Statistically no one survives a 60' fall IRL. So in my home game I put in a rule that falling incurs max damage (so 6hp per 10'). At 30' and beyond you also roll a Dex Saving throw, DC 10 + 5 per every 10' past 30' (so 15 at 40', 20 at 50', 25 at 60', etc), with a failure indicating reduction...