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  1. heretic888

    The roots of 4e exposed?

    Of course, nobody actually uses those Forgite terms accurately anyway. When people call 4E "gamist", for example, I can't help but laugh and roll my eyes. 4E is probably the version of DnD least suited to a Step On Up creative agenda. Meanwhile it maps to "simulationism" pretty cleanly with...
  2. heretic888

    D&D 4E 4E Hack: "Fiction First" Playtest

    Hi LostSoul, any chance you'd be willing to post an updated document for us? :)
  3. heretic888

    Looking At The Pathfinder 2 Wizard Class

    Weapon accuracy bonus *and* fighter weapon talent class feature *and* the occasional bonus from charging or using weapon powers that target NADS. In other words, asserting the Fighter and Wizard have the same attack bonus is not accurate at all and a misrepresentation of how 4E actually works...
  4. heretic888

    Looking At The Pathfinder 2 Wizard Class

    So, am I the only one that's going to point out that a Fighter and Wizard in 4E *don't* have the same bonus to their respective specialties (weapon attacks vs magical attacks)? Fighters typically have +3 to +4 more than Wizard. This feels like a You're Not Even Wrong situation...
  5. heretic888

    D&D 4E Conan vs the Swarms of Soldiers.

    So, to apply this to a 4E styled game, you could have thematic lists of martial powers --- say, a Twin Blade style, Great Weapon style, Shadow Assassin style, Commanding Presence style, whatever --- and each class would have variable access to different lists. From the examples I gave, the...
  6. heretic888

    D&D 4E Conan vs the Swarms of Soldiers.

    When it comes to the "common pools of martial powers" approach, I quite like what was done with 3.5's Tome of Battle: The Book of Nine Swords. There were nine schools of martial maneuvers --- analogous to schools of spells --- that 3 classes chose their powers from. However, not every class had...
  7. heretic888

    D&D 4E 4e/13thA immersion question and 5e/13thA DoaM question

    Note that just because a game mechanic is too abstract to neatly correspond with a 1:1 simulation doesn't mean there is anything wrong with said mechanic or that it doesn't "make sense". especially when the rest of the game is absolutely filled to the brim with similar such mechanics. It just...
  8. heretic888

    D&D 4E 4e/13thA immersion question and 5e/13thA DoaM question

    I disagree with that last assertion. Attack rolls, hits, and misses mean basically the same thing in 13A that they do in DnD. The key difference is 13A is generally more internally consistent with its narrative treatment of these abstract mechanics. When a "hit" sometimes involves no contact and...
  9. heretic888

    D&D 4E 4e/13thA immersion question and 5e/13thA DoaM question

    Correct, however, this brings us back to the point I made in a previous post: "hit" and "miss" aref or the benefit of the players, not their characters. In essence, hitting and missing are terms that refer to what the players are doing with the rules not what their characters are doing in the...
  10. heretic888

    D&D 4E 4e/13thA immersion question and 5e/13thA DoaM question

    I don't really disagree with you here. My only point is that the terminology of "hit" and "miss" is for the benefit of the players, not their characters. Sometimes a "hit" doesn't involve physical contact at all and sometimes a "miss" does involve physical contact (its just ineffectual is all)...
  11. heretic888

    D&D 4E 4e/13thA immersion question and 5e/13thA DoaM question

    "Hitting" and "missing" are to a large extent metagame states --- or, at the very least, they don't mean the same thing to players that they do to characters. When a character "hits" a monster, all that means in the gameworld is the series of attacks, maneuvers, and movements that character has...
  12. heretic888

    My encounters in 13th Age are too easy

    ​Personally, I have found magic items make a huge difference in 13th Age. Giving only a few of them to each PC will produce a noticeable difference in their ability to handle same-level battles. After running my first 13A campaign (from 1st to 6th level PCs), my advice is to hand them out very...
  13. heretic888

    My encounters in 13th Age are too easy

    4th level is at the zenith of Adventurer Tier. At Champion Tier, the difficulty level ramps up and players are expected to be facing an equal number of monsters of their level + 1. In a "fair fight", anyway. Note the designers don't expect most encounters to be "fair fights". ;) I have to say...
  14. heretic888

    Icon relationship dice

    In my 13th Age games, I treat Icon Relationships as the equivalent of once-per-session Fate Points that the players can invoke at any time during the session. These are also d20-based instead of d6-based. Here's my house rules: Once per session, you can invoke each of your Icon Relationships to...
  15. heretic888

    13th Age What should 4e steal from 13th Age?

    Just to clarify, in 13th Age N = whenever the GM says so. The suggestion is for (roughly) 4 battles or so, but this is in no way a hard and fast rule. Personally, I hand out full heal-ups based on accomplishing "story objectives" or minor/major quests, regardless of how many battles that takes...
  16. heretic888

    13th Age What should 4e steal from 13th Age?

    Might I suggest.... Armor Class: middle of Con, Dex, and Wis Fort: middle of Con, Str, and Cha Reflex: middle of Dex, Int, and Wis Will: middle of Cha, Int, and Wis Not sure how it monkeys around with class/build balance, but it seems ok on paper at least.
  17. heretic888

    Balance question: Replacing Dailies with Encounters

    Back when I was running 4E (I pretty much only run 13th Age now), I ran one-shots using two different sets of houserules: Houserule Set A: - Whenever a character takes an extended rest, he regains 1d4 healing surges (1d4+1 at paragon and 1d4+2 at epic) and can make a saving throw for each...
  18. heretic888

    Why do we need Encounter Powers?

    You guys should check out the stunt mechanic in the Dragon Age RPG. It operates very similarly to what you're espousing.
  19. heretic888

    Could Wizards ACTUALLY make MOST people happy with a new edition?

    Ehhhh.... I dunno. I have a hard time with any game system making use of Character Classes, Character Levels, Armor Class, Hit Points, and Vancian Spellcasting claiming itself to be "Simulationist" at its core. Exactly which "gameworld physics" are all these elements supposed to "simulate"...
  20. heretic888

    Do grognards have to be jerks?

    Let me put it another way. I run a 4E group. I play in another 4E group (different people). I also, until our DM recently moved, played in a 3.5 group pretty regularly. Neither I nor any of my 4E players have, to my knowledge, ever attacked or criticized another D&D player because they played...
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