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  1. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Session 235, Part One - The Severed Sea The Severed Sea When Rumdoom and Hildegaard returned to the Coaltongue, Korrigan thought better of bringing Kai along for their underdark explorations, and sent Quratulain back to the mother ship too, to protect him. Quratulain accepted this order...
  2. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Session 234, Part Two Bhoior Once they were sure he was out of immediate danger, they left Leon in Ayesha’s care. Uriel seemed withdrawn and contemplative for a while after their visit to Thrag. (He had learned something personal about the nature of reincarnation, which he chose not to...
  3. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    One of my players wrote at the time: “That combat was terrifying. I thought we were all going to be potted plants.” At least some of that fear might be due to the fact that I used a player absence to demonstrate how dangerous the mandala beast was, treating poor Leon as a Star Trek red-shirt...
  4. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Session 234, Part One - The Carnivorous Mandala Beast of Thrag The Carnivorous Mandala Beast of Thrag A bipedal bird with luxurious dagger-like feathers lunged from the underbrush, and as its clawed fore-limbs reached for Leon, a blinding disk of mind-warping white and purple appeared in the...
  5. gideonpepys

    ZEITGEIST Best actual play for Zeitgeist?

    There are some very good written journals on these boards. I’m not saying this because I write one of them, but because other journals were very useful to me as DM when running my own games.
  6. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Session 233, Part Four - Up & Running Before they left Etheax, Uru suggested that Korrigan leave the slaves with a copy of his manifesto, which Korrigan thought was a jolly good idea. That should see them through the tough times ahead. The next step was to return the enslaved monks to Caeloon...
  7. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Session 233, Part Three - Malthusian Logic Malthusian Logic After some debate, it was decided to head for Etheax before returning to Caeloon, leaving the slaves on Drozani for now, with a solemn promise to return. Uru counselled against straying from their initial goal, fearing that they would...
  8. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Time travel out of nowhere might not have gone down too well, but I think that Kasvarina’s connection to Reida through the Arc grants a tissue-thin rationale that everyone is polite enough to pretend not to see through. We’d also established the multiple timelines idea during Leon’s side-quest...
  9. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Session 233, Part Two - The Dead City in the Clouds Within the city, the pirates kept thousands of slaves, entirely dependent on their captors because nothing grew here. Drozani was beyond desolate – whatever civilisation had once built this city must have transgressed in some terrible way, as...
  10. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Session 233, Part One - They Didn’t Think it Too Many The unit killed almost seven hundred foes that day. The final hundred were mopped up to the last man, so ferocious were they in their devotion to their god. Hunlow’s storm rose in vengeful fury, but when his priests were all dead, it...
  11. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    It was intended to. Or, rather, after I'd written it I thought, "I bet RangerWickett gets a kick out of that."
  12. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    DM's Notes - Another 'best ever'?!? Soundtrack for Hunlow Another 'best ever'?!? Zeitgeist does have a tendency to throw them up - a session which ends with one or more players saying, breathlessly, 'that was the best session ever'. I think that has a lot to do with it just being the...
  13. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Session 232, Part Three - “Yar!” “Yar!” Four dragon fliers ranged ahead. Directed by Uriel, they strafed the decks of outlying ships, killing many, scattering the rest. Still, there were enough full crews for the priests to combine into magical artillery. “Yar!” they all shouted, and...
  14. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Session 232, Part Two - Retreats and Reversals Retreats and Reversals “We’re close!” responded Uriel: when Korrigan wondered, they all could hear him. Uriel was already working up a storm, to blast the pirates with lightning and douse the pyres before the flames took hold. This turned out...
  15. gideonpepys

    ZEITGEIST Zeitgeist - The Titan Box

    I had Heid mention that he was off to another philosophical conference in Northern Drakr and left it at that. The biggest problem is that because the PCs have met him since the Great Eclipse, they can ‘send’ to him, and he to them. If I were to run the AP again, I would leave Heid out of the...
  16. gideonpepys

    ZEITGEIST Zeitgeist - The Titan Box

    My favourite bit about the box is that Heid makes no reference whatsoever to the fact that he just met the PCs in Cherage at the end of the last adventure (and was most likely saved by them). Still, I enjoyed it, melodrama and all.
  17. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    We're using Cypher System. Combats can be pretty quick, but this one certainly wasn't. It took up the whole session (so about three hours). But in 4e I think it would have taken more than one. It was exhausting but a lot of fun. I'll write up my DM Notes after I've posted the session...
  18. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Session 232, Part One - “Kill This Idiot!” “Kill This Idiot!” Captain Thrusty sneered, gesturing at Korrigan, as Admiral Taracle turned with a snarl to face Rumdoom, drawing a pair of golden axes from under his sodden robes. Before any of the pirates could react, Korrigan gave Uru the...
  19. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    DM's Notes DM's Notes Hex-crawls are always a challenge to run because there are no limits to the direction a party can go, and it is therefore difficult to fully prepare for every eventuality. The Gyre is even more challenging because some of the hexes can be fairly complex in nature...
  20. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Session 231, Part Three - Deadly Seas Deadly Seas There was nothing for it but to press on. They all took some solace from their shared vision of the future, which showed them returning to Lanjyr somehow (albeit with an abject sense of failure). Leaving the ship to continue...
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