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  1. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    Nor does it have to be. That's your game.
  2. greg kaye

    D&D 5E (2014) Wall of Force and spells

    I was replying to: and yes, I think, and agree that this would happen if the things hit either the flat or the edge of the wall. I just don't agree, in a context of a significant impact, that "It is not cut or damaged in any way."
  3. greg kaye

    D&D 5E (2014) Wall of Force and spells

    As far as the Freedom of Movement spell is concerned the effect describes that "being underwater imposes no penalties on the target’s movement or attacks". But they are given the penalty that they are denied the freedom from gravity that swimming normally affords.
  4. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    I respect your view. My view is that as long as everyone feels that adjudication is handled reasonably then a few approaches can work. As well as the goal of making things meaningful and fun for the players, I'd also hope to keep things real in regard to characterization. If I thought a...
  5. greg kaye

    D&D 5E (2014) Wall of Force and spells

    I'm not sure if weight is ever a 5e consideration RAW but that makes clear real-world sense. D&D also rarely gives weights for creatures but some of its offerings seem on the light side. For instance, I'd previously noted that its ogres, statistically, would be relatively skinny. Anyway...
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    1687108557380.png

  7. greg kaye

    D&D 5E (2014) Wall of Force and spells

    in D&D? We all might think that there'd be a multiple to the damage received when hitting a non-flat surface but here's at least one case where that doesn't happen.
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    1687107219382.png

  9. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    To be fair the full quote was: then, responding to a different text: The player has established much of what their character is doing: smashing the vase. My disagreement with Lanefan is in the interpretation that the character is acting without forethought, whereas I'd suggest that it could...
  10. greg kaye

    D&D 5E (2014) Wall of Force and spells

    I don't see that mathematics in 5e would have to work to that extent. A mammoth (with lots of hp) and a squirrel (with 1 hp) both falling 50 feet would both sustain 5d6 damage - but, in reality, the squirrel might survive while the mammoth would splat. A dragon at dash speed is only moving a...
  11. greg kaye

    D&D 5E (2014) Wall of Force and spells

    That's not in the spell's description: Things hitting the wall certainly stop dead, but I'd think that this is because they hit a wall.
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    1687100405642.png

  13. greg kaye

    D&D 5E (2014) Wall of Force and spells

    The 5e version is more realistic. It's fine to run a spell unrealistically and go by a RAW description, but if you're just imagining flame within air, unless you are going past the temperatures of our extremely fueled (I won't go into details) fire, that's not how it works. I'm happy too -...
  14. greg kaye

    D&D 5E (2014) 5E Survivor of Many Things - Deck of Many Things

    Comet 16 Donjon 8 Eurayle 15 + 1 = 16 The Fates 23 Flames 21 Fool 20 Gem 14 Jester 23 Key 20 Knight 19 Moon 26 Rogue 21 Ruin 25 Skull 25 Star 25 Sun 20 Talons 22 Throne 21 - 2 = 19 Vizier 23
  15. greg kaye

    D&D 5E (2014) Wall of Force and spells

    When I was in my teens we had a house fire that lit up all the 80's polystyrene hallway ceiling tiles and near completely filled the stairway with flames. With familiarity with the steps, I ran down through the flame and, despite having my hair singed and eyelashes shortened, I remained fine...
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    1687082712422.png

  17. greg kaye

    D&D 5E (2014) Wall of Force and spells

    RAW, I'm not sure how much, to a creature, damage that would do. Adult dragons have, at least typically, a fly speed of 80ft. Dash would make that 160ft. Feather fall, at 60 ft per round (10ft/s) negates damage. In real life, a 10 ft fall results in an impact velocity of 25.367 ft/s (150 ft...
  18. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    Absolutely, but my reservations would be if the player-stated actions didn't fit with the player-created character and previous characterisation. In this case, it's the character that looks and might have a chance to gain information by looking. It's the player/GM interaction that has, for...
  19. greg kaye

    D&D General Another idea for a perfect crime in Dnd, the defendant bribes the jury to ensure their found guilty

    There are potentially a lot of variables. On what allegations? On what evidence? What happened in the time between the crime and the charges being made? It's also complicated that the jury could be in trouble for taking bribes. The bribing may be investigated and, at best, an inquiry may be...
  20. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    Yeah, it's been ceded but could optionally be given back. The vase is effectively being reduced to 0 hp and a "how do you do this?" question is still an option costing time.. but potentially allowing player flavour...
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