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  1. EarthSeraphEdna

    ZEITGEIST Campaign Journal of a Parallel World

    Wolfgang von Recklinghausen does hail from Arrovia, a Malice city-state wherein the use of ensouled witchoil is seemingly legal, so I suspect that various people in Arrovia would develop spirit medium powers from being exposed to so many incinerated souls. One hook that the adventure path never...
  2. EarthSeraphEdna

    ZEITGEIST Campaign Journal of a Parallel World

    Really, the requisition subsystems in the D&D 4e and Pathfinder 1e versions of the adventure path are sketchy enough, but the requisition subsystem in the D&D 5e version is especially dodgy, because it implements a magic item economy in a game that never committed to a magic item economy in the...
  3. EarthSeraphEdna

    ZEITGEIST Jiesse, City of Brass, Salamanders (Zeitgeist Spoilers)

    One problem with the Jiese lore of book #10 is that it makes no sense for there to be a "main" elemental plane of fire in the first place. The cosmology revolves around suns/stars and planets in a wide universe. The concept of a "main" elemental plane of fire simply does not fit with the...
  4. EarthSeraphEdna

    ZEITGEIST Zetgeist 4e: How Many Players

    Depending on how optimized the party is, that may be extravagantly unnecessary. 4e Zeitgeist, from book #4 onwards, already makes many battles terribly easy by arbitrarily chopping away hit points from many monsters, making them even more susceptible to strikers' encounter novas than usual.
  5. EarthSeraphEdna

    ZEITGEIST Zetgeist 4e: How Many Players

    Lacking a leader in a 4e party, particularly at the heroic tier, is a major handicap for a party. They really have to pull out all of the stops and ensure that their healing surges can actually be used. Being experienced at character optimization helps, but it can only do so much if they are...
  6. EarthSeraphEdna

    ZEITGEIST I absolutely love the power scaling of Zeitgeist

    I was a fan of the setup of Way of the Wicked, but the precise execution left much to be desired. I do not think the worldbuilding was good enough for the one island nation for me to really get too invested in it; the setting felt very hollow and one-dimensional, and the entire adventure path...
  7. EarthSeraphEdna

    ZEITGEIST I absolutely love the power scaling of Zeitgeist

    The Obscurati generally favors assimilation more than decimation, if book #13 is anything to go by. It is not unreasonable for some parties to favor assimilating the Obscurati rather than destroying them; the book generally does not care whether the party kills or assimilates. Our own run of...
  8. EarthSeraphEdna

    ZEITGEIST I absolutely love the power scaling of Zeitgeist

    Thinking about things this way, I have come to realize that under my sensibilities, an ideally world-built RPG setting is not simply one that is pretty and satisfying to read about, and that PCs can go on all kinds of adventures inside. No, what really makes a good RPG setting for a power...
  9. EarthSeraphEdna

    ZEITGEIST The Grand Design

    Over in my DM's 4e campaign, we used this for the convocation planes. We came up with this for our own proposed planar configuration.
  10. EarthSeraphEdna

    ZEITGEIST I absolutely love the power scaling of Zeitgeist

    Also, I mentioned that Zeitgeist has the advantage of being a combined setting and adventure path, which means that the worldbuilding can be hyperfocused on the adventure path, with no extraneous elements lingering around simply to serve as plot elements. I have come to realize that the...
  11. EarthSeraphEdna

    ZEITGEIST I absolutely love the power scaling of Zeitgeist

    Also, I was wrong. The 5e version of the player's guide stipulates that it is actually 32 soldiers comprising a challenge 17 unit, so those 32 soldiers have the same fighting power as an adult red or gold dragon. That is a colossal, sweeping difference from the 4e version.
  12. EarthSeraphEdna

    ZEITGEIST I absolutely love the power scaling of Zeitgeist

    The 5e version starts the characters at 3rd level simply to cut down on the relative grittiness of 5e, and even then, the characters are not that superheroic, true. It is nothing compared to the 4e version's level 1 characters, especially when those go up against the level 1 minions of book #1...
  13. EarthSeraphEdna

    ZEITGEIST I absolutely love the power scaling of Zeitgeist

    I do not think Zeitgeist starts anyone off as commoners. PCs start off as special forces, in-universe, what with the mission to Axis Island. They definitely do become demigods, however, as early as the start of book #9, I would say. The 5e version of Zeitgeist is definitely on the more...
  14. EarthSeraphEdna

    ZEITGEIST I absolutely love the power scaling of Zeitgeist

    In short, I like the Zeitgeist setting and adventure path for being the only published setting for a D&D/Pathfinder-type setting that actually casts the PCs as superheroes of unprecedented power (both by PC standards, and by monster standards), effectively making them the Avengers or Justice...
  15. EarthSeraphEdna

    ZEITGEIST I absolutely love the power scaling of Zeitgeist

    I am miffed right now, because Pathfinder 2e released an adventure with a city with two-man (sometimes, four-man) patrols of 17th-level town guards. It is a superhuman eugenics city, but 17th-level is still way too much for beat cops on constant patrol. I would like to be positive and rave...
  16. EarthSeraphEdna

    ZEITGEIST [Spoilers] Arkgeist Chronicles

    For those (very few) people who actually had an interest in this thread, we have been continuing our campaign; we simply have not updated the logs. After clearing out book #12 and defeating the Voice of Rot, we have had a number of side sessions, plus eight more sessions. Those side sessions...
  17. EarthSeraphEdna

    ZEITGEIST Looking for a writer for a ZEITGEIST setting book

    Ryan Nock was the one who decided on the roster of planes for the sequel setting. I am just doing what I can to hash it out. The planar roster is not exactly utopic, or even optimal, but the sequel setting has had to make numerous concessions in the name of presenting a setting ripe with...
  18. EarthSeraphEdna

    ZEITGEIST Project Eternal Life (Spoilers for book 7)

    We grappled with this tomfoolery in our own game, though we did not even need to involve duplicants; Mortal Possession alone would be sufficient, by transferring people's minds into younger and/or long-lived bodies. In our own game, we pushed this issue into "background research" and revisited...
  19. EarthSeraphEdna

    ZEITGEIST Campaign Journal of a Parallel World

    Given how setting-tied the adventure path is, a full setting conversion is a daunting task. I wish you the best of luck with it.
  20. EarthSeraphEdna

    ZEITGEIST Zetgeist 4e: How Many Players

    Zeitgeist 4e is generally on the very easy side, and can be completely stomped by any group with even a modicum of mid-op characters. Not even high-op, but mid-op. Our group played through books #1 through #8 with three mid-op PCs, and books #9 through #13 with two mid-OP PCs. Despite the DM...
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