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  1. Croesus

    D&D 5E (2014) Which Homebrew Rules do you use? Fixes, styles of game, pillars, etc.

    I definitely like this one, though I would make an active check for whoever is attempting the action (initiating the grapple/shove, breaking the grapple/shove) vs. passive check for the target.
  2. Croesus

    D&D 5E (2014) Can I disarm a grappler?

    As has been said, RAW the answer is no. I probably would not allow this, as one important limitation of the battlemaster is that he can't know all the maneuvers. He has to pick and choose. Since Pushing Attack (if successful) would break a grapple, allowing Disarming Strike to do so gives that...
  3. Croesus

    D&D 5E (2014) Splitting the Party: Yay or nay?

    In my experience, parties tend to split up for one of three reasons: 1) Expectations of a fight are low. They're in town, talking to folks, gathering info, shopping, whatever. 2) They're being tactical. Setting up an ambush, scouting the goblin camp before attacking, stuff like that. 3)...
  4. Croesus

    D&D 5E (2014) Help needed for 5E Mountain Random Encounter Generator

    Interrogating prisoner(s) Setting up or breaking down camp Hunting/foraging
  5. Croesus

    D&D 5E (2014) hand use rules of D&D: object interaction, spellcasting focus and components

    CapnZapp, I think if you combine these two posts, you have all you need. The first addresses whether or not spells can be cast when holding items in ones hands (yes). The second addresses when spells with specific requirements cannot be cast. In rules language, it might be something like this...
  6. Croesus

    D&D 5E (2014) Reprints I Would 100% Buy (Map Folio)

    Not to be Mr. Negative, but those are some darn ugly maps. If WOTC reprints them, they need to update them to current standards. Agreed.
  7. Croesus

    D&D 5E (2014) hand use rules of D&D: object interaction, spellcasting focus and components

    Well, it may not be insane, but it sure is silly. I'm hard-pressed to think of a single short story or book where the caster does something like this, much less every 6 seconds during a fight. Sometimes the rules lead to situations that are just wacko from a story perspective. I suspect that's...
  8. Croesus

    D&D 5E (2014) hand use rules of D&D: object interaction, spellcasting focus and components

    Surprisingly, per RAW, the restrained condition doesn't explicitly prevent spellcasting with somatic and/or material components. It just gives the caster disadvantage on attack rolls. I still allow characters to tie up someone sufficiently to prevent such spellcasting, but that's different from...
  9. Croesus

    D&D 5E (2014) hand use rules of D&D: object interaction, spellcasting focus and components

    Well, three of us have suggested a replacement - throw out the holding an object rules when casting spells. If you want to keep them in some form, then the question becomes...why? What benefit do we gain from those rules? Once we know that, we can propose some ideas. So far, I haven't heard any...
  10. Croesus

    D&D 5E (2014) hand use rules of D&D: object interaction, spellcasting focus and components

    Ditto. I enforced the object interaction rules for about a year, but grew tired of constantly telling the same couple players, "Gee, sorry, but you can't do that because it involves multiple object interactions and the rules say..." Now I enforce those rules for only a few things: pulling...
  11. Croesus

    D&D 5E (2014) Healing and Negative HP

    That's not RAW for version 3.x. The relevant language from the PHB: "Healing that raises the dying character’s hit points to 0 make him conscious and disabled. Healing that raises his hit points to 1 or more makes him fully functional again, just as if he’d never been reduced to 0 or lower. A...
  12. Croesus

    D&D 5E (2014) Healing and Negative HP

    I think CapnZapp was suggesting that if a character is dropped (0 or less hp), you keep track of their negative hp up (down?) to -10. That way you can still use healing to get them back to consciousness, but it requires at least 11 points of healing to do so. The 1d4 healing word won't do it. A...
  13. Croesus

    D&D 5E (2014) Healing and Negative HP

    One consequence of rolling and applying the damage simultaneously is that it actually makes death by massive damage possible at higher levels. Once a character has 50+ hit points, it's awfully difficult to inflict that much damage in a single hit. Even dragons would have trouble in this...
  14. Croesus

    D&D 5E (2014) Campaign defining magic item

    Doh! Duplicate post.
  15. Croesus

    D&D 5E (2014) Campaign defining magic item

    Change it to a fortress that randomly moves among various locations. Roll 4d10 (or whatever) to determine how many hours it stays in a particular location. The characters obtain the key allowing them to enter the fortress. As they level, they learn more about the fortress, eventually learning...
  16. Croesus

    D&D 5E (2014) Starting Equipment

    Nope, not a problem. In fact, since the game first came out, not a single player has ever mentioned this as an issue. That said, any time a player suggests that the default gear presented is not quite right for their character, I readily allow them to substitute roughly equal alternatives. For...
  17. Croesus

    D&D 5E (2014) What's the worst spell?

    Not to derail the thread, but concerning blade ward: The intent of the spell is defensive, not offensive, but since using one's action to just cancel some damage isn't terribly helpful in most battles, it's rarely used by most players. On the other hand, I find that players commonly choose to...
  18. Croesus

    D&D 5E (2014) Is it fair to cast save-or-suck spells on the players?

    This. As I don't know how powerful the PCs are, I can't say if this was unfair, but when using spellcasters, you need to watch out for numbers. In one of my PotA combats, the enemy had seven casters who could each cast fireball. Sure, one or two fireballs don't really do a lot of damage...
  19. Croesus

    D&D 5E (2014) Magic Items You'll Never Give Out

    What I did was give the characters an item that automatically (no action) stabilizes one ally within 60', but only 3/day. If more than one ally is down at the same time, the item picks randomly. It works well in my game, as PCs get dropped quite often. In the final boss fight in PotA, the item...
  20. Croesus

    D&D 5E (2014) Moving through occupied square....

    If unconscious, I'd allow it as difficult terrain, regardless of whether it's a friend or foe. If prone and an enemy, I wouldn't allow it, per the normal rules. It's still an enemy-occupied space.
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