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    D&D 5E (2024) My proposed fix for the Monk

    Let's be honest this is the only reason:
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    D&D 5E (2024) My proposed fix for the Monk

    I don't see why any tradition other that Arcane should need components at all. Divine and Primal magic are both essentially drawing their magic from an outside entity, instead of directly manipulating the Weave themselves. The best I could think of is that "Verbal and Somatic" components in a...
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    D&D 5E (2024) My proposed fix for the Monk

    That makes sense. In 4th edition, Psionic power was rebranded as a kind of "cosmic immune response" to Far Realm incursions. The basic idea was that since creatures of the Far Realm, like Mind Flayers, Beholders, and so forth tend to be associated with mental powers and madness, Psionic...
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    D&D 5E (2024) My proposed fix for the Monk

    It would look like Psionics. 😁
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    D&D 5E (2024) My proposed fix for the Monk

    I would save that for a Psionic "full-caster" class. Also, probably a more tanky "Warmind" class that took the Barbarian or Paladin role, rather than the Monk's Ranger/Rogue role.
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    D&D 5E (2024) My proposed fix for the Monk

    I don't really get the hate for Psionics. Maybe it's just that I really got into D&D in 4th edition, where Psionic power was really well defined and differentiated from the other power sources, and the Monk was a Psionic class in 4e. Is it just people's distaste comes from earlier editions...
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    D&D 5E (2024) My proposed fix for the Monk

    Okay, I've updated the first post with a few suggestions: Medium Armor Training has been removed. Bonus Unarmed Strike now works with any one-handed weapon. WIS to HP has been removed. My goal was to reduce the MAD of the base class while boosting it up to the baseline of the other warriors...
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    D&D 5E (2024) Weapon Masteries too Ubiquitous? New Fighter ability suggestion.

    I notice that all the new classes only get two weapon Masteries, ever, so I'm thinking that will be the new model. Only the Fighter will ever get more than two, and only the Fighter will be able to swap them or double up on effects. That said, I'm still holding out hope that they add some kind...
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    D&D 5E (2024) My proposed fix for the Monk

    Do you mean the 2014 Monk, or the new one? Is there a particular aspect you find problematic?
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    D&D 5E (2024) My proposed fix for the Monk

     Monk Hit Points Hit Points at 1st Level: 10 + CON score Hit Points per level: 1d10 (or 5) + CON mod per level Hit Dice: 1d10 per level Proficiencies Armor: Light Armor Weapons: All simple and martial weapons Saving Throws: Dexterity and Strength Skills: Choose two from Acrobatics, Athletics...
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    D&D 5E (2024) Playtest Packet 6: Monk reactions?

    Ki scaling should be front loaded, starting at 1st level, imo. 1-4: 2 per level 2-9: 1 per level 10-19: 1/2 per level +1 at 20th for the same total. Also, they should have D10 hit dice, and light armor proficiency to fall back on until their WIS mod is higher than +2. Or, just straight up...
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    D&D 5E (2024) Heightened Metabolism. See WotC? You CAN do it!

    I mean... at that point, you're basically playing Skyrim, where you just go into every fight with full Health and Magicka by waiting for an hour after each battle.
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    D&D 5E (2024) Playtest Packet 6: They knocked Druid out of the Park

    How, though? If you go Moon Druid, your AC is going to be based on your Humanoid form, which with Warden is going to be 15+. You also keep your class features, which includes the damage buffs from Primal Strike, and your proficiency bonus and skills are going to scale with your base form, as...
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    D&D 5E (2024) How to reign in full casters for 1D&D? Maybe remove 6th to 9th level spells as a Variant rule.

    Spellcasters don't need to be reigned-in, non-spellcasters need to be boosted up.
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    D&D 5E (2024) Ideas for Advanced Masteries that "cost" multiple attacks

    I support this wholeheartedly. 4e was the only edition where Martial characters were actually on par with casters.
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    D&D 5E (2024) How should the Artificer be implemented in 1DnD?

    If I had my way, all half casters in the game would get the same spell slot progression as a full caster, but instead of gaining 6th-level or higher slots, they'd just keep getting lower level slots So a 20th-level Artificer could cast the same number of spells a day as a Sorcerer, but they...
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    D&D 5E (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    Turn "Indomitable" into a Legendary Resistance effect, let the Barbarian burn rages to effectively Counterspell attempts to affect them with magic, and give the Rogue the ability to use magic items without meeting the prerequisites to attune to them. Create an Epic Boon feat for anyone with...
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    D&D 5E (2024) How should a Summoner/Pet Class be implemented in 1DnD?

    Sounds good to me: Alienist: Aberrations and Monstrosities High Priest: Celestials and Fiends Marshal: Humanoids and Giants Mechanist: Constructs Planeswalker: Elementals Shaman: Beasts, Fey, and/or Plants True Necromancer: Undead Wyrmspeaker: Dragons I would let the base class summon any kind...
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    D&D 5E (2024) How should a Summoner/Pet Class be implemented in 1DnD?

    A quick example of one possible route: Summoner Hit Points HP at 1st Level. 6 + Con score HP/level. 1d6 (4) + Con mod Hit Dice. 1d6 per level Proficiencies Armor. None Weapons. Simple Weapons, Net, Whip Skills (choose 3). Animal Handling, Arcana, Acrobatics, Deception, History, Insight...
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