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  1. Jimlock

    To Fudge or not to Fudge...

    Fudge or no fudge a DM should always roll behind the screen. And the players better trust him. Too much info on a DM's die when in public view. NOT good.
  2. Jimlock

    retroconversion?

    ummm. retro... what?
  3. Jimlock

    Things you left out, but wish you didn't

    I always forget that my character might never face closure, in respect to his background.
  4. Jimlock

    What 3 Things?

    1) Execute all munchkins with a guillotine. 2) Brainwash all females so that they now believe that a gamer is "sexy and cool". 3) Give all gamers a lot of money so that they don't have to work any more. More time to play. Easier to schedule. Less stress.
  5. Jimlock

    Do characters know their class level?

    Indeed. They are not aware of levels. But they can be aware of power and experience, and difference in power and experience. No matter how many rules there are that allow player(s) to narrow it down and find out the exact level and abilities of others, it is my belief, that this information is...
  6. Jimlock

    A Master Spy NPC

    I say you reroll the dice :D IMHO, CHA is too low for such a character.
  7. Jimlock

    Do characters know their class level?

    as I said above The level of abstraction that I want, is not necessarily an "in-game" abstraction, in a sense that wizards can (not always) be very precise and know (not always... again) exactly what they are doing, but what we players decipher through levels and rules, has nothing to do with...
  8. Jimlock

    To Fudge or not to Fudge...

    a quick guide for those interested interested in the art... :cool: Player's POV: Cheating at Dungeons and Dragons D20 dice rolls - YouTube
  9. Jimlock

    What is your "perfect" sized gaming group?

    3 players and 1 DM above 4 players the party turns into a "party", and I hate it. 2 players and 1 DM is also nice.
  10. Jimlock

    Do characters know their class level?

    Oh, I do, but not in the exact "clear-cut", almost "mechanical" terms we use when we play the game. We don't know how magic REALLY works, and we'll never find out. And that's how I like to keep it in my games. As I said, I like to keep magic as obscure, as mystical and as vague as I can...
  11. Jimlock

    Free beer!

    indeed, I don't know what the hell he's talking about...
  12. Jimlock

    Below Zero

    as do I.
  13. Jimlock

    Do characters know their class level?

    indeed. Sure two wizards can talk in exact terms (not the average merchant though), its just that they don't use the terms we players use to define things. I like to imagine arcane magic... or any magic for that matter, as something obscure, mysterious and "incomprehensible". When I picture...
  14. Jimlock

    Do characters know their class level?

    In the case of a scroll, or magic in general, it is no metagame to scale power. Sure there is more powerful magic than some other magic and you can call it and define it anyway you want. NPCs in the know, can make the difference, and can be as precise as the DM wants it, depending on the...
  15. Jimlock

    Torches

    Not very related to the OP, but I'll just throw this in cause it's a cool idea/image for any adventuring party during camp :) Swedish Fire Torch - YouTube
  16. Jimlock

    A Master Spy NPC

    Complete Adventurer p76: SPYMASTER A 7 level PrC. HD6, 8 skill points, all the class skills you need... cool abilities... and... at 7th level you get: Deep Cover (EX)!!!! When under cover identity (a fake persona of your liking... and you have a few...), ALL divinations detect information...
  17. Jimlock

    Below Zero

    can't XP. well put.
  18. Jimlock

    Arcane Divine dual-casting classes

    Quite a few ppl, including me, disagree with what you say, which by the way... are not rules written in stone, but claims made out of thin air. You can stick around and alone by the side your unsupported opinion, that's fine. But I 'm not gonna stick around in this thread, because I've already...
  19. Jimlock

    Below Zero

    Correct me if I'm wrong, but doesn't magical healing fix scars and deformation as well? That's my impression from AD&D anyways, not sure though, and I'm not sure if it's written anywhere in any 3.x book. This is how I've always played it anyways... If you think of it, shouldn't magical...
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