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  1. greg kaye

    D&D 5E (2014) World Building: Army building

    Following Cap'n Kobold's comments, I'm reconsidering views about the relative influence of magic in open-field combat. Even if archers were to stand 50 ft apart so that one fireball could only hit one of them. with longbow range of 600ft, many of them could still target a caster.
  2. greg kaye

    D&D 5E (2014) World Building: Army building

    I'd hope that 4hp commoner fodder might at least bee given some training. 11 hp guards would certainly have a different standard but they are still a way short of rarer 52 hp knights or 58 hp veterans. The reference I saw in Eberon talked up magic. Certainly the problem for AoE casters in D&D...
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    1687641044963.png

  4. greg kaye

    D&D 5E (2014) Cantrips, a Curious Thing

    Yep, back in ad&d once your magic user had fired off their spells, it was back to throwing darts for 1-3 damage or daggers for 1-4 damage either that or just carrying the torch. You stuck with it at low levels because you leveled spells were relatively powerful. Pathfinder 2e cantrips have less...
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    1687638423018.png

  6. greg kaye

    D&D 5E (2014) Rary's Telepathic Bond - can some members talk privately

    Comms are open. I'd take it just like a group phone call or like zoom or discord but without a direct messaging facility which the spell does not describe.
  7. greg kaye

    D&D 5E (2014) World Building: Tech, Magic, and Society

    It has to be able to move loose earth. It can move sand and pebbles on a beach to block a harbour or excavate the sand from a buried tomb pyramid. I think its relevance, the little it has, would only come in once the soil has been loosened, for instance, to pile up a motte on which to build a...
  8. greg kaye

    D&D 5E (2014) World Building: Tech, Magic, and Society

    I think mold earth can just move loose earth as it says and not settled soil. The implications otherwise would be that motte castles could be destroyed in minutes by any caster with a thick enough umbrella. I don't think that this is the intension of the spell...
  9. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    The response you received was: Though also later saying: So, no, your recommendation was not universally "better". Issues including those of group dynamics can come into play. 🤷‍♂️
  10. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    Even here, this is a direct response to another poster stating the technique would better solve the issue raised. 🤷‍♂️
  11. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    "... better yet, just make it an expectation that action declarations include both a goal and an approach". There has been a predominant, out-to-persuade approach and this despite, for instance, my many " you do you" and "we can agree to differ" comments.
  12. greg kaye

    D&D 5E (2014) Do you let PC's just *break* objects?

    I think that's the issue because various advocators of your technique tend to present arguments as "useful for everyone". It starts with declaring it universally better to "make it an expectation that action declarations include both a goal and an approach" and it continues in escalations that...
  13. greg kaye

    D&D 5E (2014) 5E Survivor of Many Things - Deck of Many Things

    The Fates 24 Flames 25 Jester 25 Key 20 Knight 20 Moon 22 Rogue 21 Ruin 26 Skull 23 Star 25 Sun 21 Talons 20 Throne 12 Vizier 25 It does the opposite of providing balance in society. It's pure feudalism.
  14. greg kaye

    D&D 5E (2014) Cantrips, a Curious Thing

    Maybe I should have said fighter's quiver. "Free" magic is a new thing and one not widely supported across sources of lore. When I first played D&D, a 1st level magic-user would have one magic missile spell or one burning hands and that was it. Now a wizard can potentially fire off 9,600...
  15. greg kaye

    D&D 5E (2014) World Building: Tech, Magic, and Society

    French society, among others, has failed "égalité". 🤷‍♂️
  16. greg kaye

    D&D 5E (2014) World building: The forbiddance spell in military application

    So spells for buffing an area, that can be applied within fortifications, include: Tiny Hut (3rd) Private Sanctum (4th+) Hallow (5th) Forbiddance (6th) and Temple of the Gods (7th) + Magnificent Mansion (7th) Fortification creation spells include: Temple of the Gods (7th) and Mighty Fortress...
  17. greg kaye

    D&D 5E (2014) World Building: Tech, Magic, and Society

    Access to magic spells could be ubiquitous but the creation of magic items required levels of time and money that a peasantry might often directly lack. However, people in all groups may have been wary of magic, and the first level ritual, detect magic, could be widely used. There's a common...
  18. greg kaye

    D&D 5E (2014) Cantrips, a Curious Thing

    While a ranger's quiver can contain just 20 arrows.
  19. greg kaye

    D&D 5E (2014) World Building: Tech, Magic, and Society

    Perhaps ironically, it's game mechanics that may place the limit on player application of technological mechanics and DMs can rule that technological hacks can't be exploited to make players more powerful It's similar to the way that DMs may discourage players from using animal handling to...
  20. greg kaye

    D&D 5E (2014) World Building: Tech, Magic, and Society

    The spell says, "you can have (no more than) two of its non-instantaneous effects active at a time" and that " you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet away". One interpretation is that the collapse won't happen while the effect remains active...
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