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    D&D 5E (2024) Fix for the Druid's Wildshape: A limited number of beasts

    I think the Moon Druid should just get a list of traits they can add to the basic wild shape templates to customize their beast form, along with generic upgrades that make them more viable in combat. Things like Blood Frenzy, Pack Attack, Pounce, Relentless, Charge, Flyby, Spider Climb, and so...
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    D&D 5E (2024) Warlock cantrips

    This is why class features as spells is a bad idea; it gives the rules lawyers more ammunition to play pedantic word games.
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    D&D 5E (2024) Simplify opportunity attacks to deal flat damage?

    If that's your goal, why not just remove opportunity attacks altogether and assume that character's aren't dumb enough to just turn their back and run away in the middle of a fight?
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    D&D 5E (2024) How should the Shaman be implemented in 1DnD?

    Yeah, if there were a dedicated Summoner class, Shaman would be an obvious subclass of that. Otherwise, I would call it a subclass of Druid that's focused on burning uses of Channel Nature to summon/empower a permanent spirit companion. E.g. Spirit Channeler - 3rd Level You can use a bonus...
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    D&D 5E (2024) Moon druid with weapons mastery?

    I would rather Moon Druids gain access to a list of beast traits from the monster manual to customize their animal form; e.g. Pounce, Charge, Relentless, Blood Frenzy, Spider Climb, etc. Alternatively, why not add effects similar to Weapon Mastery via a mechanic druids already have: Spells...
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    D&D 5E (2024) 4/26 Playtest: The Fighter

    Probably the closest would be Drizz't or Bruenor. There were others who started off as Fighters, but then took levels in a caster class. So, pretty much proving your point.
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    D&D 5E (2024) 4/26 Playtest: The Fighter

    My proposed fixes: Second Wind You gain an extra use (so 5 total) at 15th level. Action Surge - 2nd Level Once per turn, you can take an extra action in addition to your regular action and a potential bonus action. You can't use this extra action to take a Magic Action. Once you use this...
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    D&D 5E (2024) How should the Warlord be implemented in 1DnD?

    Just as an example. This one is based on Charisma. Other subclasses would use different scores. Bravura Presence You are a tough but reliable commander who expects the best from your allies, but never more than you'd give yourself. You put your own neck on the line to maneuver your squad into...
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    D&D 5E (2024) How should the Warlord be implemented in 1DnD?

    I was under the assumption that Fighting Styles and the new Weapon Mastery system was essentially the martial equivalent of cantrips, but yeah, I could see adding that in somewhere. I used the Battlemaster list so that maneuvers could be added to both of them at the same time, but yeah, if I...
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    D&D 5E (2024) How should the Warlord be implemented in 1DnD?

    Warlord Hit points Hit points at 1st-Level: 10 + Con score Hit points per level: 1d10 (or 6) + Con mod per level Hit dice: 1d10 per level Proficiencies Armor: Light armor, Medium Armor, Shields Weapons: all simple and martial Saving Throws: Wisdom, Charisma Skills (choose 2): Athletics...
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    D&D 5E (2024) What do you expect/hope to see in future playtest packets? (+)

    What I hope for: - Bard as in UA. - Barbarian as in UA. - The Druid's Wild Shape given far more options for the stat blocks or just reverted to the 2014 version. Possibly as Circle of the Moon features, with elemental focus spun off into it's own subclass. - Fighter given improved Weapon...
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    D&D 5E (2024) How to (simply) balance half-casters in 1D&D.

    I do not like half-casters at all. I think they should get the same spell slot progression as full casters, but just not get any slots above 5th-level. So, for instance: Class Level Spell Slots (1st/2nd/3rd/4th/5th) 1 2/0/0/0/0 2 3/0/0/0/0 3 3/1/0/0/0 4 4/1/0/0/0 5 4/1/1/0/0 6...
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    D&D 5E (2024) Warlock spell poll.

    2014 Pact Magic, 2014 Mystic Arcanum, with one extra spell slot (so 5 total), and all Pact Magic spell slots recharge after a 1 minute ritual you can do twice per long rest. Letting the Warlock recharge their slots when they want to instead of having to wait for the party to rest literally...
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    D&D 5E (2024) 4/26 Playtest: The Fighter

    Drinking a Potion, using the Help action, or Search, or Study, or equipping a shield, or administering a potion to an ally, activating a magic item, using a skill that takes an action, using an object. Literally anything that takes an action. If spells are what they're worried about, why not...
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    D&D 5E (2024) How did I miss this about the Half races/ancestries

    Yeah, but you don't have to draw that connection. Orcs can just be Orcs. Drow can just be Drow. There's no reason to link them to real world minorities unless you're looking for an excuse to be offended about something. To be clear, I don't have any problem with adding more nuance to the lore...
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    D&D 5E (2024) They butchered the warlock in the new packet

    I think the Pact Magic feature would basically be solved by giving the Warlock one or two extra spell slots, and then just giving them a recharge mechanic that is under their control instead of the DM's. Say, for instance, you start with 2 slots, and get an extra at 5th, 9th, 13th, and 17th...
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    D&D 5E (2024) 4/26 Playtest: The Fighter

    A summary of my thoughts: Persuasion skill is good. I like the weapon mastery system. I agree, however, that there should be Greater Mastery effects, or some other upgrade that you unlock to make it stronger at higher levels. I hate the restriction to Action Surge. The base class shouldn't be...
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    D&D 5E (2024) They butchered the warlock in the new packet

    I like everything except the removal of Pact Magic. When we said we wanted more spell slots, we didn't mean to gut the entire system. We just meant we wanted more spell slots. Like, literally just give them more. Maybe base it on their casting stat? Or, like was mentioned before, give an easy...
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    D&D 5E (2024) How did I miss this about the Half races/ancestries

    Yeah, I know. That's why I tend not to use WotC lore. It bugs me how all the "good" races are basically just humans wearing Halloween masks, while the "evil" races are baby-eating demon-worshipping savages that just kill and raid because they love being evil and want everyone to die. A species...
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