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    D&D 3.x [3.5] Noteworthy spell changes

    A friend pointed this one out; I can't believe I haven't seen it discussed on the boards: Invisibility is now 1 minute/level. And as long as we're trying to be complete, let's not forget the change in the duration of the buffs. --Axe
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    Everyone, Tell us about your games, please!

    Two to seven. We have several campaigns, which covers the most common combinations of players who can make it at a given time. I DM two of them. One other person DMs. 4/3, when all are participating. One female has essentially dropped out at this point. One decent one, Legends. One campaign...
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    3.5 D&D or really 4.0!!!

    Well, since you dared, my group and I hated 2e, and I love 3e. The dislike of 2e was partly because, being ancient gamers ourselves and crusty curmudgeons to boot, we didn't like TSR going and changing up our 1e fun, we didn't like them trying to sell us a new book every week, and we didn't like...
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    beavers the size of bears

    There was a short review in either Science or Nature at the time that the latest terrestrial whale discoveries were published, either 2001 or 2002. I'm actually working with that literature now, so I'll edit this post with a more specific reference when I get back from work. --Axe Edit: Here'...
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    Gnome druid build

    I definitely favor Scribe Scroll. In fact, I don't see how any of the major spellcasting classes do without it. Of course, we play infrequently and therefore tend to have low level campaigns, which probably increases the value of this feat. I think it's even more valuable for druids, though...
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    beavers the size of bears

    I like how they talk about "skull alone." The only known specimen of Andrewsarchus is a skull. Andrewsarchus is generally thought to be part of a group called mesonychids, a group from the Paleocene to Oligocene of the northern hemisphere. Most of the mesonychids were more in the size range of...
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    Review of Monte's 3.5 Review...

    on feet, inches, and squares Just a note on the Sigil's remark about Monte's statement that references to grid squares were a move in the direction of "inches". I took Monte's statement to mean that, instead of saying 5 feet, the rules would often say one square, or other such conversions...
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    D&D 3.x 3.5 Bull's Strength

    I pretty much feel that they could've solved any perceived problems without changing the spell so drastically. If the "all day" effect was the problem, they could just have cut the duration in half. At 30 min/lvl, even a 20th level caster extending the spell can't have it all day. If it was...
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    D&D 3.x 3.5 Druid: No weapon restrictions?

    My only concern is that this makes elf the slam-dunk race for druids. The previous rule sort of discouraged elven druids, because they would essentially lose one of their racial features (the weapon proficiencies, at least until they got Ironwood). Given that elves seem like a druid-friendly...
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    Shortened buff spell durations: Good or bad?

    I also dislike this change because of how it impacts metamagic feats. In fact, I don't even like reducing it to 10 minutes/level. How about something like 2 hours plus 10 minutes/level? This way, even low level casters will be able to provide buffs likely to last more than one encounter, and...
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    Is the Sorceror as bad as I think?

    I definitely agree that the balance between these two classes shifts in a campaign-specific way. One thing that hasn't been mentioned much is magic item creation, other than scrolls, and not so much for making the wizard more the sorcerer as to enhance the party in general. In a campaign where...
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    Is the Sorceror as bad as I think?

    I've heard arguments for both sides. A lot of it has to do with the type of campaign you run. In a campaign with easy access to magic items, it tends to favor the sorcerer over the wizard, because the sorc can buy scrolls and magic items to overcome those spells he can't cast. Also, there's...
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    Dragon #308 previews new ranger and barbarian!

    A few comments on the new ranger, as far as we know it: 1) First, I just don't like this version; I like my rangers more "fightery" and less "roguey". This revision definitely shifts the ranger toward the rogue, and, personally, I just don't want to go in that direction. 2) Considering that...
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    Has anyone House Ruled the Half-Elf???

    I actually use a point-buy system similar to what was described above. Elven blood is contingent on the character actually buying something inherently elven. I don't have the point distribution at hand, but I recall that extra skill points were the most expensive, followed by the extra feat and...
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    Spontaneous casting for all divine casters

    Well, these sorts of things are generally specific to how a DM and a campaign interpret the druid, but I certainly wouldn't say that yours is less valid than any other. My interpretation is that Life is a central part of a druid's theology, and, ultimately, things like suffering and death are...
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    Spontaneous casting for all divine casters

    Here's a change I'm strongly contemplating. 1) First, I'd make cure spells have the same progression for all divine spellcasters: clerics, druids, paladins, and rangers all would have one cure spell on their lists from levels 1 to 4. 2) Second, I'd allow spontaneous casting of healing spells...
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    Magic Vestment

    My interpretation: The spell adds an enhancement bonus to one armor or shield. The sentence about normal clothes allows "no armor" to be a type of armor. It won't do anything for armor or shields that already have an enhancement bonus equal to or higher than that provided by the spell, because...
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    D&D 3.x [3.5] Improved Familiar Feat

    What I really want to know is.... "Where the heck is the brownie?" This was the Lawful Good "special" familiar of 1e. The "special" familiars also included quasits, pseudodragons, and imps. I'm surprised brownies were left out of MM and fromt eh Improved Familiar list. And while I'm at it...
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    Flat Skills rolls - I hate them so I change them. Is this fair?

    Why is this a problem? If you're tumbling cross-class, it ought to be harder for you. And you can still add Dex, Skill Focus, and synergy bonuses. The real problem is that most cross-class tumblers aren't going to want to spend two points on maxing ranks in Tumble. As it is, everyone takes at...
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    Two New Language-Related Feats

    On Common: "The Common Tongue" is something that comes up in Lord of the Rings and likely the concept is lifted from that. In addition, it just makes life simpler for a game where characters travel the world and want to spend their time looting and fighting, rather than translating. Simpler...
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