragon template, especially considering that it's available as a cosmic ability. It gives the creature spell resistance equal to its HD x 5, first off. It also replaces the...
  20. EarthSeraphEdna

    Custom divine abilities, portfolios, etc.

    How would you balance it then? I still want the immortal to be turnable by anybody with turn/undead.
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