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  1. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    Sure, if it matters to you, "YOU DO YOU!" Please, please learn, we can agree to differ!!!
  2. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    Very rarely. But I think we're dealing with idealogues out to promote their own play style as the only one that works. 🤷‍♂️
  3. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    The action declaration is clear in its intent to perform an action to smash the vase. What do you think "I smash the vase" means, I'm going fishing?
  4. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    That wouldn't matter to me.
  5. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    absolutely. It's clear that the character involved is embarking on a clear action to smash the vase. If dice need to be rolled or other things need to be considered, they will be. (y)
  6. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    If no one else smashes this vase, I will.
  7. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    It is also clear that the action is to smash the vase. It is certainly committed. Additional information about how the character smashes the vase is not given but the statement itself is very clear. There is clearly a vase. It is clearly intended to be smashed. The minimal content of the...
  8. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    I agree with that, but the statement is both clear and committed. A comparatively vague statement would be, "I guess I'll do something with the vase" or "I'll smash something". You rightly state that the statement "I smash the vase" lacked description or something like that, but it's not vague...
  9. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    Fair enough and, as you've just referenced, different people perhaps with different groups may find different things to work. This is where the agree do differ thing can come in. (y)
  10. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    Absolutely. But, it seems ironic in a discussion about clarity, that contributors can attempt to use words in ways contrary to their meanings.
  11. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    "I smash the vase!" clear and committed! vague: of uncertain, indefinite, or unclear character or meaning. The statement is not vague! uncommitted: not committed to a cause, activity, etc. The statement shows full commitment. Please, your attempts at Magic Wordsmithing, can't make words say...
  12. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    So, can someone remain in your games and not make the extent of action description you require? (Again, run your table the way you like. It's a game and a dictatorial game approach can work).
  13. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    If, at any stage, you could say something like "I have my approach and you have your approach and we can agree to differ", then that would be great. But you seem like a dog with a bone that can't let go.
  14. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    And if they don't respond to your "ask"? I'm "asking" repeatedly!
  15. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    So, is the presenting of the extent of action description you require, a demand?
  16. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    Are you saying that your players effectively sign up for a regime of presenting the extent of action description you require?
  17. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    That disclaimer says: "... Other DMs may adjudicate actions differently based on their own understanding of the game and their own experiences. ..." So this an admittance that various of the content wouldn't work for everyone?
  18. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    What would you do regarding a player who didn't make declarations to the extent that you require even after you repeatedly asked them? Genuine question.
  19. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    At what point if you ask, and they don't do it, and you ask, and they don't do it, ... does it become a demand?
  20. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    If you want to make demands about the extent to which players communicate declarations, you do you. Enjoy.
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