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  1. Croesus

    D&D 5E (2014) DMi suggestion - adjudicating attacks inside Darkness

    Your statement is not RAW. Per the rules, unless someone takes the Hide action, everyone knows what square they are in, even if invisible. You're always assumed to be making noise, disturbing dust in the air, whatever if not taking the Hide action. So unless you Hide in darkness, your opponent...
  2. Croesus

    D&D 5E (2014) Moving while blind

    This is not RAW, but when a character is in darkness or blinded, I require a Perception roll to see if they head in the correct direction. (It's incredibly easy to get turned around in complete darkness.) I give advantage if they have a wall or some such near at hand. Whether they succeed on the...
  3. Croesus

    D&D 5E (2014) Resting and the frikkin' Elephant in the Room

    CZ opened a new thread to discuss the issue: http://www.enworld.org/forum/showthread.php?552101-Spending-time-Encounter-pacing-and-Resting-restrictions
  4. Croesus

    D&D 5E (2014) Spending time [Encounter pacing and Resting restrictions]

    I just posted this in the other thread, but to repeat: My group uses hero points, 2 per PC per session. HPs have to be used during the session, or are forfeited, i.e., they don't carry over to the next session. HPs can be used for re-rolls, adding d6 to existing roll, recovering some hit points...
  5. Croesus

    D&D 5E (2014) Resting and the frikkin' Elephant in the Room

    Interesting idea. My group uses hero points (2 per PC per session). I think I'll start giving the bad guys hero points every time the party rests (other than just during boring travel). May give the group some pause when they decide whether or not to push on.
  6. Croesus

    D&D 5E (2014) DMi suggestion - adjudicating attacks inside Darkness

    Not RAW, but I personally like this. I'll give it try at my table and see how it works.
  7. Croesus

    D&D 5E (2014) The Beauty of Encumberance

    Situations like this are the only time I enforce encumbrance. For the day-to-day adventuring, it's not worth the effort. But when it forces players to make choices that matter... :)
  8. Croesus

    D&D 5E (2014) Building a dungeon that Meta-games

    Yeah, this sounds an awful lot like the early D&D I played, which was very much in the Gygax DM vs. Players style. I personally wouldn't enjoy it. After all, if there are no limits, the dungeon (GM) can win every time, and any player victory is only because the GM allows it. That said, you can...
  9. Croesus

    D&D 5E (2014) Resting and the frikkin' Elephant in the Room

    This is something my own group has noticed. From a narrative perspective, if you can take a short rest, you can probably take a long one. Likewise, if you can't long rest, you probably can't short rest either. My own internal view is that short rests should be like catching your breath between...
  10. Croesus

    D&D 5E (2014) Building a dungeon that Meta-games

    I first saw this idea a few years back, possibly on these boards. One element was that the dungeon would close doors behind the party unless they were spiked open, but would open doors to allow monsters to attack the party. Stuff like that. Unfortunately, I can't find the link. A similar idea...
  11. Croesus

    D&D 5E (2014) A better basics

    Yeah, I've seen this a lot when designing characters in Champions - so many options, all of which interact with each other, new players don't know what to choose. I handled this much the way guachi suggested: have the new player describe what character they want. Ask questions to flesh things...
  12. Croesus

    D&D 5E (2014) The right use of hazards

    A couple hazards I used in a "Journey to the Center of the Earth" side-trek: 1. Descend a shaft deep into the earth. The party used rope and pitons, but were set upon by a horde of stirges part way down. They came up with multiple options, such as fighting the stirges while hanging onto the...
  13. Croesus

    D&D 5E (2014) A better basics

    I personally believe 5E is pretty darn simple as is, but it can always be simplified further. Heck, we could just make it where in a combat round, every character and monster rolls a single die, and whoever rolls lowest dies. Very simple...but it's no longer D&D. So while you appear to be...
  14. Croesus

    D&D 5E (2014) Pixie's are pretty awesome

    The spell description says: You summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: • One fey creature of challenge rating 2 or lower • Two fey creatures of challenge rating 1 or lower • Four fey creatures...
  15. Croesus

    D&D 5E (2014) Arcane Eye - Working out the unexplained...

    Arcane Eye You create an invisible, magical eye within range that hovers in the air for the duration. You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. The eye can look in every direction. As an action, you can move the eye up to 30...
  16. Croesus

    D&D 5E (2014) Sudden changes to the party dynamic

    I'd suggest both are questionable because D&D is a cooperative, not competitive, activity and both decisions impose a choice on the players without their say-so. If the GM introduces a new player without seeking group input, he/she is impacting the group dynamics, and groups can be fragile. One...
  17. Croesus

    D&D 5E (2014) Query for DMs: How do you get the most of characters' backstories?

    A few thoughts on this subject, though not directly answering the OP's questions: 1. Sometimes a player doesn't really know how they want to develop a character until they've played the character a few times. It's perfectly fine to add/expand the backstory later. 2. Players will put in...
  18. Croesus

    D&D 5E (2014) Princes of the Apocalypse fathomer question

    The fathomer keeps his AC and hit points in serpent form. This isn't druidic wild shape, it's closer to an alter self spell with some extras: swim speed, constrict attack, resistances and immunities. BTW, my players absolutely hated these guys, as their constrict attack imposes the restrained...
  19. Croesus

    D&D 5E (2014) Called Shots: Aiming at specific body parts rule and discussion.

    Ok, maybe I missed it in the earlier posts, but has anyone considered what this does to a standard party attacked my a horde of mooks? The mooks should all make called shots - sure disadvantage hurts, but each hit forces a save. Eventually PCs are going to miss saves, and if half the party or...
  20. Croesus

    AD&D 1E 1st attempt at converting a creature from 1e to 5e

    The way you have it written, silver weapons do half damage. Just a guess on my part, but I think you mean "from nonmagical weapons that are not silvered". That's the exact language from lycanthropes in the MM, which means a silver weapon or a magic weapon will do full damage.
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