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  1. EarthSeraphEdna

    Immortals Handbook - Ascension Discussion

    You can move a limitless distance (until you bump into Slipstream'd beings) while under an indefinitely-sustained Time Stop, so that's even better than Superluminal, which is a transcendental ability. You can set up a cluster of Delayed Blast Fireballs around your opponent. You can heal yourself...
  2. EarthSeraphEdna

    Immortals Handbook - Ascension Discussion

    Okay, there seem to be some major balance problems with a few of the spell-like abilities of immortals, both from the divinity templates themselves and portfolios (especially double portfolios due to the standard + swift activation times): 1.) The Greater Dispel Magic SLA that immortals and...
  3. EarthSeraphEdna

    Immortals Handbook - Ascension Discussion

    I think I've figured out a slightly more accurate solution to this. Each artifact you forgo gives you a number of feat slots equal to 1/2 your ECL, and these feat slots may be exchanged for divine ability slots with a 6:1 ratio as usual. So a 100 HD greater deity (ECL 180) that foregoes one...
  4. EarthSeraphEdna

    Immortals Handbook - Ascension Discussion

    Uh, the method I suggested doesn't work that way at all. A Belt of Strength +20 is still worth 4,000,000 gp, and a Belt of Strength +200 is still worth 400,000,000 gp. It's just that a Belt of Strength and Wisdom +10 is worth the same as a Belt of Strength +20, and a Belt of Strength and Wisdom...
  5. EarthSeraphEdna

    Immortals Handbook - Ascension Discussion

    At the bottom of that section, it states that a belt that gives a +8 enhancement bonus to both Strength and Wisdom is worth considerably less than a belt that gives a +16 enhancement bonus to Strength, so an immortal gains a virtual discount on the net ability score gain if he opts for the...
  6. EarthSeraphEdna

    Immortals Handbook - Ascension Discussion

    I know I've already burdened you guys with the gigantic list of errors and unclear things, but I've got a few questions about the artifact system, if you don't mind: 1.) Why does an artifact that gives you a +10 enhancement bonus to Strength, Dexterity, Constitution, Intelligence, Wisdom, and...
  7. EarthSeraphEdna

    Immortals Handbook - Ascension Discussion

    By the way, U_K, the Fertility portfolio isn't exactly the most family-friendly portfolio in the book, even though it's very tame compared to things like the Book of Erotic Fantasy. You might want to change it a little, because the last thing we'd want is you getting a Cease and Desist from WotC...
  8. EarthSeraphEdna

    Immortals Handbook - Ascension Discussion

    Alright, alright, please don't shoot me for this. Let's take a 40 HD outsider (with the usual 20 integrated class levels) with the lesser deity template. He has the body of a male human, he has double Fertility portfolios, he's traded in most of his feat slots for divine ability slots, and he...
  9. EarthSeraphEdna

    Immortals Handbook - Ascension Discussion

    Woo! I just got my PDF of Ascension 3.1; I am going to have a field day with this stuff. Anyway, I've scanned through it for things that need corrections or clarifications. Here's what I've found so far: All over the book: Intelligent beings encompass all creatures with 3+ Intelligence, not...
  10. EarthSeraphEdna

    Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)

    But what if you were playing, say, a Greater Deity with double Science portfolios that has Strength only adequate to wield weapons made out of 0.003% Orichalcum? What if you wanted to trade in some of your enhancement bonus budget to make your weapon a monomolecular blade or a lightsaber to...
  11. EarthSeraphEdna

    Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)

    So each PL above 2 increases the base damage by one step, just like how each VSC also increases your base damage by one step... how does this fit in with the artifact system? What if an immortal was willing to settle for a lesser enhancement bonus on his weapons, in exchange for upgrading his...
  12. EarthSeraphEdna

    Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)

    Wait, what? Using Spell Level × 2 - 1, a 20th-level spell requires caster level 39th. Using Spell Level + 11, a 20th-level spell requires caster level 31st.
  13. EarthSeraphEdna

    Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)

    The Epic Level Handbook apparently has its own rules for minimum caster levels for spells: Right now, we have four options on how to handle the minimum caster level for spells and/or the maximum number of Automatic Metamagic Capacities a character can have: A. The minimum caster level for a...
  14. EarthSeraphEdna

    Challenging Challenge Ratings...again

    So if 36 feats equal 6 divine abilities equal 1 cosmic ability, wouldn't that make feats (both non-epic and epic) worth +0.167 ECL each, and cosmic abilites worth +6 ECL each? Is that because the "5/6 ECL" Silver Rule has already been pre-factored into everything, or are they still subject to...
  15. EarthSeraphEdna

    Challenging Challenge Ratings...again

    U_K, in v6 of the challenge rating PDF, how much ECL are non-epic feats, epic feats, divine abilities, cosmic abilities, transcendental abilities, and omnific abilities each worth? Both non-epic and epic feats were worth +0.2 ECL in v5. Since you designed things such that 36 feats equal 6...
  16. EarthSeraphEdna

    Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)

    If you really don't want players to take Automatic Metamagic Capacity as 50% of their feats and divine ability slots, then maybe there should be an actual hard rule dictating the maximum amount of AMCs a character can have, instead of just an unspoken and ill-defined recommendation.
  17. EarthSeraphEdna

    Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)

    What's so far-off about a demigod mage that keeps on amasses more and more raw arcane power? There are quite a number of defensive spells available, and with that many Automatic Metamagic Capacities, you can throw up several quickened defense spells at once. If you bring in the Spell...
  18. EarthSeraphEdna

    Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)

    Is there ANY limit to the amount of Automatic Metamagic Capacities you can have? If not, then what's stopping a Demi-deity Wizard 30 from using Multifaceted to get himself as many AMCs as he wants, with the occassional Great Intelligence and Legendary Intelligence.
  19. EarthSeraphEdna

    Custom divine abilities, portfolios, etc.

    How many feet do you push an enemy back with a Perfect Gusting Beam? 5' per HD, 10' per HD, 15' per HD, or 20' per HD? And how much damage does a grounded or airborne creature take per feet moved? Anyway, I wast thinking of a Reverse Gusting [Effect], or Suction [Effect], if you will. Combine...
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