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  1. Warmaster Horus

    How often do you see these fighter archetypes at the table?

    I have one of each of those in some flavor or another.
  2. Warmaster Horus

    D&D 5E (2014) Contagion and Boss Fights

    I like to have the occasional solo jaunt. Not enough to be annoying but often enough to give every player some time showing off their character on their own. I expect my players to show some level of maturity and put up with this when it comes up. The biggest danger is, of course, a PC...
  3. Warmaster Horus

    Nerfing Holy Weapon for Xanathar's Guide

    Have you seen it abused in this way? Are characters really walking around for multiple encounters with this up in practice? Or are these white room theory-crafting worries?
  4. Warmaster Horus

    "Are the Authors of the Dungeon & Dragons Hardcover Adventures Blind to the Plight of DMs?"

    Even with APs you need to put in some time adjusting them for how YOU want to run them. I haven't yet run into a fully plug-n-play adventure I would want to run as a home game without some significant personal DM revision.
  5. Warmaster Horus

    D&D 5E (2014) Contagion and Boss Fights

    Again, a niche thing. As written it has no place as a combat spell if the effects come in immediately as it is too powerful, and it's not powerful enough if the effects take at least 3 rounds to come into play. The only thing it has going for it is as a punishment, coercion or even a form of...
  6. Warmaster Horus

    READY PLAYER ONE - Come With Me

    Let's see. You will become the richest and most influential person in the world if you win this contest. To have any chance of winning you MUST immerse yourself in late '70s through 80's culture. You must be encyclopedic in familiarity and nuance of all things media from that era. Next, your...
  7. Warmaster Horus

    D&D 5E (2014) Contagion and Boss Fights

    It wouldn't be the first useless spell in the PHB, at least from a combat perspective. It might be a good one for coercion, though. Nothing like a little Slimy Doom on your boyfriend to get you motivated to pay off the evil wizard, after all.
  8. Warmaster Horus

    Traveling by Long Ship on the Sword Coast

    While that's a good idea, I think the true design was to make pirate ships defeatable by low-level PCs. I disagree with that. In fact in my game we had a chase between the PC's ship and a pursuing pirate ship that wound up with the PCs taking their smaller coaster vessel into a dangerous reef...
  9. Warmaster Horus

    Traveling by Long Ship on the Sword Coast

    ToA pirate ships are strange in that they have very small crews. A good pirate ship should have dozens of crew, IMHO.
  10. Warmaster Horus

    Should fighters be skill monkeys?

    This is why it's on their list of available class skills.
  11. Warmaster Horus

    D&D 5E (2014) The best solution for longswords

    Elves can be strong. Nothing prevents you from stat-ing up their Strength to work well with Longswords. Longswords work just fine, too, when combined with Shields - better AC is a very good thing and a nice trade off.
  12. Warmaster Horus

    D&D 5E (2014) Is Expertise too good?

    Multiplicative in that at most it represents a +6 bonus at the highest level.
  13. Warmaster Horus

    Traveling by Long Ship on the Sword Coast

    I had a storm hit a ship my players were on. A mast broke and they were responsible for cutting it away with a chance the ship would capsize every turn after the third. They missed severing the mast from the ship by one rope and the ship went over. I then asked everyone what they were doing...
  14. Warmaster Horus

    D&D 5E (2014) Contagion and Boss Fights

    Maybe it's not meant to be a combat spell? It's only 5th level and to have the effect of stunning a creature for 3 rounds without a save (or, well, saves in progress) is more powerful than a 9th level spell.
  15. Warmaster Horus

    D&D 5E (2014) Contagion and Boss Fights

    It sounds like a touch 'inflicts' the disease (infects), while the three saves cause/prevent the effects from occurring. "After failing three of these saving throws, the disease's effects last for the duration..." So after failing the saves the effects take effect for the duration. Or at...
  16. Warmaster Horus

    D&D 5E (2014) Is Expertise too good?

    Combat is typically made up of multiple rolls for overall success, ie an opponent must be struck several times for their HP to run out. A task is typically a one-shot deal, success or fail. In combat you get many tries, in skills you often just get one. I think that's a substantive difference...
  17. Warmaster Horus

    D&D 5E (2014) Is Expertise too good?

    Do you mean levels where PCs are meant to be highly competent heroes and among the most skilled adventurers in the world?
  18. Warmaster Horus

    D&D 5E (2014) Is Expertise too good?

    I like it as is. One effect I've taken advantage of is it's allowed me to take characters that have relatively low stat bonuses and make them passable at skills that they would normally not be good at.
  19. Warmaster Horus

    D&D 5E (2014) Do Fighter Battlemaster Superiority dice feel magical?

    Oh, it's definitely a dramatic license limitation. Nothing realistic causes these special abilities to be available or not. It's a narrative thing. Too much of a super thing becomes less super, after all. The core of D&D is story telling, so there are times you need to reconcile that...
  20. Warmaster Horus

    D&D 5E (2014) Do Fighter Battlemaster Superiority dice feel magical?

    Shield Master is a Feat vs Battlemaster being a progressive Class Feature. But I see your point. You can argue that Maneuvers have a supernatural feel in that they can allow an element of fantastical capability to the fighter. But that's more flavor than mechanic. It's like when Captain...
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