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  1. gideonpepys

    ZEITGEIST Zeitgeist 2: The Dying Skyseer (GM Running Questions)

    Welcome to Zeitgeist, PinkyWinky. If you're new to DMing you've chosen a pretty challenging place to start, but with plenty of prep, you'll be fine. I'm a pretty disorganised DM, but even I felt it necessary to do a bit of work for Zeitgeist (especially adventures 2,4 & 5). There are a lot of...
  2. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Session 50, Part One Following Thisraldion’s promise that his son would come to no harm, Korrigan was summoned from hiding. (Rambylon had taken him, along with Kai, Quratulain and Sly, to an area of rolling hills outside Clover known as ‘the Warrens’, where Sly Marbo could be nursed back to...
  3. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Thoughts on Adventure #9 Observations Sorry to be critical, but having played out two sessions of adventure #9 now (reports for session 50 coming soon), I have to report a certain lack of focus to the opening. (This could well be down to me; I've been feeling off my game lately, but it's hard...
  4. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Zeitgeist Zuesdays Session 49, Part Two - Clover Mista Nyves led them on to Clover. The road reached a ford (no bridges as they attract trolls) where a ‘traffic jam’ of fey soldiers bartered for beeswax to plug their ears so they could pass a ‘blighted spot’ without discomfort. The spot was...
  5. gideonpepys

    ZEITGEIST Chapter 5, The B-Team [SPOILERS!]

    I'm not sure how much this will help you, because the first element is a little bit late for you. Early in my campaign my players tried to help the Family (and another faction unique to my campaign) take out Lorcan Kell. Because this was very much 'extra-judicial' the characters themselves...
  6. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Session 49, Part One - the Chessboard Forest The unit finds itself on a battlefield between two rival fey forces: formorians and elven cavalry on one side; satyrs and centaurs on the other. Uru recognises their banners as those of the Unseen Court and the rebellious Hedgehog Court. Andrei...
  7. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    The Final Verdict As promised, I asked my group for feedback on Diaspora at the start of the last session. As I hoped and assumed, it was generally positive. They felt that the adventure was ‘put in the right spot’. Anywhere else and it might not have worked. It wasn’t just that by this...
  8. gideonpepys

    ZEITGEIST Of iron, wood and flesh - a 4E ZEITGEIST chronicle

    Well remembered! Leon, yes. His player was initially reticent too, for exactly the same reasons your players gave. From a roleplay perspective, though, if Boyd knows Gale, surely the Vekeshi might at least approach him to try and send her a message in adventure 2? (I guess no one needs to be...
  9. gideonpepys

    ZEITGEIST Of iron, wood and flesh - a 4E ZEITGEIST chronicle

    Might Boyd also have an affiliation with the Vekeshi? I ask only because that theme always felt to me like it should be played out in secret, not writ large, given it is a clandestine organisation. (One of my players was a martial scientist, but also a mystic.) The vekeshi subplots are well...
  10. gideonpepys

    ZEITGEIST Of iron, wood and flesh - a 4E ZEITGEIST chronicle

    Me too. Love the crunch! But yes, the fights take a long time. I've found that I now pack minis only for fights I know the players can't avoid. Because if you pack minis, you want the players to fight, right? Still, 4e combats are great. Like a hugely thematic tactical boardgame. I know...
  11. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Thank you for such positive feedback. Creating the journal is hugely enjoyable, but it is good to know that it is appreciated in the way that I hoped it might be. I too mined other threads for ideas at the beginning of my campaign, and that is what inspired me to start writing my own. Good...
  12. gideonpepys

    ZEITGEIST The RHC audit - how to make the best out of a great premise

    I used the audit to set Saxby up as an antagonist, framing her as jealous of the unit's success and growing popularity and keen to bring them down a peg or two. Then Viscount Price-Hill steps into the room and turns out to be something of a sweetie, lavishing them with praise and more or less...
  13. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Diaspora - Reflections Phew! There we have it. Seven full months after we began Diaspora, we finally finished it. I’m usually quite a good judge of how many sessions an adventure will take, but in this case I was way out. Granted, we missed a couple of weeks at Christmas, spent two on a...
  14. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Session 48, Part Three Round 8 Gupta lands near Andre’s body and takes off Nicodemus’ Ob ring. As she does so, she realises that Andre is still clinging to life – just. Leon lands another curse on Nicodemus, who sloughs off another ghost. Nicodemus tries to seize Korrigan’s thoughts, but...
  15. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Session 48, Part Two Round 4 “They’re all going to turn from you,” Gupta says to Nicodemus – affecting him with the hideous eladrin spell, bone-pointing. Nicodemus again shrugs it off by sloughing a second ghost. Leon shouts to Kasvarina as they fly back up, “Can you convince Borne to stop...
  16. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Session 48, Part One - the painstaking round by round edition Surprise Round Only Gupta notices Nicodemus, and turns to him as he arrives. “In Methia, you were founded in secret?” she asks – a magical question designed to perplex the target. Nicodemus might have been frozen in his tracks...
  17. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Session 47, Part Four - The Great Malice Once again, apologies for wholesale duplication here, but there are one or two key amendments. As this event began to take shape, Kasvarina sagged and managed to croak out a warning that they need to make sure nothing disturbed this memory. She shouted...
  18. gideonpepys

    ZEITGEIST [ZEITGEIST] Ekossigan, Adventure #5 and dark stuff in Zeitgeist (Spoilers. Obviously)

    The murder of the orphans is easily the darkest moment of the campaign. But sucking the souls of factory workers (including children) into enormous vats of witchoil comes close. But 'souls' and 'witchoil' are more abstract and fantastical than a straight up lynching. It's also pretty grim...
  19. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Session 47, Part Three - Ascent of Screaming Souls, Part Two With apologies to the original author, as most of this is verbatim from the adventure: Before they could talk any more about Uriel’s revelation, the memory event shifted to a slightly earlier point, evidenced by Nicodemus’ possession...
  20. gideonpepys

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Session 47, Part Two - Ascent of Screaming Souls, Part One Every thirty feet or so a doorway led inwards, but the interior of the tower had collapsed long ago. In places the stairs had shattered too, but as the party neared each breach, the Arc of Reida reassembled them. The magic of the Arc...
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