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    Telepathic Bond

    Oy, completely missed that. Thanks! --Axe
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    Telepathic Bond

    Can affected individuals move out of the spell's given range after it has been cast and still be affected, or do they have to stay within 30' of another affected character to retain the bond? Here is the SRD entry: --Axe
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    [Complete Champion] Spontaneous Divination

    Actually the rules do require one of the two new spells gained at each level come from the specialist school; the rule is in the magic chapter, in the section on adding spells to a spell book. --Axe
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    Alter self + fuse arms = easy strength

    Well, Alter Self only allows you to change to a creature of 5HD or less that is of your type. Is your character a humanoid? I'm not aware of any humanoids with extra arms. --Axe
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    Freedom of Movement and swimming

    Why not? Would you argue that a spider falls through a web, because it can move easily through one? I think you are confusing "ignore something" with "ignore the effects of something." A character with freedom of movement who is wandering unhindered through a web is still burned if it is lit...
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    DMM Persistent Spell - Do You Allow It?

    Of course, that's not a core spell. We're already talking about combining two separate non-core feats; adding more non-core spells obviously increases the power of this combo, so it would make sense to not allow non-core spells. I'm actually trying this combo out for the first time in a Savage...
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    Weapon Augment Crystals are wrong and dirty

    Which is why no one ever goes out of their way to get a vampiric sword. Part of the reason for crystals is to allow players to add some of the +X cost special abilities that never get chosen over adding a straight +X to your weapon, because the abilities are too weak/specialized/etc. While I...
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    The one responsible for defense.

    I'll throw in my own vote for a fighter with Improved Trip and Improved Disarm. I'm in an Age of Worms campaign where I play all four characters, originally dwarf barbarian, human conjurer, human clericN/rogue1, and bard. The bard died, and his replacement (elven ranger) also died. I then...
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    Natural Weapons and Reach Weapons

    Just out of curiosity, how does this SRD quote from the monk's unarmed strike section fit into the alternative interpretations? --Axe
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    How much noise does a lightning bolt make?

    Not to mention the verbal components. I suppose it comes down to not so much whether there is something to hear, as much as whether your DM would require a Spellcraft check to recognize the casting of lightning bolt, versus recognizing something like "BZZZZZZZZRRRRRRRRRRRRNNNNNNNTTZZZZZZ." I'm...
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    How much noise does a lightning bolt make?

    Right, hence the conclusion that it makes about as much sound as a battle (meaning D&D combat, as opposed to, say, Waterloo) makes in general. Or, more specifically, as much as other aspects of a battle make, such as swords clanging on shields, people shouting, etc. --Axe
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    Entangle - A Little Too Strong For A 1st Level Spell?

    Well, the higher CR creatures certainly fare better than the goblins. The goblins are effectively done, assuming the party has any ranged attacks. Three ogres and four giants save, so they can move out of the area if they start just about anywhere except the very center. Also, those that make...
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    Entangle - A Little Too Strong For A 1st Level Spell?

    You know, right after I hit the submit button, I realized that there were 3 more pages of posts, and I figured by the time I edited in "Whoops!", several people would have pointed out that I wasn't adding anything new. In any case, I don't really agree with your argument. Strength scores don't...
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    Entangle - A Little Too Strong For A 1st Level Spell?

    I voted no. It's great outdoors, but it's usually useless in the dungeon (until you hit the requisite "room of brightly colored giant mushrooms"). It's also most effective (and looks most overpowered) at lowest levels. It doesn't take too many levels before foes have good Reflex saves, high...
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    Offhand weapons, AoO, and shield-bashing

    Some questions about the nature of offhand weapons came up in a discussion I was having with a friend. 1) Let's say a ranger with a regular longsword and a magic shortsword moves and makes an attack. Can he make his single attack with the shortsword? If so, does he suffer any penalty because...
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    Spiritual Weapon questions

    Spiritual Weapon produces an effect that appears as your deity's favored weapon and uses the crit range and multiplier of that weapon. It uses the caster's BAB to attack and to determine if it gets multiple attacks after the first round. If your deity's favored weapon is a ranged weapon, does...
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    D&D 4E What Rules Do You Want to See in 4E?

    Of course, one minute per level spells are great for wands and scrolls, since they last about as long a s acombat even at low caster levels. Which of course is probably another reason to change them. --Axe
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    D&D 4E What Rules Do You Want to See in 4E?

    As Campbell alludes to, this makes "first strike" extremely important. The first side to do significant damage makes it that much harder for the other side to do the same. One way to balance this might be to include fatigue in combat, a la the "clix 'games". --Axe
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    Bree Yark!

    No more so than one who named her son....Richard. --Axe
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    Is Diplomacy Worth It?

    FWIW, the Adventure Paths from Dungeon Magazine tend to use Diplomacy quite a bit. In fact, they try to find a place for every skill over the course of the campaign, but Diplomacy is one that seems to be hard to do without. When it comes to non-combat situations in any adventure, Diplomacy...
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