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  1. 1684956028915.png

    1684956028915.png

  2. greg kaye

    D&D General How many air-blown waterskins are needed, if wearing metal armors, to prevent sinking in water?

    If you have a backpack and a history of shopping, you can have waterskins. (y) In the scenario I'm thinking of, boat owners insist on passengers having appropriate buoyancy aids in the same way as might happen in modern times.
  3. greg kaye

    D&D General How many air-blown waterskins are needed, if wearing metal armors, to prevent sinking in water?

    My only comments have related to the contributions of other regular contributors to the thread and those of myself.
  4. greg kaye

    D&D General How many air-blown waterskins are needed, if wearing metal armors, to prevent sinking in water?

    I presume a skin of water (weighing 5lbs) could weigh just 1 lb when empty. 12 waterskins could weigh about 12 lbs and might not take up a large volume when empty. I'd think that a log of a size that could internally contain the equivalent of 48 pints of air might be less able to fit alongside...
  5. greg kaye

    D&D General How many air-blown waterskins are needed, if wearing metal armors, to prevent sinking in water?

    It also causes distraction from the reasoning presented. A PC can lift (presumingly with core body strength and by using their powerful legs) (Str x 30) lbs off the ground. I'd dispute that this applies to solely to Flamestike's reference to arm-use in lifting. If the rope climber has the...
  6. greg kaye

    D&D General How many air-blown waterskins are needed, if wearing metal armors, to prevent sinking in water?

    I'd suggest that the guy in the gym would still struggle if wearing metal armour while in a large body of water.
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    1684930363981.png

  8. greg kaye

    D&D General How many air-blown waterskins are needed, if wearing metal armors, to prevent sinking in water?

    It's really a "guy in the gym" point of reference. Maybe. Maybe not. It's really down to the DM in relation to comparative, cross-world, levels of ability and how comparative references may or may not apply. A standard 5e human with standard array with stats of 16 15 14 13 11 9 is a fair bit...
  9. greg kaye

    D&D 5E (2014) 5E Survivor - Weapons

    Battleaxe 18 Crossbow, heavy 8 Dagger 23 Glaive 20 Greataxe 24 Greatsword 22 Halberd 25 Longbow 24 +1 = 25 Longsword 28 Mace 21 Quarterstaff 18 Scimitar 19 Shortbow 26 -2 = 24 i mean...there are different sizes of armour with different weights etc. Bows, if anything, should be differentiated by...
  10. greg kaye

    D&D General How many air-blown waterskins are needed, if wearing metal armors, to prevent sinking in water?

    A young rogue of mine did this, just with one decanter and with dex checks. =D Two decanters would work best if the DM agreed to synchronise the command words.
  11. greg kaye

    D&D General How many air-blown waterskins are needed, if wearing metal armors, to prevent sinking in water?

    This (or the 12 skins figure) will work great for situations where we aren't adding in factors for air being trapped in clothing and not requiring a character to persistently strive to keep their head above water. (The originally intended topic centrally relates to wearing armour in deep water...
  12. greg kaye

    D&D General How many air-blown waterskins are needed, if wearing metal armors, to prevent sinking in water?

    Small people have and advantage due to a high strength-to-weight ratio. A "halfling" with half in all dimensions may have less strength (one-quarter by cross-section of their muscles) but they will have a lot less weight (one-eighth by volume). This is why gymnasts tend to be small and, at a...
  13. greg kaye

    D&D General How many air-blown waterskins are needed, if wearing metal armors, to prevent sinking in water?

    So your fighters don't go to gyms. What about your clerics?
  14. greg kaye

    D&D General How many air-blown waterskins are needed, if wearing metal armors, to prevent sinking in water?

    again, it's not the topic of the thread but my interpretation was simply that: Sure, "likely" was my interpretation but I'd also say that the earlier text was likely present examples of what the hand could do.
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    1684841829406.png

  16. greg kaye

    D&D General How many air-blown waterskins are needed, if wearing metal armors, to prevent sinking in water?

    No one has mentioned cork and I haven't heard it to be the typical material of gambeson. My thoughts have related to a potential sinking of a ship but it, in many circumstances, it can certainly be relevant to consider a potentially temporary trapping of air in clothing. In our world physics...
  17. greg kaye

    D&D General How many air-blown waterskins are needed, if wearing metal armors, to prevent sinking in water?

    Those guys were the kind of people who would be willing to step into a lake or a swimming pool wearing metal armour. The first guy likely had the equivalent of a chain shirt while the second had Japanese armour that looked to be largely composed of leather which might even contain air while...
  18. greg kaye

    D&D General How many air-blown waterskins are needed, if wearing metal armors, to prevent sinking in water?

    The wizard likely has one, s/he just needs to empty out any remaining water and blow it up. That cleric in chain armour or plate could do with at least 12. The wizard also likely has 10 lb of lift from mage hand (a skin of air, with our physics, would just give 4.16) and can also throw up his...
  19. greg kaye

    D&D 5E (2014) 5E Survivor - Weapons

    Battleaxe 18 Crossbow, heavy 15 Dagger 23 Glaive 22 Greataxe 22 Greatsword 22 Halberd 27 Handaxe 10 Longbow 24 Longsword 28 Mace 20 Quarterstaff 18 Scimitar 22 Shortbow 27 -2 = 25 Why not just call bows, "bows" and let players imagine the relative sizes? One size of armour can fit all, so why...
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