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  1. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Session 248, Part Five Another Unexpected Ally “Too much to tell,” replied Uru. “A long, long time has passed. You should know, though, that the valley is safe.” The valley of the gith, where Conquo had spent many, happy years. Why he chose to say that, Uru wasn’t sure – after all, he had...
  2. gideonpepys

    ZEITGEIST "Post-timeskip" Rush and Merton

    Rush and Merton are my favourite Zeitgeist NPCs. Coolest pairing ever.
  3. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Session 248, Part Four Known Unknowns “You are dealing with the Avatar of the End!” cried Rumdoom, just a couple of seconds too late. Nicodemus was gone. His dead host fell forward into the blackened snow. Again, Uriel tried to speak, to pass his urgent message on to the others; he only...
  4. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Session 248, Part Three Blank and Pitiless Beyond Teykfa floated a field of cracked debris, the celestial backwash of grinding teeth at the centre of the Gyre. The thunder of stone crushing against stone resounded from all directions, and what clear paths there were did not last long...
  5. gideonpepys

    ZEITGEIST ZEITGEIST FAQ & Errata

    Still outspoken. Now on adventure 13. (And 12, thanks to 'climax double-helix'.)
  6. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Session 248, Part Two Killing Time on Teykfa Korrigan was given to understand that they could spend as much time as they chose to here without any real time passing in the Gyre. Nonetheless, he decided that there was nothing to be gained by spending any more than a couple of days here...
  7. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Session 248, Part One Reflecting on the Gyre After a few more days, and some minor adventures, the Coaltongue arrived at Teykfa – the second-to-last plane in the Gyre. One of the first worlds with intelligent life in the multiverse, Teykfa saw its last sentient life end eons ago, but the plane...
  8. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    DM's Notes A sneaking suspicion of mine was confirmed at the end of Session 247, and this had a huge impact on my planning for the end of the campaign. Put simply, the Gyre just didn't hold that much interest for my players any more. While most DMs are familiar with the idea of cutting a...
  9. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Session 247, Part Three Negotiating the Treacherous Northern Gyre They flew back to Ascetia. There was no sign of Rock. Calily said that she had seen the Pleasure hit by point defences and lose forward momentum, but had lost sight of the ship in the heat of battle. Master Chyak told them...
  10. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Session 247, Part Two Reduced Circumstances Time to bring this to a close, thought Uriel, who concentrated all his arcane energies on trapping Master Chyak in a beam of radiance. Sweat appeared on his blue brow. “Rumdoom… could you please remove the monk’s chains?” “Hold on a moment,” said...
  11. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Session 247, Part One His Celestial Eruption, General Paelyrion XVIII A sudden flash in the teleportation circle saw the arrival of another pit fiend – this one looking battered, scarred and very, very angry. It was Pahlo Vilk, the fiend they had faced on Elofasp, and the sole survivor of the...
  12. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    First of all, thank you for your kind words - you are most welcome. Secondly, and more importantly, some reassurance: We took a huge, three-year mid-campaign hiatus, from 2014 to 2017. We've covered Acts II and III since then. The only reason Act I appears to have taken so long is that we ran...
  13. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Session 246, Part Two Legion Command Leon hurriedly negotiated with Etiotek Ekiokiet. The tiny, winged plant-like sprite had done as he was asked, and made sure that he and the Huldregarl had returned to the appointed spot. But both he and the forest spirit he served/controlled (it was...
  14. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Session 246, Part One Red Alert Uru was now in starboard the engine room, having cut off the power from the magma reservoir and rendered the means to restore it inoperable. This would mean that whatever changes he was able to make in the engine room could not be reversed. He studied the...
  15. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Session 245, Part Three Last Stand of the Star Marshal The Star Marshal’s sudden arrival took them aback. She appeared right next to them , accompanied by two horned devils and a towering glabrezu, and addressed the whole room in a commanding voice: “Intruders have penetrated the fortress. I...
  16. gideonpepys

    ZEITGEIST Zetgeist 4e: How Many Players

    Fair enough. Perils of being an early adopter, I guess!
  17. gideonpepys

    ZEITGEIST Zetgeist 4e: How Many Players

    Five. And you'll need to do more than scale them for party size. A number of them need considerable beefing up. Best early example: Macbannin in adventure #2. (Fights in Zeitgeist are often one-offs, so the players usually tackle them at more-or-less full strength, which turns dailies into...
  18. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Session 245, Part Two Finding Thisraldion On arrival in the treasure vault, they found a token force had been left behind: a succubus, a company of legionnaires, and a handful of elites, gathered some distance away from their arrival point. Once again, Rumdoom was first to react, engaging his...
  19. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Session 245, Part One The Magma Reservoir Though immune to fire, thanks to the wayfarer lantern, they were still half-blinded by the heatwaves and vapours, but could just about make out moving figures on the ‘shore’ where the magma reservoir ended. Rumdoom was more able than others to shrug...
  20. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    No, but it was stupid of me, because I glanced down at the adventure text, read 'magma reservoir' and assumed that meant 'caldera', which took me by surprise as it skipped the party to the end of the fortress (which I hadn't prepped for at all). So I called an end to the session with over an...
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