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  1. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    Read again; Grog can handle his own characterization as Grog, not the Hulk - but, yes, there are OPTIONS that the PLAYER CAN CHOOSE to reflect that consistent characterization.
  2. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    Our goals, as a gaming group, are fine. The only goal I think I've personally mentioned is characterisation. We don't see conflict.
  3. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    ...wherein you going out of your front door offers you incentives and opportunities to mug old grannies. You are your responsibility. Players are theirs. I've mentioned the Bacon Bits quote. I was responding to what I thought was an unfair characterisation of this post: I added to the...
  4. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    The vase, presuming it's pottery, glass, or similar, is the only thing that needs to break. It's more smashed than hashed. Back to my mock-up: I think that, for this character, this could be as immersive as things could get. Regarding game issues, I care mostly about characterization and...
  5. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    The DM presents the fun/rewarding encounters that s/he is able to present. engage in collaborative storytelling/strategic shenanigans. lovely
  6. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    I thought that this presented a good option for how to handle things.
  7. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    -> smash the vase. If a how issue would also be gainfully addressed, this can be accomplished in a variety of ways as fitting in with the player/GM relationship within their efforts at collaborative storytelling/strategic shenanigans. I'm glad of the further movement from the former "is" to a...
  8. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    This, very much this! (y)
  9. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    The example of the troll looks like "having the party encounter a troll" within a session which was stated in that example as "not [being] a test of metagaming". iserith, I'd really like for you to have a chance to get this. What you have just observed is Clint_L's response: which lead with...
  10. greg kaye

    D&D 5E (2014) 5E Survivor of Many Things - Deck of Many Things

    Comet 16 Donjon 3 Eurayle 14 + 1 = 15 The Fates 23 Flames 21 Fool 20 Gem 12 Jester 23 Key 20 Knight 19 Moon 25 Rogue 22 Ruin 26 Skull 26 Star 25 Sun 19 Talons 20 Throne 20 - 2 = 18 Vizier 24
  11. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    The troll issue was just an example as per Clint_L's response: "... I don't set out to "test" my players, and find it insulting that your response to folks disagreeing with your advice is to question our motives, like you of course have the answers and therefore anyone who rejects your Truth...
  12. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    I feel you are really playing with words. "I smash the vase" is pretty committal. You seem to want to dictate not only the style of your players' interactions with you but also the style of DMing within the rest of the community. Sure, in perhaps a rare case, a player will not specify...
  13. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    They are adults but the same is relevant for children. People can choose how they present themselves. from earlier: I don't want that. Or just agree, "you leave a scattering of pottery shards." I think it leaves freedom of expression. I could imagine: Matthew Mercer: ~"You enter the...
  14. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    That may depend on the character but I generally side with your view as per the earlier reply that I made directly to Oofta. It's just that Oofta seems to me as exceptionally knowledgeable and his question, I'd imagine, could be valid for many characters that might be created. It certainly...
  15. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    within, what I perceive to be, a relatively rigid style of play, but I've not sat in your games so I can't be sure. I certainly perceive you to be quite confrontational here. Sure, I'll encourage that. I won't insist on it. or a space where players face the consequence of their chosen lack of...
  16. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    Techniques like this are great, as is the removal of those opportunities. Sometimes I do that. I just don't think there is only one rigid way to play. The DM is the one leaving the player to play in the style that they choose, and to face the consequences. Because they also like freedom of...
  17. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    But I'd say centrally on the subject of tactics to sustain immersion.
  18. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    Yep PCs can be knowledgable on the tools of their trade. Yep, the DM's the boss, but I'd expect that a good proportion of the inhabitants of a 5e world might have a better knowledge of the inhabitants of that world than many players would, especially if the character was a prospective adventurer.
  19. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    If people voice an objection to metagaming, then perhaps the objection of those people is to metagaming. It's the reverse of a test. It's avoiding the opportunity. It's getting on with the game. No one wants to keep certainly this kind of metagaming on the table.
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